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Showing results for tags 'Negative'.
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I feel like you shouldn't get completely panicked from simply going indoors. It should vary depending on the amount of room you actually have. For example, a living room or kitchen (etc.) could make you slightly panicked. Where as, a closet or a skinny hallway (etc.) could make you extremely panicked. If this is something you can eventually do, that would be awesome, if not, I love you all either way, peace.
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- Project Zomboid
- Indoors
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So, after 211h playing PZ, I've come to realize that the game is at times too easy. I've been thinking a few things that could make the game more challenging... or not . I rather prefer the negatives, but I would like to offer also the opposite (positive) traits: Negative and positive traits: Miss out/ Sloppy (negative) - Reduce the chance of loot Overlook (positive) - Raise the chance of loot Learning resistance (negative) - Reduces the experience gained by half/ Skillbookmodifierer cut by half (example: SBM (3-1,5=1,5 rounded up to 2) Inquisitive (positive) Raise the experience gained by half/ Skillbookmodifierer added by half (example: SBM (3+1,5=4,5 rounded up to 5) Awkward (negative) - Lowers the durability of weapons or faster condition loss of weapons Improvise (positive) - Increases the durability of weapons or slower condition loss of weapons Gourmet (negative) - Normal and rotten food doubled the negative effects of boredom and unhappienes Residues eater (positive) - Removes the boredom and unhappiness effect from normal food Sluggish/ Unwieldy (negative) -Reduce the attackspeed Fast Impact (positive) - Increase the attackspeed Bad recovery (negative) - Slower health regeneration if fed Better recovery (positive) - Faster health regeneration if fed Only negative traits: Sensitive Teeth (negative) - Sweet, cold or hot food will raise painlevel/ hot food maybe damage (Kurruk) Toothless (negative) - Can only eat soft food (example: soup, icecream, peanutbutter)/ get damaged by eating hard food (example: chips, beef jerky, carrots). Vegans (negative) - Doubles or add unhappiness to animal products Carnivore (negative) - Doubles or add boredom to plant products These are some of my thoughts and I will add a few more.
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Trying out something I've found that while your passed out and have negative modals (doesn't matter how many), you recharge way to much health. I suggest limiting how much health can be charged while passed out if negative modals are present, less recharge the more modals.. On a side note, I am using RoboMats Sleeping Overhaul. But still does the same thing when it is removed. Yes...