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  1. I know hauling furniture around will be possible sometime in the future, but i've been looking at the code for generator interaction and it seems (to a layman) it would be pretty simple to "reverse engineer" it to work with other objects (mini-fridges please). Am i underestimating this? Would anyone be interested in cutting our wait short and modding this? EDIT: Ooops, i just noticed there's several other posts requesting some form or another of getting more fridges on your base... Sorry for doubleposting! My only saving grace is, seeing that there is indeed a lot of interest in this, reiterating the request is not entirely without merit (though a tad spammy). Rephrased the title of this post to reflect that. I'm very curious to know why such a popular feature has yet to convince any modders to roll up their sleeves...
  2. I am with an idea for a mod, but I need to know if any modder has the script of the refrigerator, if you could please send me? thank you.
  3. Hi all, I was wondering if the following would be within the abilities of the modding community. Fort building is becoming a fun pasttime. However, a quick slip of the wrist can put many hours of intense effort to waste. For instance, while trying to get a wall in place, my fingers transposed I fell from a fourth floor balcony. Had I been carrying enough potatoes, I might have survived. However, I did not. This wastes in essence 20 hours of labor on that char. Whoops. My request would be for a toggleable option where I could temporarily turn off fall damage for heavy construction tasks. Alternatively, a wearable item (a workers shirt or workers pants, or even helmet, no sprite needed) could perhaps provide damage free labor. Just a thought for the mod makers out there.
  4. Hey Guys so I'm kinda new on the forum, but i have a great idea for a Pz mod. My idea is all those shiny silver trashcans you see around Pz have now been transformed into zombie calling death traps. Pretty much meaning that when your attempting to break into that house now you must walk carefully and make sure to avoid the trashcans. My idea was that if a player comes in contact with the trashcan, depending on their speed, there is a chance that the trashcan will fall over making all sorts of unneeded noise. Later improvements would include things like: zombies knocking over trashcans, items spilling out of the knocked over trashcans, and maybe even the ability to pick up that trash can lid and use it as a shield! I am pretty clueless about the modding aspect, but I have tons of great ideas that i would love to see come to life one day. If anyone is good with mods, has free time on their hands, and would like to hear some more or give my idea a shot reply with your name and email and let me know your availability and we'll discuss all the aspects around it. Thanks for your time!
  5. Anyone working on some new player clothes? I love my sweater and everything, but I think it'd be neat if someone added new variations on clothes, and maybe some special items i.e. a trenchcoat for rain and protection, boots that give you additional rain protection(and maybe even a stomp ability ), a vest/jacket with a bunch of pockets to increase personal storage space, etc. Function is priority, but it would also be nice to have a little more customization. I would do this myself, but I know zip about modding...
  6. Some times I just want to make a MASSIVE ANTI ZOMBIE FORTRESS OF AWESOMENESS but I die before I can get the stuff so could someone please make a simple inv edit or item spawner Thanks
  7. UPDATE: I have started working on a mod so I will no longer be taking request until I am finished with it. I recommend a moderator removing this post:
  8. I know this has probably been asked before, but last night I was dreaming, and I realised, ti was a post-apocalyptic, btu also zombie-survival-ish dream. What I also realised, since I suppose it might og been a partly lucid dream, is that I apparently know logic for 'weapons' to protect myself, such as how certian things can work for certian types of weapons. But to put it simply, what came to mind is the idea of "If we have found a knife, and say we found a shaft of wood like from a plunger, or a broom handle. Why couldn't we take that, to make a spear, to kill zombies at range with a accurate, hard jab to the head to destroy the brain." and similarly "Or if we say, broke a sledgehammer, Why not jurry rig a new one usign the old hammer head if we were able to salvage it somehow, with a new shaft." To put it simply, Jury Rigging "better" weapons, that the effectiveness/style of combat would be based on simply the weapon design, aka jabbing, or swinging, therefore either a longer range, very low knockback, higher damage weapon, or a shorter range, high knockback, high damage weapon. Though then my brain went and realised some other things, some materials are better then others, I mean, if you used a wooden bat, you could make improvements to it, but it might not last as long as a aluminum bat, however, it would hit harder in a swing from more weight to it, so it would have a harder knockback, and maybe more damage, but be a bit less durable in the end. ....Yeah my brain went into a stupid ammount of detail last night @_@
  9. It would be awesome to have max lvl on all stats
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