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  1. I noticed in project zomboid you can't see the inside of your vehicle. The windows are opaque and when they get broken there's this weird gray shade that shows up in the window frame. I was thinking windows should be transparent and show the inside of the vehicle like the seats and the player driving of course. Useful for seeing the player as well as their condition. Transparent windows are possible for buildings so I figure they'd be possible for vehicles. They gray shading where the window used to be could be mistaken for a window since it's opaque like the windows are just gray.
  2. I noticed when you hook up cars to cars the towing chain is invisible. So I think the chain should be visible as in actually modeled and textured. If you have an invisible chain then it looks like the cars are just floating together which doesn't look right.
  3. By customizing cars I don't mean adding spikes to the front of them or things like that but rather something like this, say I have a red pickup truck and I find a white one... I would love it if I could take off the hood of the white one and replace the hood of my red one so I would have a red pickup with a white hood.
  4. Hello, I needed to spawn vehicles in multiplayer for a trader mod... Once i realized i was going to need one lua recipe per car i freaked out cause thats a lot of code even if im using a generator. So i created CarWanna, the multi-player vehicle spawning library so that other players with out lua experience can add recipes to craft cars via pink slips. Yes it works on multiplayer on build 41.68 with all anti cheats enabled. Here is my is my library on steam, it comes with all the vanilla vehicle pink slips and recipe to craft all of the vanilla cars from that. https://steamcommunity.com/sharedfiles/filedetails/?id=2786560561 I have created addons for several popular vehicle mods: Autotsar Car Titles https://steamcommunity.com/sharedfiles/filedetails/?id=2787344986 fhqwhgads Car Titles https://steamcommunity.com/sharedfiles/filedetails/?id=2787345141 Filibuster Rhymes' Used Car Titles https://steamcommunity.com/sharedfiles/filedetails/?id=2786565562 KI5 Car Titles https://steamcommunity.com/sharedfiles/filedetails/?id=2787345275 At release i current support the spawning of 385? some odd cars (my count is off as fhq added that car pack last night) I created this for the SIXIS BlackMarket for the server i play on, you can take a look at how i have added that in as a requirement here: https://steamcommunity.com/sharedfiles/filedetails/?id=2770287924 and realized what i had made and decided to rip it out and create this mod along with a template mod so anyone else can add their own cars with a guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2786568777 Here is a a example of what a addon for this another trader mod: Wizard's Titles https://steamcommunity.com/sharedfiles/filedetails/?id=2789247660 Wizard Trade Plus Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2786290508 I have also decide to release my project under GNU GPL v3, access to my source code is here: https://github.com/xyberviri/CarWanna Comments, Opinions, Curses are welcome, if i have coded something wrong or could have done something better please let me know. Yes i do plan on improving it with more features. Current bugs(features i havent added yet): -Vehicles spawn facing south fixed -Vehicles spawn with random inventory fixed -Spawn function requires player target to spawn Pinkslips no longer require additional recipes as tags are used for creation of vehicles.
  5. Thiago

