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  1. I was thinking, when they implement vehicles, you will be able to find them in the highway, or streets, but they will need energy or fuel/oil. I thought that they can let us scavenge the cars, buses, etc that are abandoned and you could find bags, medicine, like painkillers, and there can be corpses of a family for example, and your characters says "I hope they didn't suffered too much" or things like that. I don't know, just saying. By the way,I'm Argentinian, so sorry for the grammatical mistakes.
  2. So, I really started to use the books recently. I mostly just used the ones for level 1 to get me started nicely and then only used books when my char was bored... Due to books and specific actions you can level cooking and crafting quite easily - in contrast to the other skills like running, sneaking and kicking ass with different weapons. So maybe there could be different types of magazines that give you short term xp-boosts. (and I mean short term!) for instance... you go into the fabulous enigma book store in WP and you find a magazine like runners world or a golf magazine, baseball
  3. Her are some brands that could be introduced without problems, which also can add as a kind of inside joke: Of course not all are fit for zomboid, but I can imagine the airline and the beer (not Duff) in the game.
  4. Hello fellow Survivors! I really like the game. I don't survive a lot but thats because I play it too fast and want too much... but thats not why I'm writing this... So, the META ingame is really nice and gives the zombies something to run at and move the hordes from time to time. The helicopters or gunshots etc... What I would like to see, are some dead survivors that took the suicide road. For example, you hear a gunshot. no news there, you heard them before. but what a coincidence, you find the house where this gunshot came from. there is a dead zombie and a dead survivor who killed him
  5. I did a few searches to see if this was brought up somewhere... they yielded no results unless mentioned somewhere in a thread that got off topic. Thought it would be cool to put an item like a candle holder so that we could place a candle on a table or similar surface. Just looking to bring some light into my boarded up house after the electricity goes without opening a curtain and bringing attention to myself. Love the game
  6. Two ideas I had for the game, One would be varying types of hearing protectors. You would use the hearing protectors while indoors and safe from the infected, but you could still hear them moaning outside. Having the hearing protectors on would lower the rate you get nervous from hearing zombie noises, maybe even negating it if they are good enough. As a downside you wouldn't be able to hear as well. So if a zombie starts pounding on your bed room door, you'd be pretty screwed. The second idea would be Hearing Aids. These would be used to increase the sound you can hear. (probably just inc
  7. I'm sure this has been discussed before, so feel free to move/merge this if so. Right now, first aid involves slapping on a bandage and taking some pills. That's fine, but I'd like to see this tied to a First Aid skill. After all, we have skills for farming and cooking. At its most basic implementation, a first aid skill could influence how quickly an injury is healed and reduce the chances of "fake" sickness/infection. Obviously more advanced ideas could be added, but be happy with that for starters. High levels of the skill could even mean doing more damage to enemies, since you have a
  8. Guys I'm back ! First post on the new forum ! ... Did anyone remember about me ? x) Well I was to much lazy to create a new account untill i'll be motivated to do so... So here I am ! To make a sugestion about carpentry ! Note : As Kinyoshi pointed out, what I call Cheville is Wooden Dowel pins. In fact, my suggestion is about Carpenter's Handmade Wooden Dowel pins (not the Ikea's little ones). C'MON ! Why my picture is REDUCED ! Time to Update the Suggestion ! This is the second part of my suggestion, it's a lot about my personal experience with Handmade Wooden Pins. In
  9. How about creating more uses for batteries? Right now I believe they're only used to refresh flashlights. And since I don't dare go out at night I never bother picking them up. But maybe you can find other devices to use with them? The idea for these items is that they help the player without being overpowered, or even necessary. Stationary lamps (that work from batteries and not the grid, put them around your perimeter to see incoming zombies at night, or in your safehouse to have some light at night, possibly add darkness activated versions that save batteries) (Once this exists you can crea
  10. So I was thinking about how you start out a game of Zomboid. Zomboid is meant to be hyper-realistic, but you begin the game with no family or friends who you want to look after. It's like you're literally plopped onto the world having never spoken to any other human before. So here's my suggestion for when the NPCs are back in: During character creation, you can also choose whether or not your character has any "Family." Family members will include things like wife, husband, father, mother, brother, sister, best friend, grandparents, etc. If you choose to have them (let's say you pick to hav
  11. The means to make it is there! If you disagree with me go ahead and say why, but we have Agoraphobia and Claustrophobia, so why not a couple of Disorders? it could be a fun game to have a character have his mood randomly fluctuate from the tiniest things, and you may say you can just take Short Tempered, but I don't really agree because that only makes it easier to become angry and unhappy, and if you would take this trait, it should cancel out the ability to take Short-Tempered or Patient. This game has alot of psychological-stuff planned so a couple of things like this would probably fit
  12. When NPCs are added back into the game it would be good to have different levels of pre-set relationships. There would be 4 traits for you to pick from. These would be: Jerk +4, Most survivors around your spawnpoint (and some places away from where you spawn) will dislike you. They are reluctant to join and have a higher chance of betraying you unless you prove yourself. New In Town +2, Only very few survivors will know you and will have a low relationship status with them Standard (Active if no other relationship traits are picked), Only some survivors around your spawnpoint (and some p
  13. It isn't reasonable to assume someone in this day and age has a clock / watch that isn't on their cellphone, and most cellphones will last less than four days with even the barest of use, so the fact that you automatically get a clock in PZ kind of confuses me. I know this was suggested on the older forum, but I feel the need to bring it up again - Watches. They should be an item, and at least as common as shoes, but not something you start off with. They should have a chance of breaking if you do anything that injures you, but otherwise be the eternal source of proper time-keeping they alr
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