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  1. ahh. ive gotten this far with what i believe to be failed ideas but if you guys don't like this idea i have in plane, i don't wont know how to impress you. so here is my new idea. (please dont talk about how the programmers would be able to do this and how hard it would be. its just a suggestion. but please reply away) relationships what i would love to see is a new ribbin icon for npc chat called relationship. this is where you can increase or decrease your relationship with that npc. it could be giving them a gift, or doing a personal mission for them such as getting there teddy bear etc. you have a releationship bar for each character that you meet. most being neutral at first. but robbing or stealing there stuff for example will make them give you a negative view. not allowing you to buy stuff off them or let them join you. on the other hand being very good for them can open more dialogue options such as flirting, embracing, high fives and getting drunk can improve your relationship with an npc. these will help create a full choice of becoming friends, romantic partners, or just plain friendly companions. these will allow your character to get benefits such as having social friends, companions, guards, traders, or just loyal acquaintances. their will be other benefits such as free gifts etc. family you can start families with romantic partners by having intercourse. although their are some requirements= need to know RI for at least a week, need to be near a bed to do the action, need to have the RI as a companion, need the companion to agree (some may disagree randomly if not ready) it will fade black until the time you have mated for. usually a day or two later, your ms will become pregnant and will have you collect some items to help with the pregnancy. Note you need three friends to help with the birth. you will have to collect some milk, towel, pillow, book, surgical scissors, drugs etc. (may change depending on NPC). when the child is born (probably a week) a cotton will be spawned next to the bed you mated in, (make sure you have intercourse in a safe area or base). baby while the child is in the cotton you will have to go on supply runs to collect milk and apple sauce to feed it. if not fed for two days your child will die from starvation and your romantic interest will look towards you as negative and might even try and kill you. you can feed your child once a day. interactions will be made that will allow the user to interact with the baby. such as adoring it, hugging it and tickling it it will take a week for a baby to turn into a child child when a child, you can teach him to read by gifting him dictionary etc. you can also teach him anything you can be taught in a more fartherly way such as teaching him fish, read, cook, hunt, use weapons etc. if zombies are nearby and you are in stealth, your child will succumb and freak out scrunching up on the floor, in these cases you will have to pick him up and run to a safe area, or tuck him in bed. it takes two weeks for a child to turn into a teen teen when a teen all the skills you have taught him will go in affect. he will be able to defend himself, survive in extreme cases and become your companion were you can the same skills but now you can teach him firearms. allowing him to get better will benefit you both in the game. you can choose what he wears and equips. teen is the oldest your child can get and will stay this age for the rest of your game play added feature that dosnt need to be in if you dont want to this is when your characte dies. you could choose to reload your last save or continue playing as your child who will automaticly become a man and you can custimize his characteristics etc. note that the skills you taught him will be on his character info when played.
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