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  1. So, I play Solo most of the time, and let's just say that i suck at this game and die often, i do have the cheat menu etc installed so i CAN use god mode but i find that too booring, so instead i tried the "prevent death" option, which only heals you up if you ALMOST die, when the health reaches 0 it heals you + removed any damages etc. What I want, is a modification that does the same as "prevent death" BUT instead of healing me back to normal, i want the health to freeze at let's say 1, i.e I won't be able to die, but i still need to heal every wound to get back to full health, i
  2. Here you will find a (hopefully) comprehensive guide to map modding using TileZed, from scratch, to uploading to Steam Workshop. Step 1) Installation and setup Spoiler - Download the latest version of TileZed here ( https://theindiestone.com/forums/index.php?/topic/23816-latest-tilezed-worlded-and-tilesets-may-17-2018/ 3 Step 2) Creating a new map - Creating A Master Image Spoiler The first thing you need to do to create a new map mod is to create some basic images you can im
  3. **THIS IS A NEW FEATURE THAT CURRENTLY ONLY WORKS ON THE WEATHER TEST BRANCH, MAKE SURE YOU ARE SUBSCRIBED TO THE WEATHER BETA BRANCH BEFORE TESTING** 1) The first thing you want to do, as with most mods is to create your mods folder structure, use the image below as a reference, replacing MOD_NAME with the name of your mod: Don't worry about the files shown above, you will be creating them as you follow this guide, just make sure to remember, anytime you see "MOD_NAME" in this guide, replace that with the name you chose for your mod. 2) In your "..
  4. Is there any chance of being able to change the mod location from ( C:\Users\[USER NAME]\Zomboid ) to another drive as my C:\ drive is nearly full.
  5. New thread to keep the buildings organized Last Updated: 16/03/2021 Yippee-Ki-Yay! New download link in Google Drive where you can find all the files for the buildings below Direct link to google drive The next buildings are free, you can use, change, share or whatever you want to do whit them. Just remember to add me in the credits and a link to this post. Thanks you! Bloody Restaurant House #1 Chernarus Bar - Store 1
  6. I recently started a new map mod for fun purposes, but it does not seem to load up for testing. I have made it by following every letter of this guide: I attach the console text, but I have really no idea what can be wrong. I tried to use it with the IWBUMS branch, which of course might be an issue but its only a map and i didn't mod any files that would interfere with gameplay. My other map mods from workshop work just fine so I guess it should not be the issue. Please help with what I have done wrong or if its a problem outside my control. I also upload my files maybe there can
  7. Hello and welcome to my tutorial. It covers full workflow of vehicle creation for PZ. If you are a complete beginner in 3D modelling, you'll have to watch/read additional tutorials, I won't cover every aspect of model creation and 'where this button is located'. I divide vehicle creation in these stages: 1) Modelling 2) Wheels texture and modelling 3) Texturing 4) Packing files in folders 5) Editing scripts and .lua 6) In-game editing and tests 7) Workshop publish STAGE 1 - MODELLING Today I am creating a 1960 Ford Falcon
  8. Download and install CartoZed from here: https://theindiestone.com/forums/index.php?/topic/21633-cartozed/ Follow the instructions in the above thread to create a top down image of your map mod (or any map mod), I created a copy of and renamed the default theme and removed all the trees, vegetation and walls options within to create the look I wanted for my map. Try it yourself, create a new theme and add/remove or edit different options to create different looks. Next, create the following file structure (if you are adding the lootable map to your own map mod then
  9. How do i make custom hairs for project zomboid? i already have a model made that i wanted to add to the game as a mod. ive been looking threw the forums here but i can't tell which one i should be using because ive heard some of them are out dated. does anyone know how i can do this? please help ♥
  10. Hello, I’m totally a newbie at this editor and am trying to get it to work. I’m not sure I’m doing something wrong or where its supposed to be installed at, but currently when I enter the building editor I’m unable to see any of the objects. All I’ve done so far is download the editor and tiles and extracted them, I'm not sure how to tell the editor where the tiles are that are missing. I wanted to mess around with the building editor before I started mapping cells. Would appreciate the help (:
  11. Aiteron

