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Found 15 results

  1. EDIT: Found fix for this issue! My friend turned off 'Double size textures' option, we restarted the game and when we entered the server he could see snow on ground as well Hi, I am hosting a P2P server for my friend and I (version 40.43). When it snows we both see snow falling and trees being covered in it BUT only I can see the snow covering the ground, he can't. For him the ground looks normal. Could it be because of a certain setting, or is this a bug? He has tried disconnecting and connecting back again. We even tried restarting the server and turning Pos
  2. After playing around with explosives and the weather test, I noticed that the fire animations are hidden behind the snow, completely hiding fire if there's enough snow tiles nearby. Also noticed it's blocked by train tracks and trees. Here's a screenshot of what I mean. It's the exact same issue for smoke from the smoke bomb Here are more screenshots showing it off.
  3. A picture is worth a thousand words. Roof tiles are the only ones that won't loose their snow texture once something is built overhead (wood floors). All other tiles don't behave this way : grass, dirt, sand, gravel, asphalt, floors, etc It makes for some strange sights For now, the solution is simple enough : build wood floors over the roofs. However, I suggest a change to them in the medium to long run.
  4. This is something people have been suggesting for a while, so I figured I'd make some special magic happen.
  5. Hi, I've been looking for a mod that adds weather control options, either for admins or all players. Being more specific I need snow! It is so rare that it is impossible to test ideas that depend on it.
  6. I know I've suggested this before but I don't think anyone understood my idea. Also I've expanded on it. Since the main point of single player on Zomboid is PvE, I was hoping you'd eventually add some more immersion by adding different types of weather and weather effects. For example, right now we have rain as a type of precipitation which adds other challenge of getting wet and adding those status effects, but it seems there's only two types of rain differentiated by sounds. I'd like more kinds of precipitation, such as: Hail: With the possibility of getti
  7. First time poster, joined the forums to ask a simple question. Is the snow determined by temperature & active rain or are there more/independent variables at play here? I'm looking to start development on a game mode similar to the winter survival map but I want to add some twists. This answer seems to be the closest I've come to it so far. But it seems he may have went another route altogether forgoing the mod idea. Thank you in advance for anyone taking the time to respond.
  8. So i just reached December on the world im playing. after 4 character death, my 5 th character have been alive for a month, and this is the first time im playing on winter. i tried to google some information but there isnt much. my main concern is to don't die from cold when im sleeping, if thats even possible i barricaded all windows and closed their curtains, i read somewhere it helps. so do i have to spent 3 months around the campfire or i can be more flexible during the winter?
  9. Zmurf

    Snow indoor ?

    I have problem with snow inside my building on my map I made in the editor. The building has a roof, and the rooms has carpets and tiles. When I enterer the game in january on my server (wiped clean) snow eventually cover everything , even indoor. How can I prevent the snow from falling through the roof? I have included the Lot files , .TBX , .TMX and PZW MyMaps.zip
  10. Im going insane about this issue I have. I have just started with building stuff with the editors in project zomboid. This is the situation I face After I have installed the ZomboidMapTools1_1 and overwritten the tools withthe update files (TileZed-Jan-18-2014-64bit) I have done very litle else than locate the folder for the tiles. Did I mention the snow inside my building? very anoying... These are the steps I take.. 1. I construct a building with the Building editor inside the Tilezed, I save this building which has rooms, walls and roof plus different objects such as doors and
  11. killwill


    I remember when sims first implemented snow and you walked outside and it was like "Oooooo pretty" xDxD lol. In project zomboid i think it would look amazing. Not crazy amounts of snow but just a blanket of snow to show that its middle of winter.. I can just imagine you walk outside and its all white with lil snow flakes falling and then you see thousands of lil footprints... and you know there a zombie horde near by. Your cold n there zombie footprints but you need food.. =)
  12. PM115


    Snowfall In build 30 snow was added, but it just appears, it doesn't come from snowfall. Also while rain should still pour down sometimes when there's snow, it should more often snow instead. It would also be cool to have zombies slow down in winter. So now i should sum it up. Snowfall: Snow appears after snowfall instead of overnight, it can still happen overnight though but it must snow then. Snow falls more often then rain in winter times: Snow is more likely to fall then rain. Snow will also make you wet. Thanks King jjwpenguin Zombies slows down in winter and especially in snow: Zom
  13. I would like to see two things: A winter mod with flurries, blizzards, snowfall and snow, and a new location. I'd like someone to re-create Fort McMurray Alberta or a location in Canada, preferably northern Alberta for the same small town to small city feel while giving it a fresh new location. (other provinces/territories and towns are welcome too, just somewhere cold.) This could be an interesting mod, and a winter mod could translate well to other locations people may make too: Like say if someone recreated Arkhangelsk, Russia or somewhere in Finland, etc. Blizzards and winter in gene
  14. The Problem Seasons and changes in weather patterns in Project Zomboid are currently only noticeable by the player feeling either hot or cold. During the summer/hotter months the player feels hot. During the winter/colder months, the player feels cold. However, there is no graphical indication whatsoever to visually indicate these shifts in seasons and weather. How Can the Game Improve in Respect to this Problem? A system should be implemented that would make the visual environment and temperature of the world change depending on what time of the year (in-game) the player is currently playin
  15. Hey everyone! I thought adding better weather would be really fun! Better Wind: -When the wind is very strong, it could blow unlocked doors open. -When the wind is very strong, it can rip curtains off open/broken windows. -If you were walking east and the wind is blowing from east to west, the zombies to your west could smell you easier and track you down. -Wind could also pick up pieces of paper and plastic bags and things and send them around a little bit. -Wind could also affect rain, making it come down slanted, as to make you wetter quicker. -Trying to walk against the win
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