    Bicycles

    My idea is simple, add bicycles... like cars, you have to repair/change parts (but can be done for low level mechanics) why? as@Rathlordsaid in this post... yes, it's realistic yes, fits the spirit of PZ - you have to go to new places to survive no, the game stays hard - there is no trunk to transport things; if you hit something (Zs included), you will fall and injure; you need good muscles and lungs to use it) no, no need to remake the game yes, it worth taking the time to add - a way to move more silently and add more exercise points yes, t can be found anywhere in the world, including Muldraugh if you are unlucky like me, who find 10 generators and ZERO manuals to operate it (and have no way to pump gas) this is a (very risk) way to improvise, like a real survivor
  6. 41.65 Singleplayer No mods Instead of showing the name and icon of the installed radio, it defaults to "WaveSignalDevice" and keeps the icon from the last inspected device.
  7. Hi, I just started making a mods to this game, and i was trying to make a mod that adds a vehicle to the game, so far there's not much problem but when i see the vehicle in the game, all the textures are messed up, just like if it didn't follow the UVs of the 3D model or something like that, but in blender they seem ok. Oh and by the way i tried making the mod following the tubetarakan tutorial. Here are some images that show a little better the problem. Sorry if i bother and thanks!
  8. This mod adds M113 APC with ANIMATED TRACKS!!! to 41.65+ Project Zomboid. https://steamcommunity.com/sharedfiles/filedetails/?id=2705655822&searchtext= It is necessary to have the mod "Military Tool Kit" installed: https://steamcommunity.com/workshop/filedetails/?id=2705406713
  9. With the new update the vehicles accelerate slow when driving forward, but they accelerate way faster when driving backwards. The vehicles when driving in first gear, they going immediately to 3000rpm. And it stays there until you hit 30mph. 2 gear 3500rpm. And so on. It does the same in cruise control 5mph. 3000rpm 25mph also 3000rpm. Before the update the vehicles and the sound behave more dynamic, now it feels more static.
  10. Go halfway down for a more organized version of this. Kinda wish Overgrowth got even worse, such as the roads eventually being covered in grass, and maybe after a year trees will start growing on the edges of roads, and eventually cover the road as well. Would also be cool if some walls in buildings also started having holes form in them, small enough that you can only see through them, or large enough that you can walk through them. (Hell, if there were versions of buildings that had completely collapsed that would be super cool as well) Would also be cool if cars left in a grassy area long enough Would get overgrown, and would require some extra maintenance to remove the vines and crap from the car before you could drive it. Also we need semi trucks, and an event where a truck is blocking an entire street. That'd be cool too. Ah what else.... perhaps also taps should slowly lose the stored water in them, so you can't just get fresh water easily when going to a new area. Perhaps maybe even water stored too long could potentially become tainted, specially if it's in an open air container? Would also be great if there were more events to make stuff feel a bit more chaotic (of feel like the aftermath of it) such as car wrecks through fences, car buildup behind a police or military line, hell maybe even entire blocks burned down instead of a single house. Maybe even a chance for a street to have a barricade of furniture, of be blocked off with a wire fence with holes in it. (maybe this would have police vehicles behind it too. Idk) Oh yeah, power being on in burned out houses needs to be fixed too. Would also be neat if eventually metal objects other than vehicles would start rusting (street lights, metal doors, ect) and streetlights also having vines grow on them, however it lining up with the sprite. If you dont want to read through all of my random giberish -Grass can eventually entirely cover a road, and bushes can start growing as well. -Some buildings will have holes form in their outer walls after an extended period of time. This can be prevented by repairing the wall if you want to keep your base secure, however will add more of an apocalytpic feel -Vehicles left in areas where grass or shrubbery is growing will have plants grow over them a bit, which will require you to remove before it can be driven, or you can pull it out of the weeds with a trailer (bit more difficult to pull for a few moments, then the remains of the weeds will need to be removed as well -After a long time (1 or 2 ingame years) trees will start growing on roads (Perhaps they only spawn once a year or something so you have to do the most basic of maintenece once or so a year to keep the roads drivable, but not soo often it becomes a major nuisance.) - (Not in the original text) vines can grow around objects left outside (trashcans, streetlights, ect.) also, vines should onyl start growing if the house is besides dirt or if grass is growing in the street -(somewhat unrelated) We need some basic mechanics to allow semis/18 wheelers to be added in whether in mods or not. Essentially allowing a hitch point to not be at the complete rear of the vehicle, and restricting certain trailers to certain vehicles. Thats probably all that would be needed before modders could make semis -Water would eventually become tainted and unsafe to drink if left alone long enough (Water from the taps would last longer than boiled water due to chlorine/ect inside of it.) open air containers would get dirty much faster, if sealed containers go bad at all -Some way for global power to not affect certain buildings (burned out houses should not have power) would be neat if the whole power system got a lot more complicated, such as power lines which could be destroyed to cut off power to certain areas faster.(Perhaps could also be used to power larger areas with generators too.) -Vehicle events which have damage to the environment, such as car wrecks through small fences (or even large fences and walls if holes in them are added - Metal objects having rust forming on them after long enough would look good too. - if it would ever be possible buildings collapsing after long enough would be neat (only way I can think of doing this is if its done off-screen with a loud crashing sound, and a copy of the building is made with it collapsed. SOme buildings could even partially collapse. idk.) Heres an example someone made of some overgrowth And thats all. I'll probably post ideas here a lot since I now know its here.
  11. This started with the .54 update. When looting, I leave the engine of my car running, thus allowing for a quick get away. I now am aware of my car's engine revving on it's own, parked out by the street, while I'm in the house looting. When it first happened, I thought OMG, the zombies are stealing my car but don't know how to take it out of park. Every car I have used is doing it. It's a bit startling when you're trying to sneak around the house and be quiet and you hear your car's engine rev out by the street. I named my last car "Christine".
  12. As the title says, I can't leave the car anymore. I just drove on the street and did hit the fence, it catapulted me into the air, landing on a burned car. Now Im on top of it and can't do anything about it. See the Video Link for details.
  13. KI5

    '88 VW Golf Mk2

    My latest mod, You can get it on steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=2516123638
  14. I think so far there was one problem is that the view from driving are still too short for players, I can't keep my speed up to 60, because I can't stop getting crash into on something, I think mabye if we can change our view from the driving to look even further ahead will be good, I mean we already able to do that by aim our weapon, so why not make this one too? just use our mouse to contorl our view, that will be good, right?
  15. Lope

