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Found 6 results

  1. I can't seem to find what toggles the movement states between walking, running, and sneaking/armed stance. Anybody know what they are? Or should I just modify the players walkspeed and multiply it by the appropriate skill level in getGlobalMovementMod, getSprintMod and force the animations to play?
  2. Zombies don't move very fast and there has been lots of talk about making them faster. But what about things to make the player slower? Recently I fractured my leg then had to flee/crawl from my safe/dangerous house. I slowly make my way from one end of muld to the other to get to my other safeish house. not being able to out walk zombies makes life alot more interesting. I had a great time completely changing my style of play and truly fearing the zombies. Adjusting how weigh, exertion, lack of sleep, illness, health and terrain affect speed could really slow us down and force us to thi
  3. Basically when wearing certain bags running speed is reduced, something like this: Schoolbag: no change Duffelbag: -10% run speed Normal hiking bag: -15% run speed Large hiking bag: -10% walk speed -20% run speed Hiking bags and large hiking bags have internal frames made of metal that while increasing size and storage space slow you down. I think this should be modeled in the game.
  4. The animation for the window smashing, got me thinking. Add a running tackle. Efficiency You NEED to wind up your hits to get the max efficiency. So you should also have to build up speed to knock them down as well. You won't aim with the mouse. But you should still have to click the mouse to initiate the hit, at the right timing of course, as you run your character into a zombie or something. Zombies/People. You shouldn't have to stop your forward momentum every time you're trying to escape another pinch. Just hit and run. Doors. Door ramming should be a thing. It should be q
  5. The humans and any other animals you choose to put into the game should leave blood trails when we're critically injured. Depending on how bad you're bleeding, and how fast you're moving will define how bad the blood spill will be. Which will be a must if we're going to hunt wild animals, that we'd immediately lose as soon as they run out of our viewing distance. But with a blood trail, we have a way of tracking them, and finding where they collapsed. We can save on bullets, as long as you're good at hitting vital areas, or are at least good at critically injuring whatever you hit.
  6. Hi, It might be worth to consider that zombies can actually stop player. Right now when you are in move they are unable to do anything (unless you walk in the horde) - this has been tested. It is really convenient when you try to go from point A to B but bit hmm surprising that even if they try to bite you or anything and you just walk they are unable to do anything.
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