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  1. Now with NPCs soon to come and multiplayer already released! We are not all alone anymore in single or multiplayer! I enjoy playing supportive roles in games and have noticed that the character traits have a lot of options but is mainly self centered. Which isn't bad just I think it would be fun if they had time, could add more traits and roles which were best brought out in a group. Some Ideas in general to help build supportive strong groups: OCCUPATIONS Pastor - possibly can give long term stress and unhappiness reduction through certain actions. EMT-(unique trait maybe called Community Care) when group members get hurt, the attributed character becomes more calm. The EMT also has a decent starting level of defensive driving (if that is going to be a thing) and a small level of health care Paramedic- (unique trait maybe called Community Care) when group members get hurt, the attributed character becomes more calm. The Paramedic also has a decent starting level of health care and a small level of defensive driving TRAITS (not sure about the names) Comedic Knowledge- surrounding group members can become happy through specific actions such as randomly displayed jokes Argumentative - group member(s) surrounding the attributed character often become angry when the attributed character is bored Abusive - group member(s) surrounding the attributed character often become fearful when the character is in pain (shouting attracts zombies) Blood Lust- group member(s) surrounding the attributed character sometimes become anxious when the attributed character is in combat Auditory Learner- group member(s) surrounding the attributed character learn a fraction of what is being learned when the attributed character is reading a book Spotter- group member(s) surrounding the attributed character gain an accuracy bonus when out of combat Would love more ideas
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