    heater car

    The heater works strangely, it is very rare, I notice it for the second time in all the time. The first image shows that it is turned off and the temperature of the cabin rises, in the second it is turned on for heating, but the temperature decreases.
  16. https://steamcommunity.com/sharedfiles/filedetails/?id=2422681177
  17. As the title says, this is a Range Rover Classic vehicle mod, it's an iconic vehicle and my first try at PZ modding. Model, textures and everything else is my own work. I have started from scratch 6 days ago and it's almost done. I just need to figure out the technical details with stats and performance. I also have a question for you experienced modders out there, how to add custom wheels since the original tutorial here on the forum has no info on it. Got it.
  18. Good day survivors! I was curious what others thought about having an option to uninstall vehicle parts directly to the ground. Vehicle parts, like furniture, are often heavy and even a single tire can have your character struggling with the weight. Furniture that is too heavy can be picked up and then it immediately falls to the ground (as the item) if it is too heavy for your inventory. And even just a minute of stripping a car for parts can have your inventory looking like this: I will concede I don't know the best way to deal with car parts you do want to go straight to your inventory, like taking a tire from one car to immediately put on to another, but that's why I've just considered this as something toggleable in the Accessibility tab. The scenario I'm in is me constantly bouncing back and forth between dropping heavy items and uninstalling parts, but I still usually end up in a lot of pain from the all the constantly adding heavy items to my inventory.
  19. Vanilla zomboid with no mods, IWBUMS Build 41.47 version as of December 2nd When driving, if you're in a forage area you can right click and get "Forage" context item. If you do that directly under your character's seat (have to get it perfect) you can start foraging and collecting items while in the vehicle, and you can drive away and continue to collect from the spot you started. This bug is repeatable and easy to recreate. I cannot provide a video but I will provide a screenshot that show the speedometer proving the car is moving, the context menu forage option, and the forage window progress bar and collected items. Second screenshot showing that no mods are being used and the date of the bug being recreated.
  20. Aiteron

    Towing car mod

    You will be able to tow cars using a tow rope. Now you don't have to leave your favorite car to pick up a new one. New item (tow rope), custom towing physics. ------------------------------------------------------------------------------------------------------------- Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2241990680 ------------------------------------------------------------------------------------------------------------- Works with mod "Filibuster Rhymes' Used Cars!". And with other mods, that add new vehicles. Permission : Ask for permission Video overview / tutorial: Supported languages: (Need help with translate) - English - Russian (Also need help redrawing the icons and the cover) Enjoy
  21. Just found a bug where if you hold spacebar, shift and mash W you can effectively increase your acceleration to ludicrous amounts (I was using the speed demon trait). I don't have any mods that I think would interfere with the handling of vehicles but I'm not really sure.
  22. I decided to make a car towing mod. I have some results, but this is not a simple mod. I changed the source code of the game (decompiled, modified, compiled) and wrote a mod for lua. Stopped at the current state of the mod. (There is no point in continuing if the developers do not add the necessary code for the mod to the game and decompilation does not perfectly restore the code, so the decompiled files crash the game (I think the deadlock occurs)) I added the following code to the game source code: 1. OnVehicleUpdate event - trigger when vehicle update 2. Change vehicle position (like setDebugZ(float)) public void setDebugXYZ(float x, float y, float z) { this.tempTransform.set(this.jniTransform); this.tempTransform.origin.x = x - WorldSimulation.instance.offsetX; this.tempTransform.origin.y = z ; this.tempTransform.origin.z = y - WorldSimulation.instance.offsetY; setWorldTransform(this.tempTransform); } This is not real towing. I'm teleporting transport now. Joints are needed for real towing. Now, as I understand it, the developers use the modified Bullet engine, and there are no joints in engine java api now. What I want to achieve with this functionality: 1. Towing a car with a correct turn and physics similar to realism (imitation) 2. For towing you need a special device or a special car 3. Towing affects the movement of the car. (Depending on the weight of the towed vehicle) What I've done: How can I submit a request to developers for the methods I need? Write what you think about the mod idea. If there are a lot of people interested, perhaps the developers will implement the required functionality.
  23. Good evening. I just lost my character to a really bizarre and frustrating glitch. I was in a School Bus surrounded by zombies, and have been running them over in a desparate attempt to escape. Suddenly, the bus stopped. Now, this may have been due to the engine breaking apart, but that turned out not to be the case because the bus restarted and proceeded to move when I pressed the movement keys. The bus reaches about one RPM and less than five miles per hour, switches to drive, and travels about two or three feet before the key pops out and the bus stops. I reinsert the key, turn the engine, and then the bus starts again. I move the bus again; the key jumps out of the car. It does not work. Again. I thought it was because I was sitting on zombies, but I eventually broke free and the bus continued to stop. Again, when I cranked the engine, the engine light was green and the bus moved. When I was cranking the engine, it was yellow if the engine didn't start. The heater still works. The battery still has charge. The bus has all four tires. All bus components are present. The engine is not at zero percent. Nothing else with the bus is going wrong. It is not the engine failing, but the bus key jumping out of the ignition! I eventually got out of the bus and was mauled to death by zombies. I have a backed up saved game, but I'm still not happy with this bug. Thank you for any assistance you may render. Warm regards and warm bodies, -TURTLESHROOM
  24. im currently planning on making a mod to add in military vehicles , and want to know , before i make models on anything , if there is a mod/way to make a tank act like a tank
  25. Outdoor temperature: -1.3 Room temperature: 22.0 Temperature inside the car: 3.6 The conditioner in the car is off.
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