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  1. It rains so often that once you have 2-3 water barrels your set for the game. For a game that asks how will you die? Water, a necessity for life. I believe is to easy to obtain. While rain itself is a threat to get you sick. I ask what about a drought or other types of dynamic weather? I remember playing before water barrels where implemented. It was so important and stressful to make the trip to the farm (to have well access). The fear of dehydration has been taken away since the rain barrels have been implemented. I'm not suggesting taking the rain barrels out. I just feel like some balancing needs to be done. My suggestion is to either make the rain barrels harder to craft: more materials or rare materials. making them pouris or something. i'm sure there are other good ideas floating around to solve this Secondly, Implement some dynamic weather like drought, snow or falling cats lol
  2. Before I get started please forgive my spelling and grammar, It has to be my weakest skill. Also I would like to start by saying that you guy have a truly amazing game and I hope my comments don't rub anyone the wrong way. I was wondering why The PC eye site is so poor, it seems like I have to get way to close to zombies before I can see them, It just seems a little bit silly to not be able to see 50 zombies standing in the street 3 or 4 blocks away. Your PC seems to only be able to see and hear about 20-25 feet in front/around them. I mean in this world all the back ground noise is gone, all you would really hear is birds and other natural noises in the day time, and at night it would be all but Silent but for the moans of the 100's of undead running around the city. At night time on a quite street you can hear people 100 feet or more away if the sound has a clear LOS to you and unless its over cast most people can see more than 3 feet at night time. I can understand on a new moon it being that dark, but even with no street lights and no moon star light will allow you to not be walking blind. I was also wondering about the way the Zombies spawn, it seems just well, for lack of a better word, and im sorry, Broken. In my last game it was 14 days into the world and both the power and water had already failed, So I thought that I would check out that farm way out to the west. I kid you not I got there after 2 days travel midday, cleared the house, made dinner, went to sleep, woke up went out side and on the just off the front porch is 50+ zombies!? I understand that you have to find some way to balance the remote locations to prevent players from just hiding under a rock so to speak but that just seems not right at all. Another example was with the play before that, about 2 months into a sandbox game, I had managed to setup 2 safe houses in the city, I had managed to loot almost 40% of the town proper and stock piles over 160 shotgun rounds and upwards of 180 9mm, So I thought to myself "Well I guess at this point in real life I would take the fight to the zombies" needless to say I killed almost 900 zombies, that town only has 3000 people in it, one would think that would have a effect on how many you run into on the street for a while, I mean sure more are going to come but they would be coming in from the woods around the city drawn in by the gun fire. 3rd Example the large warehouse on the north end of town that you can get on the roof, I lead a horde of zeds in one end ( after I had Boarded up all the windows ) when I ran out the other end I sealed up that door, and then ran back around the other side and cleared a hole with a shotgun so I could close the door I had them follow me in sealing about 30-40 inside, I thought myself pretty clever. When I came back to check on them the next day the place was empty though none of the windows or doors were broken down. I guess they just despawned. The other thing with spawning that I noticed was the overly random places you find items when looting, Why does the Pizza place have seeds on the make line ? I find it a little odd to find 9mm rounds in the Kitchen at the burger Joint. When you build a house and make a Object does it have a list of what things might be inside it ? That might prevent some of that sillyness Realism seems to be a core factor in game play, however it seems to be over looked in a lot of key aspects. The Trait system perhaps needs to have a look taken to it. It seems silly to have to have bad skills just to be good at something. Thats not at all how people are, being forced to pick at least two things "that are wrong with you" just to be strong seems a bit silly, Yes lots of people have a weakness or two, but a lot of people don't have it to the point that the trait system suggests, Perhaps starting with 4 - 6 points to spend would make PCs a little more like people. I know that's kinda what the professions are, but they are two different things, one offers skills that you have learned over the years doing what you do, the other is just your natural