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Showing results for tags 'accelerated'.
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Alright, based on my most recent death experience, I'm reading a book in a my house on the edge of town. Everything is barricaded. I triple-accelerate the play speed in order to plow through the book. I begin to hear a very rapid thud; it sounded like the helicopter. I thought, "Well, I haven't made a peep and I can't be seen, I'll just wait here and let the action pass me by." Turns out, for some reason, a zombie mystically sensed that I was in the corner of this particular house. It had started pounding on the boarded window, but due to the triple acceleration, it sounded like the helicopter. By the time I heard the glass shatter, peed my pants, and hit a movement button in order to shift play speed back to normal, it was too late. The zombie had gnawed me the death just that fast! Sooooo, two things I learned from this particular death: 1.) Currently, if you hear anything, anything, ANYTHING, that sounds remotely strange while you are in accelerated time, get back to normal speed and check it out! It could/will save your short, remaining life. 2.) My suggestion is that, upon any zombie sighting, the game automatically kicks back to normal speed. I think that's fair. Yes, taking one step already puts you back to normal speed, and that's probably good enough 99.95% of the time. However, if you're slightly ignorant and naive, like me, then it's not too much to ask that normal speed kicks in when a zombie is seen. It at least gives the player a few seconds to react, which would be true in reality. Unseen zombies, well, they should still kill you anyway . Anyone out there agree with me?