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  1. So playing around and surviving for a little bit (2 months to be exact) got me to think a little bit about the area I was surviving in, that being West Point and after looting pretty much the whole city dry and seeing everything there is, I just thought of something that could be added, would fit in with the lore and make a survivor's life a bit easier, though it was a bit too obvious so I thought it must have been suggested before, but after skim-reading around a little bit I havent really tripped over it, but if its around I apologize for repeating it Hunting crossbows Yep, not very origin
  2. Soooo i'm curious about adding new skills. Or better said replace carpentry for more suitable skill like Builder, or Engineer, or... i don't know name that covers all the things player can made by himself... Maybe Handyman? There is a mod, where player can create almost any building that you can see in the city. But i don't really like mods that adding many things in this game, because of so many releases and mod compatibility, even one can be lost in many mods in some future build, where some mods would be added into vanilla. So why not add it into vanilla? I really, REALLY would like to see
  3. Is there anyone in the modding community who knows of a way to create a mod where, if someone dies, they return to the "choose spawn location" screen? The reason behind all of this is because I love Project Zomboid and The Last of Us and a few friends and I would love to see something of a "Supply Run" (TDM w/ ticket system) where it's survivors versus survivors and throw in some zombies in the mix. You would also be able to upgrade your stats, but cannot max anything out farther than 5. Perhaps vitamins could heal you somewhat/give you +1 to all stats. (so they will be scarce) Bandag
  4. Hello, this is my sugesstions: ZOMBIE LORE: (new) Zombie horde mode: on/of -will sometimes attack a group of zombies, which over time will become very big Speed: Zombie mix: (10% are sprinters 70% fast Shamblers 20% shamblers) (you can also mix other features zombie creating poor sprinters And crawling Up Strong etc.) Transmission: - Only blood - Only saliva - Infected meat (see below) Infection Mortality : 2-3 days (You have a 20-30% chance to survive) 2-3 days (You can survive if 'll survive 2-3 days) 1-2 weeks (You have a 20-30% chance to survive) 1-2 weeks (You can survive if '
  5. I did a search but I don't think this has been mentioned before: I think it'd be neat if given fresh tomatoes, vinegar, salt and sugar, we could make ketchup. The thought occurred to me when I was feeding my character a mouse-meat-and-cheese sandwich. I can only imagine a liberal dousing of ketchup would make that go down easier, and the required ingredients are all already present in the game. (Maybe omit the sugar and make it just tomatoes, vinegar and salt, since sugar isn't a thing a person would necessarily guess goes into ketchup.)
  6. Hello, now I was sure this would be suggested at some point or another, but I haven't really seen it around in suggestions anywhere, if it was I'm sorry I did look through the list somewhat. Anyway, I was thinking, anyone who survived for decent amount of time currently probably would feel the same. So right now once you get set up, build or secure your safe house, stack up food, get a farm going, the game really loses a lot of its former tension and gives you very little reason to go out there again, instead people just hunker down and enter sleep/wake/sleep/wake/harvest/sleep/wake cycle. A
  7. Hi Everyone, In UT2004 there was an auto-downloader option for the server to directly download mod installed on it. Will be nice to have this feature in Zomboid so one can mod the server without telling user "Download this zip, extract in this folder" and thus avoiding confusion. Thank you for the awesome game, Simon.
