Search the Community

Showing results for tags 'WIP'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities
    • Pen & Paper / Community RPGs

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 28 results

  1. okamixxx

    Make Shift Mod

    Please leave recommendations as what else to add/ change it will help me balance the mod also I am looking for a better artist my stuff is ok but I want this to be a high quality mod just noticed a new version of project zomboid came out I will make an updated version compatible with the newest version tomarrow Planned chisel: will be used to craft items stone: will be used to make tools stone Axe head: recipe = chisel + stone handle: Recipe = stick+ kichen knife stone axe recipe: handle, stoneAxe head,SheetRope, nails spade: will give the ablity to dig dirt Dirt-Bag: will have same use as sandbag will be crafted using 3x sheets 5x dirt hobo Stick: 1x sturdy stick,1x sheet exact stats to be determined but it will be better than plasitc bag syringe: will give you the ablity to see if you are infected or not. improvied weapons: they will be put under planned features when I think of a name for them more will be added as I think of more emplemented stone axeneeds balanced current recipe's stone axe place holder recipe = 1x plank ,1x sheet rope , hammer, Current Version 0.1 MakeShiftMod ver 0.1.zip
  2. guadalcanal

    Potato Warfare W.I.P.

    In a post apocalyptic wasteland where potatoes have rebelled against the humans, it is your job to crush the rebel uprising. Potato Warfare is a top-down two dimensional game, where you control a tank and fight 7(and counting) variations of the most deadly vegetable: the potato. Build factories, collect ketchup for health, upgrade your guns, and buy automatic turrets to reclaim earth. Enjoy yourself with a game that does not take itself too seriously. Download: https://www.dropbox.com/s/3r4gs6ye4r5tfzm/Potato_Warfare.exe Remember that I just began developing this game, and there remains a lot to be done. The highest wave so far is 14. Please post any criticisms, suggestions, or bugs that you find! Thanks for your time, ~Guad
  3. I am just like you, I like games that provide a unique challenge and build skills I don't normally use. That is why I created Merchant Tycoon. Merchant Tycoon is a very challenging game that is like 4 way realtime chess with a vibrant terrain filled with natural resources, marketplace, and an alliance system. It will force you to use strategies you have never used! Merchant Tycoon is designed to maximize the frequency and complexity of interactions with other HUMAN players. Merchant Tycoon is about negotiating, bartering, and your relationships with other players. From the very beginning to the very end you will be struggling to survive! In merchant tycoon you will likely not have access to all commodities you need to survive and you will need to trade commodities in order to survive. You will experience shortages of all commodities including food, market crashes, war, and monopolies which will all effect the prices of commodities and will need to know how to react in order to survive. When you are in a strong position players are going to ally and gang up on you. When you are weak players are going to snuff you out and take your territories. Players are going to undercut your prices, insult you, and attack you! Players will also turn other players against you, salvage your buildings, try and trick you into sending them commodities, and send you low ball offers for your commodities for sale. Players will also try and charge you as much as they can for their commodities for sale! Once in a while though you will find a worthwhile ally that will be on your side to the very end and you can both win the game together with allied victory! http://www.youtube.com/watch?v=9QC7Sz1oAog The action is realtime and you have to quickly evaluate what you should buy and sell, when to do it, and how long to wait before you accept an offer. You will also learn how to work together and break up teams by economical, military, and by persuasive methods. Virtually all of your decisions will be based on the actions of other players. Its a lot of fun, check it out at www.merchanttycoon.com!