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Showing results for tags 'Moding'.
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If path to mod contains national (no-ascii) characters, then in linux-version this mod is not visible in mod-list, and occurs error like this: WARN : Mod, 1599768637312> ChooseGameInfo.readModInfo> can't find "/home/narrnika/.steam/steam/steamapps/workshop/content/108600/1411032745/mods/Hydrocraft - Traduction Fran??aise/mod.info" LOG : General, 1599768637312> ------------------------------------------------------------- attempted index: getId of non-table: null LOG : General, 1599768637313> ----------------------------------------- STACK TRACE ----------------------------------------- function: populateListBox -- file: ModSelector.lua line # 525 function: onMenuItemMouseDownMainMenu -- file: MainScreen.lua line # 1538 ERROR: General, 1599768637313> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getId of non-table: null at KahluaThread.tableget line:1690. ERROR: General, 1599768637313> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: getId of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1690) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:642) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1981) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1783) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at zombie.ui.UIElement.onMouseDown(UIElement.java:993) at zombie.ui.UIElement.onMouseDown(UIElement.java:953) at zombie.ui.UIElement.onMouseDown(UIElement.java:953) at zombie.ui.UIManager.update(UIManager.java:713) at zombie.GameWindow.logic(GameWindow.java:234) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:708) at zombie.GameWindow.run_ez(GameWindow.java:626) at zombie.GameWindow.mainThread(GameWindow.java:453) at java.lang.Thread.run(Thread.java:748) (actually it is the directory "Hydrocraft - Traduction Française") In Steam Workshop are several of these mods and they seem to work without issue in windows. This is not critical, but, IMHO, it is better to do equally - or such paths are acceptable everywhere, or nowhere.
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Heya everyone, I'm looking for a full list of moodle script commands that lets me change moodle through items. I have found the following atm. HungerChangeUnhappyChangeBoredomChangeStressChangeFatigueChangeThirstChangeBut I can't find anyone to add happy. I thought that putting a "-" on the UnhappyChange would give happyness, but it doesn't appear to be that way. So if anyone know of anymore commands that is not on this list, please tell me Thanks in advance, Sejemus.
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Hello fellow survivors, I'm seeking some assistance on how to spawn items in world from a mod. So far I've read that it's the SuburbsDistribution module which spawn stuff. So I made a script in my mods/media/scripts folder with the module below. module Extra_SuburbsDistribution{ imports { SuburbsDistribution, ModItemsModule } containeritemdistribution { Room = shed, Containers = counter, ModItem = 2, }}The problem I am facing is that the item does not seem to spawn. I have not yet found any of if. So I have a few questions. First: What does the number to the right of the item mean? Second: Is this the correct way to add items to the spawning of items in world? Thanks in advance. -Sejemus
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Heya fellow survivors. My question is, how do I make an item load a icon from the mods folder instead of the game dir? I've tried everything, at least it feels like it. What I have tried: 1. Put textures in texture folder 2. Put textures in ui folder 3. Put textures in the mods folder (the one with the media folder and mod info file) 4. Put textures in the lua folder with the lua files. 5. Loaded textures with the getTextures function. (How do you properly use this?) Loading the textures with the getTextures function doesn't seem to solve the problem as the textures load without it from the game dir. I'm moding for build 25+ btw.
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- Load Textures
- Textures
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Hello fellow survivers. I'm trying to get into modding, but I am unfamilliar with Lua. I am familliar with programming in other languages and I do understand most of the modding aspects. But how do I make an item use batteries? and how do I make an item do something to the character? Like drying yourself when you're wet, like a towel? Thanks in advance. -Sejemus