  8. Hello, I am here to make several suggestions about bags. 1. Backpacks should also be able to be broken/ripped. They would wear-down however, only when you are almost at their weight limit/at the weight limit. If a bag broke, all the contents could drop onto the ground, or items could slowly fall out depending if it was torn or ripped. These could also make it so you could no longer carry it on your back. 2. You know when you go on a scavenging run, and you load up with tons of pointy little objects like hunting/kitchen knifes, well, if you had them in a bag on your back they could have
  9. I've been playing for a while, and thinking of how annoying it is that there is no control over the burglar alarms. I was thinking maybe have a home console that you can control the system, with a bit of a delay from entering and the alarm going off to get to the console if you notice, and maybe in the actual cites having either the police station or the security system company HQ where you can fin all the houses that have an alarm or just a way to shutdown all alarms in the city. Just a thought, thanks for reading ^^
  10. So I've been watching these forums closely for a long time now and never felt like I needed to comment. I was always happy to read what others suggested for the game. But recently with the news of things to come, be it far or near have made me want to make a suggestion. So here is what I was thinking. Wouldn't it be cool if the track had some sort of use. A train that allowed quick but noisy transport up and down the track. With news of the city map expansion in the works, I think it would be something interesting to look into. Considering the map will double in size. Instead of having anyone
  11. The zombie apocalypse would bring about many changes. Shuffling, man eating corpses, rotten food, the power going out... and nature reclaiming the land. Obviously there would be some trouble for some animals to survive being eaten by slow lumbering zombies. Some small pets trapped in a house may be fairly unlucky. But a fair many pets as well as wild animals may be able to evade the zombies, be able to escape their pens and holdings/houses and escape into the wild. Which comes to my suggestion- the chance to see feral dogs and cats running about with varying degree's of hostility. You ma
  12. I was playing PZ and one day i thought the world looked too pristine, too undamaged to be in a Zombie apocalypse so when i saw the erosion mod being added into the main game I thought "That's a step in the right direction" then i thought that when a new world is loaded in addition to being loaded with the roads being slightly destroyed a bunch of windows and doors could be broken/barricaded. So that when you find that ideal safehouse it may need a bit more work to be done, some of it would be done for you or maybe a mixture of both. It would also add that added feeling of you being in an apoca
  13. I came up with some weapon ideas, and i want to share it with you guys. Let me show you. Cleaver: Why not? would be perfect to hack a zombies skull in. Most commonly found in restaurant kitchens. Sometimes found in normal houses, but not very common there. Skill is blades, obviously. Glass: Can be picked up by broken windows. Very low durability. Better than the butter knife,spoon, or fork. Not as good as the kitchen knife. Chance of cutting your hand when using it. Also blades skill. Spear: Long range. Not very long durability and sharpness with low carpenty skill. The better your carpe
  14. We all love project zomboid, we've been playing it since forever! I'm a little ashamed of the results of the multiplayer function, i'm not a big fan of massive servers but i love to play with my friends, the problem is that multiplayer isn't designed to support the same gameplay feeling that singleplayer, because of player communication and other stuff, i'm not here to discuss what's good for multiplayer or what's bad but to suggest that those who are playing in small parties vs. the world get some space on PZ, As we play in small numbers all can be fixed with communication, i remember those q
  15. Now, I'm not sure if this falls under "Sprites" in the list of "Things not to make posts about", but if it does, please forgive me. Anyway, I noticed that putting on different clothes doesn't actually change the clothes on the character, just the color. I feel like the clothes should appear different then each other. If I want to be a grown man wearing a skirt, I should be able to do just that. I mean, come on. Is there any more awesome way to kill zombies?
  16. My dad just bought a Dehumidifier from Walmart, and it got me thinking... "Maybe THIS could fit in a Zombie Apocalypse!" After about five hours of being turned on, it already picked up around a quart of water, if not more, just from the air! He also told me that it's pure, but that one might be debatable in an apocalypse. The other awesome feat about it is that it barely makes any noise... almost like a simple fan being blown. Anyways, I just thought I'd shout that out. Sorry if it's not enough details to go by, but I kinda figured "Takes water out of the moisture of the air" could sound lik
  17. The Concept A Last Stand tribute to George Romero's zombie film classic Dawn of the Dead (1978), and not the 2004 remake shiz... How will it work? The player would have to survive alongside three other NPC survivors in the shopping mall during a zombie attack. Further Applications When NPCs are fully developed and implemented into the game, new Last Stand locations should be added as well as the ability to have a small team of NPC survivors with you. This would work great in future areas of the map such as Fort Knox or the city.
