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Found 9 results

  1. Everybody wants to talk about realism, but one thing never seems to come up. What happens to food after you eat it? Two words: Poop Moodle. Stages of poop moodle: 1. Kinda gotta go “Could use a trip to the restroom” 2. Gotta go “Need to dump out. Get to the restroom.” 3. Getting backed up “At risk of hurting yourself. Get to a restroom. Now.” 4. Prairie-Dogging/Crowning “Do you really wanna push this? You know what happens next.” Obviously you should be able to ev
  2. Irl claustrophobia and Agoraphobia are very manageable with Beta blockers such as atenolol and propanolol. Taking beta blockers after being panicked from claustrophobia or agoraphobia doesn't lower your panicked state. Perhaps a buff of beta blockers or a change in the mechanics of How panic is induced by those traits. Or an addition of benzodiazepines as an acute panic reducer, and a de buff to beta blockers to a milder panic reliever. Benzodiazepines do have sedative effects though.
  3. So in the recent mondoid the devs said they are trying to make the world seem lived in/ liveable. So I thought on this while playing my SP character. I realised that my character wasn't able to physically sit down on a chair/sofa or lie down on a bed. To me, I think it makes my character look more like, you know a game character rather than an actual person. I enjoy thinking of my char as an actual person . It seems to me like this should be brought in and fits with what the mondoid said (sort of). I thought on it a bit more yesterday and came up with a few things I would like to see added.
  4. Hi everyone Got this idea reading Hrot post on light and reading : http://theindiestone.com/forums/index.php/topic/13528-reading-light-and-realism/ Got me thinking that other factors then lighting can impair reading, slowing it down or even degressing the progression slowly (think utterly shit faced trying to understand complex mathematical stuff). The most obvious ones that could probably have the greatest impact are : drunk and sleepy status. Others that could affect in a more limited way, all of them affecting slightly the ability to concentrate : hunger, thirst, pain, unhapiness
  5. Since I am new to this, i'll jump straight to the stuff WE NEED A NAUSEATED MOODLE do you ever wonder why your player character never feels bad around decaying flesh zeds? They would stink, really stink, enough to make 'early player character' vomit when facing a zombie or a horde o' zombies. basically, -reduce accuracy -increase chances of vomiting in front of zombies every level(?) -attract zombies when vomiting -hard time sleeping when there is a zombie's body in your room or house and if you don't clean your weapons, you will get this moodle.
  6. (Yes, I realize the pass out thing isn't implemented yet.) Okay, so here's my suggestion. I just mentioned this in another thread and made me really want to post this to get some devs comments. You know how in the tiredness moodle it says 'in danger of passing out' right? Well I suggest with the new implementation of exhaustion we instead move that to exhaustion and the side effect from lack of sleep can instead be hallucinations. I see two main purposes for this. 1st. Realism. Honestly, I've never passed out from being too tired. But what I have passed out from is heat and exhaustion.
  7. Heya everyone, I'm looking for a full list of moodle script commands that lets me change moodle through items. I have found the following atm. HungerChangeUnhappyChangeBoredomChangeStressChangeFatigueChangeThirstChangeBut I can't find anyone to add happy. I thought that putting a "-" on the UnhappyChange would give happyness, but it doesn't appear to be that way. So if anyone know of anymore commands that is not on this list, please tell me Thanks in advance, Sejemus.
  8. And this suggestion came up a long time ago. How about one type of clothing would protect more against zombie bites or scratches. It's pretty obvious that a leather bomber jacket is gonna protect a scratch, maybe even a bite, but a polo shirt isn't. And what if you clothes get so much drenched with zombie blood, it would make your character sad or even drepressed (I can't believe if anyone would like to wear blood coated jeans or t-shirts).
  9. I've been trying to find a list of moodle names for items but haven't found one so far. These are the ones I know of: HungerChangeBoredomChangeUnhappyChangeStressChangeThirstChange Are there any more? Is it possible to modify endurance? EDIT: I just realized that I can get these parameters by looking at the Javadoc reference for the Item class. So to answer my own question, here are a few more: FatigueChangeEnduranceChangeI wonder how the mapping works though, because if it's being done through Java's reflection mechanism, then we should be using "ThistChange" instead of "ThirstChange" du
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