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  1. Hello, I am trying to host a multiplayer game for two, unfortunately the message in title of the post prevents me from doing just that. I have browsed through all threads on this topic but didn't find a working solution. I have uninstalled Avast with the dedicated tool. I experimented with RAM allocation for the server. I have restarted PC and reinstalled the game from scratch. Nothing helped. I am attaching all the logs I could find in my folder. In some of the threads devs called for other logs, which apparently don't even generate. I'm wonderi
  2. So I've searched through the suggestions and planned features, and I can't find anyone else who had an idea like this, so... Here's my suggestion. Skill Internships! That's right... An internship is where one learns professional skills working at a company. So what the H would a Skill Internship be and how does it apply to Zomboid? Okay, so now we know how it works... But... We already have recipe mags. Why would this ever be useful? Say you've searched Enigma Books and looted every house in West Point, and
  3. So I belong to a group of players that have been following Project Zomboid's development for a good while now and we love the game. We've played similar Zombie games in roleplay settings such as DayZ servers that are whitelisted and a few other games. We are interested in attempting something similar in Project Zomboid once IWBUMS is stable enough to be released. I guess my biggest question is there any interest in such a server? If there is I'd like to start working with people to setup an ideal server for everyone that encompasses rules, etc. Thanks for taking the tim
  4. we having some trouble when playing MP in PZ B41 the connection from me to the game is bad and some player are not having a controler to meet the requirement for playing MP on B41 so im suggesting that adding MP work for 4 player that have a keyboard and mouse
  5. Hi. I'm thinking about the creation of a mod for our roleplay PZ server : an icon showing on the character while its player is typing something in local chat. Being aware that another player is currently typing could be very useful on a roleplay server. I'm looking for solutions, as no Lua event is linked to this specific situation. As for now, I have tried to simply capture the "OnKeyPressed" event for the "Return" key (I know it's not either an elegant or a pro approach as keybinding could change.) But I can't even manage to capture the event... Is the return key out of "O
  6. Hi all, Perhaps this should go in the "small suggestions" topic, not sure how small this is... feel free to move it there if necessary. I find it a bit limiting in how the admin of a server (being the person to maintain order, among other things) still has a cone of vision when all the admin powers are active, thereby easily losing sight of other players after teleporting towards them. Would it be reasonable to request an option where he can see all the angles, so 360 degrees around him?
  7. I am starting a server and am wondering if it is possible to set zones for specific things, like pvp, no building, admin only, no looting, periodic reset, etc. Is there an existing way to do this, or would it require custom modding? I have seen similar features in some of the servers I joined and would like to add it to my own. Thanks
  8. Hello, I couldn't find a similar bug report so I decided to post one. When in Multiplayer, two players can attempt the same action (ex: disassembling the same door). The actions will both complete. I will go back to that post to add a video when I have the opportunity to play again. How to reproduce: Find a friend to play with Have you or your friend host a game (I think any settings should be able to reproduce bug) Start disassembling a door Have your friend disassemble the same door Both actions should complete You know have disassembled the
  9. So I have some ideas for some multiplayer server mods that I would like to see, and am willing to try coding, but from what I gather, modding has limited scope to effect the base game? If anyone has any opinions of whether these are feasible or not, please lemme know? Mod Ideas: 1) A mod that makes safehouse owners able to individually set their safehouse settings to allow tresspassers and/or looters. For guests, businesses, rp. 2) A mod that allows, for servers that don't display usernames, faction members to see the usernames of fellow faction members. 2a) Additionally,
  10. EDIT: Found fix for this issue! My friend turned off 'Double size textures' option, we restarted the game and when we entered the server he could see snow on ground as well Hi, I am hosting a P2P server for my friend and I (version 40.43). When it snows we both see snow falling and trees being covered in it BUT only I can see the snow covering the ground, he can't. For him the ground looks normal. Could it be because of a certain setting, or is this a bug? He has tried disconnecting and connecting back again. We even tried restarting the server and turning Pos
  11. Hi all, we are back looking for new survivors to join our famous PvE server based in the EU. See below for details; Server Join Details; Server Name - M700N's PvE Server 2019 | https://discord.gg/pUXV9pp Mods Required - https://steamcommunity.com/sharedfiles/filedetails/?id=1421254188 IP Address - 80.229.163.78 Port - 16300 Do not build in commercial areas, as they are reset on a monthly basis. You will be able to claim a Safehouse after 1 day of survival and you will be able to create a faction after 2 days. 1 day is 2 hours real-time.
  12. Hey guys, I'm trying to get a persistent server set up and I keep getting server not responding so I must be doing something wrong. I have the gameservers ip and have set up everything in the config file. Public=true PublicName=hardcorezomboid PublicDescription=drunk's hardcore survival!!! Just so I understand.....the gameserver ip goes into the the "ip" section. Does my ip go into the local ip place? As far as ports go, should I keep it at default?