  18. Small suggestions here, but I could not help but putting it out there. Equip a Spiffo plush to gain a sleep boost! Before the player would go to sleep, he or she would equip the Spiffo plush. This would give the player a "Comforted" moodle that would do something like reduce panic before sleep, or prevent the player from waking up early from a sound. The player would wake up with the comforted moodle and be temporarily less susceptible to fear. Equip Spiffo while outside to reduce panic! After an intense fight with a horde, the player may end up experiencing extreme panic. This can tak
  19. Disclaimer for the devs -- Indie Stone devs, your game is excellent. Please feel free to take these ideas on board as if they were your own for inspiration sake, These ideas are donated as fan service and compensation isn't necessary or expected. If you think this works for your game, take and keep any and/or all ideas to implement into the game. Thanks in advance for reading! Please leave your thoughts/feedback in comments section!!! Table of Contents------ 1A. Introduction 1B. Your involvement in this thread 2. NPC Content - [+Add your own, and you'll be credited in this post] 2A. Factio
  20. The Problem In Project Zomboid, the primary method of getting past zombies is engaging in combat, either with melee hits or with weapons such as firearms. The other option is to slowly sneak past them and avoid the zombies' line of sight. This is a good start for stealth mechanics, but it is definitely lacking. How Can the Game Improve in Respect to this Problem? Add throwable objects that produce a noise which pull nearby zombies towards it. Note: Would only work for zombies that have not yet locked onto the player. Two Types: Short Distraction - Rocks, glass bottles, etc. When thrown t
  21. Seeing as the devs now plan to make bodies harm you if you're around them too long, how about giving the player the ability to dig graves if they have a spade and place bodies in them? You could also add a grave marker if you wanted (maybe only with NPCs and not zombies) with either a custom message, or one the game makes up in a format like "*Name*. Died of *cause* on *date*. Rest in peace." It would also be cool to come across some graves dug (either via the NPC's AI or randomly placed to look real) with names/causes of other survivors who died. It would also show you how good a set of sur
  22. My idea so far, was perhaps a Canopy for those that take to the wild. As rain always puts fires out or soaks players to the point of sickness or even drowns crops, it is a very deadly thing and to be honest, I feel players have to be weary of rain more than Zombies, natural killers are the ones that'll get you before the Walkers will. So a Canopy would allow a player to make a walled in Safe zone deep in the woods and still be protected from the rain, so they can cook foods and regulate when to add or take down the canopy over say the crops or something and even stay dry. It would be a lot eas
  23. Just a quick suggestion for the burning of corpses as shown off in the build 28 video. I would like to see a pyre that you could build. It would take a large pile of wood and then from there you can use the "grab corpse" from the ground and then walk to the pile you've built and drag it into it's inventory. Using the world filler the corpses could show up on the pile as you stacked them on. Once the player has piled the zombies on top he could then light the pyre and it would burn, taking the corpses with it. The main reason I thought this could be a good idea is so that the burning of b
  24. The Problem Bodies of water are dull and almost unrecognizable as water. They are static, produce no ambient noise and have no glint or shine that differentiates it from the land around it. How Can the Game Improve in Respect to this Problem? Better water textures. Give water a flow and current. Maybe even a subtle shimmer.Waves. No matter what size, waves make bodies of water instantly recognizable.Audio and proximity. Allow players to detect when they are near a body of water by slowly fading in the sound of flowing water . Does it Make Sense for the Game? Bodies of water would become imp
  25. Right now I don;t think there is anyhting else that may happen to you if you get extremely bored except that having your Happiness decreased So here are some suggestions : 1) Really Bored : Just sits down and if he remains like this for 30 more minutes he starts sleeping 2) Extremely Bored : Takes out a knife and commits suicide. So do you like it ?
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