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Found 2 results

  1. This'll be my first suggestion I've ever made for this game, I think the game's very interesting, and I hope I can make it a bit more interesting with this idea. The Idea: To allow players to create obstacles that zombies, NPC's, and even other players (if they are panicked and unable to properly focus) can and will trip over, making them easy targets to kill, either by shooting or bashing their skulls in with your favourite melee weapon of choice. How this would work: Players could create these traps using ankle-high objects (Logs, poles, bricks...?) by clicking on a tile and selecting an option that allows them to set up the trap (or by accessing the Build menu, and setting it down manually for better precision) Zombies are kind of stupid, and I doubt they'd have some kind of eagle-like eyes that allow them to see every bump in the road (I'm taking into the fact that they can climb fences, but they'd probably be focusing more on your tasty morsel rather then the obstacles that aren't clearly visible to them. That doesn't mean that a few of them would be able to catch a glimmer of the trap whilst they advance towards you) ,there probably would be one or two that can bypass the trap, because they (as I said) would be focusing on you, but a few of them would have probably seen the trap with a clear line of sight whilst chasing you. As for NPC's and other players, it'd probably depend on three things; number one would be where the trap is placed (If the trap is located JUST around a corner of a building, there probably wouldn't be enough time to register it before you already fell for it. They could also be hidden behind fences, and doors). Number two would be how gullible they are (This is more or less a compliment to number one. If a trap was behind a door, and they advanced through that door without checking, they'd fall, simple as that). And number three would depend on how scared they are, if at all (If a player/NPC is terrified, they probably wouldn't be paying attention to the little details, and wouldn't notice the trap until its too late. Being terrified can act as a camoflauge for the trap). Keep in mind, a few days after you place the trap, you could "forget" about it unless you write down a note of some kind that tells you where these traps are. You are just as vulnerable to your own traps as a zombie or a player. So, what do you guys think? Would this be a cool idea, or not?
  2. I would humbly like to suggest the one thing every single zombie movie has in it. falling down. thaats right, I would like to suggest some kind of mechanic where the player will have a chance of falling over, this could be caused by countless things such as that clumsy trait, panic, running on rough terrain, moving through rubbish piles, corpses, darkness. now you all have seen it, person gets chased by zombies and while not paying attention, stumbles and falls down and becomes zombie food. I would love this to be in the game, not a hugely common occurance but. for example. if a player is running up some stairs in the pitch dark.... they should fall over. its going to happen to anyone who isnt a complete ninja. a rough idea of how it might work: we have a value: 100 which i will call "stability", this value is affected by all the various things that might affect it such as. lack of shoes raining on stairs on a body injured leg light level traits tiredness each of these would subtract from the value of stability (some would add to it). once the value reaches a set threshold we have the survivor fall over, assuming the survivor survived any subsequent zombie attacks we add some points to the value to represent the survivor taking a little more care... for a small amount of time that is > yeah thats prettymuch it. something to make survivors have the possibility of falling over and being clumsily eated. Thanks for reading.
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