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Showing results for tags 'accidents'.
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Ever accidentally vaulted out a window above the first floor or walked off a roof? I was thinking to prevent that from happening when a character vaults out a window above the first floor they could hang off of it rather than just go all the way through and let go. Similar principle with walking off a roof, your character could just hang off instead. What the player could do next is either press any of the directional keys (wasd by default) to pull themselves back up/in or they can hold "E" to follow through with the dangerous jump/fall. They could also use a drop down menu to either pull themselves back in or drop themselves.
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Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.