    Towing car

    You will be able to tow cars using a tow rope. Now you don't have to leave your favorite car to pick up a new one! Will be added to the game: New Item: Tow Rope Physics of towing a car using a rope Parking brake physics - now you can off the parking brake of car and push it by another car. Supported version: 41.x (Version 40.x not tested) Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2241990680 Video overview: The mod is compatible with mods that add new cars (for example Filibu
  12. I decided to make a car towing mod. I have some results, but this is not a simple mod. I changed the source code of the game (decompiled, modified, compiled) and wrote a mod for lua. Stopped at the current state of the mod. (There is no point in continuing if the developers do not add the necessary code for the mod to the game and decompilation does not perfectly restore the code, so the decompiled files crash the game (I think the deadlock occurs)) I added the following code to the game source code: 1. OnVehicleUpdate event - trigger when vehicle upda
  13. Hi. I'm thinking about the creation of a mod for our roleplay PZ server : an icon showing on the character while its player is typing something in local chat. Being aware that another player is currently typing could be very useful on a roleplay server. I'm looking for solutions, as no Lua event is linked to this specific situation. As for now, I have tried to simply capture the "OnKeyPressed" event for the "Return" key (I know it's not either an elegant or a pro approach as keybinding could change.) But I can't even manage to capture the event... Is the return key out of "O
  14. The newest edition of Survivor Radio brings you MUSIC! Coming soon, Voice Acting! Catch it on TVM, 93.4 and ... on a secret channel only available on walkie talkies! [PLAYLIST] Come As You Are -- Nirvana 40 oz to Freedom -- Sublime Enter Sandman -- Metallica Gimme the Loot -- Biggie Smalls Radar Love -- Golden Earring The Pot -- Tool Paranoid -- Black Sabbath Don't Worry, Be Happy -- Bobby McFerrin Carry On My Wayward Son -- Kansas Personal Jesus -- Depeche Mode Mama Said Knock You Out -- LL Cool J Alive -- Pearl Jam Man In The Box -- Alice in Chain
  15. Hello Guys! Recently I'm playing PZ extensively with my Girlfriend and because I have 3 monitor's I always have the map (http://map.projectzomboid.com/) open on one of the other monitor's. One thing that annoyed me was that even in borderless window mode I had to click out of PZ to move the map to see everything I wanted. Finding the position of your player was also a bit annoying, so one night I sat down and started programming and PZTracker was the result. PZTracker connects the online map to the game. The map will follow your player position if you like and you can move around (arrow k
  16. Hellow, im trying to create a little mod, but im having big troubles. is there a way to display something like : " You killed 103 zombies on this server" whenever a player type "/kills" can a cop server store this info like: Plaayer_SteamID6655656_Zombie_killed = 25 Player_SteamID23423443_Zombie_Killed = 45 Player_SteamID3412111123_Zombie_Killed = 34 Does Some cool guy know how to do this?
  17. I was wondering if anyone knew how feasible it would be to make a mod that would take selected discord channels and output them as in-game PZ radio channels, and vice-versa?
  18. DELETED

    MODE "SCENARIO"

    Hello! I would like to see the "MOD \ MODE" Scenario, you all say that it is already a long time ago, BUT! It is not what it should be, namely: @: * I would like to see "PASSAGE MODE", so that the game itself would dictate the rules in the passage (!!! That the players themselves could create the SCENARIO \ EDITOR !!!) that to reach the GOAL \ FINISH, to get through. And not just stupid and endlessly survive. If my thought is not very clear about what I am, then after I write now, then you will understand everything that was written earlier. Let's start! @ *** I mean that it would be possible
  19. Now gun lovers can be stealthy too! I made a Mod that just adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles. It reduces the sound the gun makes by 90% and lowers max range slightly and slows down the fire rate by adding recoil time. The silencer can be found in gunstore and police station locations. Also in any crate or locker but at a much rarer rate. you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one.
  20. ZomboidXBow Hey fellow zomboiders, This mod aims at bringing the crossbow experience to Project Zomboid. It offers a variety of craftable crossbow models and ammunition types with different properties. All of these recipes force you to continuously scavenge for resources to keep you ammunition supplies up and maintain your crossbows. As your character progresses he will get access to better recipes and crossbows will become more efficient. In the beginning you will miss often, be constantly out of ammo and probably want to go back to your Axe. But if you survive long enou
  21. Flanua

    Mansion, KY

    Created for the fresh game version 40.40 and 40.43. I aslo uploaded this mod on NEXUS here is the link: Download from Nexus I also attached this mod in this post. Mansion - On the outskirts of Kentucky, in the middle of a forest is located a huge mansion. This private property on its territory has a garage, steel fence, fresh air, storage unit and even greenhouse in case the fridge is almost empty. This is one of the nicest, safest and peaceful places you could ever find in the whole Kentucky! In case you ran out of supplies you could visit a conve
  22. Hello everyone! I've been working on making a (will be) large standalone map (not connected to Muldraugh). I was wondering how I could effectively add more spawn regions to it (ones for each 'town'), currently it just bugs out and adds another world which isn't what I want. I was also curious how one might efficiently create multiple spawnpoints regions in Worlded as it currently seems I can create one and then would have to go and manually add the spawnpoints to all the other regions as it doesn't differentiate them. I imagine I could do this by creating multiple maps and merging
  23. This is very similar to adding foraging zones to your map, (step 6 of this tutorial: https://theindiestone.com/forums/index.php?/topic/21951-the-one-stop-tilezed-mapping-shop/ ) Simply add the following code to your map mods' PZW file the same way as in step 6 of the above guide: <objecttype name="ParkingStall"/> <objectgroup name="ParkingStall" color="#85929e" defaulttype="ParkingStall"/> List of vehicle zone names to use in WorldEd: bad good medium sport farm junkyard trafficjams traffi
  24. So, your 8 months into the outbreak. You've got more skill points then you can spend in a lifetime. Your character is kicking ass, but....you're regretting that negative trait you picked on character creation....or your wishing you had picked that positive one...but its too late now right? WRONG! Now with the Buyable Traits mod you can spend those unused skill points on something useful! By default, adding/removing traits costs x4 as many points as the initial character creation. Learning a new trait grants all skill levels, and free recipes it no
  25. Workshop Page:http://steamcommunity.com/sharedfiles/filedetails/?id=860479137 This is a map I've been working on. It is a continuation of a map I started for Nolan's Survivor Mod. Please note you cannot use Nolan's Survivor Mod at the same time you use this map. Title:Valley Station Military Outpost Version:1.1 Size: 1 Cell Cell Location: 41,14 http://map.projectzomboid.com/?desc=Survival_1xL0#0.8336425885023149,0.11389437032158789,237.37631379976963 Description:The military has created an outpost on the highway leaving Valley Station. Al
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