skills, lots of people are simply strong because they spend 4 hours a the gym every week other than that they are pretty much avg but they don't have any Major flaws, The Weight and Space system seems like it could use some work as well, 160 shotgun shells don't take up most of a book shelf, it also wont take you 5 mins to pick up a Ax and put it in a backpack Have you every walked any place carrying 3 back packs on ? Your not going to be going into closer quarter combat like that, thats for sure. Moving on to weather, I will not rain every two days in K.Y. never has, never will, but its almost like clock work it seems, 2 day clear sky, then rain. or maybe more often that that even, <-- that's the face of not being able to go outside and play with Zed cause im scared Ill get wet and catch a cold and die..... Crafting- Man this is where I think the game gets so much fun, and has the most room of all to expand, Its the end of the world mate, no more rules, time to put a blade on that shotgun son, time to make your own armor, no im not talking about plate mail, News paper wrapped around your forearm with tape will stop a bit, Your kids Foot ball helm make for a cheeky headbutt, Or in my case, there's no way Zed could bite though my Synthetic Motorcycle gear, Hell even Classic Leather riding gear would go a long long way, When you have nothing but time on your hands and the will the not be eaten alive, you would be amazed what people come up with, not to hard to sharpen a broom handle into a spear, not very hard to break the handle off a Knife and wedge that in to a broom stick either, then reinforce with with screw, or tape, And back to this rain thing.... its super easy to turn those plastic bags into rain gear, no it wont last forever but when your options are cover your self with a trash bag or catch a cold and die / stay inside and be overrun by Zed, I take the 2 secs to cut 3 holes in a bag and throw it over my head. Where are the explosives ? This is K.Y... any farming supply store has blasting caps, each one is a 1/4 stick of TNT, If your PC can learn to build a house, Im sure they can figure out how to make a pipe bomb. I know this post is long, I know im kinda ranty, im sorry, Please don't think Im bashing on your game, Your game rocks, I have never had more fun playing any other Survival Game, I am not a programmer I have no idea how hard any of my ideas would be to add to the game. I just wanted to try to offer some constructive feed back. If anyone reads this and wants to try to mod some of these ideas and make them real I have made lots of table top games, And have used modding tools for other games before, I dont know how effective I would be trying to do this stuff by myself but I know I could be useful in making it happen working with another person/persons Ill keep a eye on this thread and see if anyone has any interest in it. Keep On Rocking Guys ! Salvag3
  3. It isn't reasonable to assume someone in this day and age has a clock / watch that isn't on their cellphone, and most cellphones will last less than four days with even the barest of use, so the fact that you automatically get a clock in PZ kind of confuses me. I know this was suggested on the older forum, but I feel the need to bring it up again - Watches. They should be an item, and at least as common as shoes, but not something you start off with. They should have a chance of breaking if you do anything that injures you, but otherwise be the eternal source of proper time-keeping they already are. If you don't have a watch, there should either be a rudimentary sun-dial in the corner so you can approximate the time of day, or by pressing one of the unused buttons you should be able to look at the sky. Not with any first-person graphical wizardry, but just by overlaying an image of a sky (clear, cloudy, or raining) with the sun in the appropriate position or hidden behind clouds. If you don't know directions this makes you think for a few seconds about the time, which is reasonable given the circumstances. It also brings me to another point - usually, you can tell when it's going to rain. If we had the 'look at the sky' option, or so little as a weather indicator that turned cloudy before the bad weather hit, we might be able to plan expeditions without getting ill when our perfectly clear day suddenly turned into The Day After Tomorrow. Considering a sudden bout of rain can make you ill and end your days, I don't think it's too much to ask to have a small chance of planning ahead. Not asking for a perfect forecast, I'd just like to see the clouds. TL;DR : People don't all wear watches anymore and weather in PZ runs on a chaos engine. Suggestions to fix. Discuss. (EDIT: I noticed watches in the community suggestions topic after writing this... but considering the elaboration I'm leaving it in here. ;P Since it also ties into the weather thing, besides. If you don't know what I'm referring to please read this so we're on the same page.)
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