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Found 16 results

  1. Maris

    Really Real Time?

    I'm trying to set current real time. local SEC_TO_HOUR = 1 / (60 * 60) function makeRealTime() local tm = getGameTime() local t = os.time() --utc local day = tm:getDay() --8 local month = tm:getMonth() -- 6 local year = tm:getYear() -- 1993 local current = tm:getTimeOfDay() --in hours local hour = round(current) --9 local game_t = os.time{year=year, month=month+1, day=day+1, hour=0, min=0} --utc local diff = round(t - game_t) --in seconds current = current + diff * SEC_TO_HOUR -- OK to increment days (tested) tm:setTimeOfDay(current) end Events.OnCreatePlayer.Add(function()
  2. Playing with my friends and 30 minutes seems too short and 1 hour days seem too long. 45 minute days are currently not an option, might be worth to add a slider for exact timings.
  3. EraZer

    Thunder Bug

    Hello! I just found out that when you let the time pass on the fastest speed while its thunders, the thunder sounds will all overlap and it will sound like an airstrike lol
  4. Suggestion about single-player: Each task has a certain 'required time' value (for example 60 - 100 for crafting -> see crafting menu). Is it possible to include a multiplicator for the required time in sandbox menu? For me it feels a little strange to be able to dig like 20 graves or build up walls in a few seconds for example. With the multiplicator players would be able to generate more/less time-consume per task and make gameplay a more realistic factor, or more arcade-style. For example: If you go with realistic values you'll need 10-20 mins to build up a wall and you have to sec
  5. Hello guys i have a simple question, does the server in game time continue when the game is closed ( server started from the game ) or not ? Or do i have to use the old server ?
  6. I tried to make compost and two months not enough to have fertilizer. Do you think it is possible to reduce the time required? Vo: Réduire le temps du composteur J'ai tenté de faire du compost et deux mois non pas suffit à avoir de l'engrais. Pensez vous qu'il soit possible de réduire le temps requis ?
  7. With the change of time not automatically being displayed unless you own a watch, it would be nice if the rooms that have wall clocks have the time be displayed when you enter the room.
  8. So, I was curious about this and I guess I should start by giving you my own personal experiences. The first time I ever heard about PZ was from Google I believe about I don't know, back in the days of the old graphics, story mode and baldspot back when NPC's were crazy gun toting lunatics in stores waiting for you to step in. I did some research and knew right away *this* was the zombie survival game I had been waiting for. However, what I didn't anticipate was the amount of time that would consume me anxiously anticipating and waiting for NPC's to be released. At that time I didn't realiz
  9. Soooo i'm curious about adding new skills. Or better said replace carpentry for more suitable skill like Builder, or Engineer, or... i don't know name that covers all the things player can made by himself... Maybe Handyman? There is a mod, where player can create almost any building that you can see in the city. But i don't really like mods that adding many things in this game, because of so many releases and mod compatibility, even one can be lost in many mods in some future build, where some mods would be added into vanilla. So why not add it into vanilla? I really, REALLY would like to see
  10. My Mitts 1. If you are BUTT naked. You shouldn't even be allowed to access your inventory. Meaning if you have absolutely NOTHING on, and you're indoors, in the darkness (and I'll get into "indoors" and "darkness" later). But assuming you still have two arms at least. The very LAST things you could POSSIBLY have left in your hud, is obviously Primary and Secondary. Although I guess if you lost an arm it would just be primary by default. My Eyes 1. I feel everything for your hud (that I can think of), just like your inventory menu, should be able to be moved around as much you wa
  11. I live in America and I can't read a 24 hour clock if my life depended on it. Do you think it would be a good idea to add in option in the settings where you could switch from 12 hour clock to the 24 hour clock? I won't be able to respond until around christmas as my laptop refuses to charge. Tell me what you guys think.
  12. Nice easy one. Wasn't able to find anything about it in the lua files. "How long is Ten minutes (Clock) in real time?"
  13. Deterioration is something I would really love to see in the long run, I understand that in the sandbox options there are decomposition settings, however visual representations of this would be really cool. Using The Walking Dead for an example (since the devs seem to use it quite a lot), take a loot at the zombies in the first season, second season, third and fourth seasons and notice the change, in the first season they were pretty fast and strong and could even climb over things (watch 'Guts' and you'll notice the zombie climbing the gate). However the thing which stands out is how decomp
  14. (I made the sprites, yay) They spawn in a-lot of places. Some are weak while others are deadly. Bugs: (kind of) Can't do carpentry with them, I tried renaming the normal ones Hammers, hoping that the game would recognize them as Hammers, like some of the items can do, but it didn't work.. So use these hammers to kill things with and the vanilla hammer for construction (these ones can barricade though). Hammers Added: Tire Hammer Weak unless a charged swing but faster with good knockdown.Upholsterers Hammer Weaker than normal hammers but faster with average knockdown.Machinist Hammer W
  15. So... Umbrellas, not rare but not super-common as loot in houses and the stores. It would require both hands to use and would open in three seconds but take ten seconds to shake dry and close. Both of those timers would require you to be standing still. The noise from the water hitting the umbrella would make more noise than the rain around it making you a little more noticeable when walking around in the rain if zombies are about. It would be usable as a very limited bat like weapon and would break pretty fast, maybe one to three uses. It would have the close combat jaw kill move like k
  16. It isn't reasonable to assume someone in this day and age has a clock / watch that isn't on their cellphone, and most cellphones will last less than four days with even the barest of use, so the fact that you automatically get a clock in PZ kind of confuses me. I know this was suggested on the older forum, but I feel the need to bring it up again - Watches. They should be an item, and at least as common as shoes, but not something you start off with. They should have a chance of breaking if you do anything that injures you, but otherwise be the eternal source of proper time-keeping they alr
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