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  1. Surely if you're feeling a little sad in real life (for any reason, whether it be the apocalyptic troubles, or wife problems), yoou go check on your crops outside and when you see their fully grown and ready tobe harvested, you cheer up and suddenly you're in a much better mood!! After obtaining the slightly sad moodlet very frequently, I thought of an idea on how to possibly addmore depth and realism to PZ. Suggesting that some actions, events and occurrences change your mood, whether it be making you more happy, increasing your boredom levels, reducing your boredom levels, making you more frightened, etc... Thunder/Lightning strikes increase your fear, they make you panic because of the loud noise (+Panic)Finishing a man-made structure makes your character very happy and gives himself a sense of accomplishment (+Happiness, +Boredom reduction) (this could be done by the game checking to see if 4 walls/corners of man-made material are connected, along with an adequate doorway and at least 1 piece of furniture inside the build - It could add more happiness for; each square inside the building (would stop people abusing it with 1x1 areas), Each piece of man-made furniture, each man-made window, etc...)Harvesting a crop (+Happiness) (For every plant/crop you successfully harvest you could gain a small bit of happiness)Securing a safehouse/Barricading all the windows and clearing all the zombies from a building (+Happiness, -Panic)(If no zombies are detected inside a building, no windows are left unbarricaded, all doors are closed and all openings/entrances are sealed off then the player should receive a large happiness boost and their panic should quickly reduce) Getting a full, uninterrupted nights sleep (+Happiness, -Panic)Being near a campfire (+Happiness, -Panic, +Tiredness) (People always feel safe and secure around campfires, it also helps you nod off quicker)there's many more events which could be added/made to affect the players moodlets, but I'm not going to suggest anymore here (yet!) This whole post is just to hopefully show the developers that this should be implemented!
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