  13. Let's say I want to check all nearby players. If and only if a player is near specific object, I want to send them a packet from the server using sendServerCommand. Is it possible? Give an example please.
  14. Otherwise anyone can steal the car without keys. It should be easy to pull out the wire. On the other hand owner of the car will waste time again if he wants to start the car. Another situation. Owner of the car has keys(!) And someone stealed the car. Then owner get it back but he wants to continue using keys instead of wire.
  15. Now I have to check list of all players to see if my clannies are online. Let's say there are 20-30 people online and only 3-4 members of the clan.
  16. All I want is to send unique number to all clients, so it will be the same for all users. For example, on the server: textureNumber = ZombRand(10); How can I send this value to client, so all users will see the same texture?
  17. My boyfriend and I have been trying to play together on a server off and on for the past two weeks but haven't been able to get it to work for various reasons and are starting to get frustrated. We run off the same internet connection, which is the only thing I could think of being the issue. Whenever we try to connect to each other's servers, we are either given the error messages, "Wrong server password given," despite the fact that we do not put passwords on our servers, or "Failed to Establish P2P Connection with server." And when we do manage to connect, we are given the error message of
  18. Hello guys! I'm currently playing with some friends on a dedicated server (that I host myself), and there is a bug that could be quite annoying with time! It seems that the server duplicates the vehicles we use when it starts. It has happened twice currently: - The first time with a Vehicle (we'll call A), it was duplicated on the server next start, the duplicate was near us, but not just next to us - The second time, with a second vehicle we use (we'll call B), and this time the duplicate was right next to where we disconnected. The second time, vehicle A didn't seem to duplicate
  19. Hello guys, Iam sure that you've already reed same or simmilar topic last days, but cause of many ppl at mp found that like a really big issue and Ive tried to describe it at our discord channel with examples recently, so I decided to bother you a little too and share it with you, so sorry - but I think it should help a bit. First of all the differences between shaders on and off .. or if you want postprocesing on and off... Postprocesing off - flashlight off Postprocesing off - flashlight on Postprocesing on - flashlight off
  20. Dedicated server shows this exception when I tried to launch new server from scratch Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Exception in thread "main" java.lang.NoClassDefFoundError: com/google/common/util/concurrent/FutureCallback at zombie.network.GameServer.<clinit>(GameServer.java:157) Caused by: java.lang.ClassNotFoundException: com.google.common.util.concurrent.FutureCallback at java.net.URLClassLoader.findClass(URLClassLoader.java:381) at java.lang.ClassLoader.loadClass(ClassLoader.java:42
  21. Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes] Server + TeamSpeak Status: ONLINE + ONLINE Forums: Home Common Events: Invasion Wanted/Kill Target That Darn Hobbes Airdrop Rare Events: The Fourth Horsemen Army Unique Events: Zeek's Haven is a 24/7 US East server for Project Zomboid. It is community-driven, and is closely monitored and run by community members and administrative staff. Server is always updated to the latest version of the game. We have a community base that will be updated as time progresses
  22. My group and I started PZ not too long ago. Two of us have roughly 250 hours into the game while the others are fairly new. We play vanilla (for now) daily and are really just looking for more people to make the experience more lively and fun. Were open to all skill levels joining. I'm a bit short on time so if you have any questions just ask. Here's the Discord link if you're interested: https://discord.gg/fPGFHE
  23. 1. - Advanced brick/concrete walls that should be really hard to create in singleplayer ,cuz of being alone for a balanced gameplay ,and they should be able to hold like 45 zombies before taking any damage ,maybe like having the ability to put barbed wire on top of the walls ,if the players are able to climb trough the brick walls with enough skill ,and concrete walls with like a sharp really durable object/weapon and again ... —————————Also you might wanna go check out thishttps://theindiestone.com/forums/index.php?/profile/4960-geras/ guy’s profile ,he’s got some cool
  24. is it possible to get the delete button moved over a bit on the multiplayer server page? i managed to accidentally delete a server i was playing on with friends instead of joining due to the closeness of the buttons (mouse slipped). so instead of being where it is below just move it to the left a bit so its more central.
  25. So I was having the issue where the game gets stuck on loading world when hosting a multiplayer server. I copied my map and player data from the zomboid folder to make sure it wouldn't get deleted. I then uninstalled the game and deleted the zomboid folder and the project zomboid folder. After reinstalling the game and placing my saves in zomboid/saves/multiplayer they don't show up as an option to launch in the host menu. By the way I've been running this server with Hydrocraft. In order to get it to work I always open the options.ini file in the zomboid folder and add "Mods=Hydro
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