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Found 12 results

  1. United States Military Pack V2.3 Created by W.Williams What does it do ? This mod adds modern camouflage for Project Zomboid. Screens In-Game Features - Equipment with UCP camouflage - Modern zombie with UCP loadout - Tactical Pouches with vest - 3 Professions List of included items / functions [V2.3] Change Logs Suggestions Mod To-Do list Credits Brita for the 3D models
  2. So I've heard that the NPCs are mainly being scripted in numerous timelines from various backgrounds, traits, and other conditions that are essentially being hand-made. Which I can absolutely respect as that would allow more "human" responses in comparison to AI. I understand the idea of event chains that act like a logic system in a way, but I can't fathom anything short of a small army of writers to make it possible. Atleast without years of development. So I propose the following; why not let us, the community and gamers help write scripts or events? I'm sure we've all been through a number of situations and reacted to them differently depending on our own character builds or goals. If they allow the player base to contribute to this end, it would allow the devs to focus on the mechanics end to aid in speeding up the final release of NPCs. Not only that but it would allow some great diversity in the PZ world as of course, not every writer is the same. This could be accomplished by giving the community some form of template and maybe bracket it into categories of responses, reactions, or goals. Or a similar tool to properly and effectively integrate it seamlessly into the game. Essentially give us the guidelines and a relatively basic tool to help create the NPCs you, the devs, envisioned. Because trust me, we the players would love deep, lore rich NPCs. One way I could think of implementing this is breaking it down by traits or prebuilt classes. This way we could formulate different NPC reactions and goals that could potentially mesh together with other traits depending on their capabilities or limitations. Maybe even adding in reliance on other NPCs (such as potential family members) for negative traits such as deaf, weak ect or vice versa for bonus traits. Maybe have npc cops, firefighters, soldiers ect try to do their jobs at first and maintain the crumbling civilization. The possibilities are endless. A way to allow us access to this could be a form of massive logic chains. Where inputs from the beginning of the game could be handmade by thousands of players. Such as family members, goals, occupation, and some background information such as preferences, relationships ect. Perhaps even slap on a labeling system such as traits, personality ect to easily organize and piece together multiple chains. Finally a team of moderators to accept or decline certain inputs/outputs or entire chains for rating purposes or feasibility. It could be something as simple as a blog similar to this one, or more complex as a plug-in or game extension. Or even a bit of basic coding. Anything that would allow us to effectively help the core game.
  3. Hello to all who may read this. I have a very lengthy wishlist for this game as it has recently become my favorite game and almost most played game. I will do a TL;DR at the end for those who don’t wish to read it all. Here goes! 1: More clothing options Altough there is already a wide array of clothes in the base game, I think it would add to the immersion if there was even more such as but not limited to: trench/great coats such as the ones that were used all over the world by various militaries that add a small bit of scratch/bite defense but moreso keep you warm in the fall and early winter seasons. I know there are coats in the game that look similar to the ones I’m talking about but for the sake of roleplayers it would add such a nice touch to an outfit. One thing I think would be a really cool addition to the game is first of all, add more military style uniforms and fatigues in general but also to be able to find them randomly in houses and such. The larger array of uniforms and fatigues maybe would have the same stats as the ones already found in game but I’m thinking of people who like to roleplay and those people who like to collect and decorate their mannequins with them. Another thing i would like to see along those lines is insulated military boots such as the types that the brand Corcoran makes. There are military boots already, yes. However, something tactical to keep your survivors feet warm in the winter would be a very welcomed addition in my opinion. Last but not least, I would like to see a more diverse range of hats to choose from. More types of winter hats, more colors of baseball caps, military hats, the list goes on! 2. Shops and locations This part here will sort of tie in with my last section. I think 1 or 2 surplus stores here and there would be a really nice addition to the game and the loot you find could be some of the varieties of new and vanilla military fatigues. I don’t have a very large image of one, but one about as big as the gun store or a convenience store with clothing and boot racks scattered throughout, and somewhere in these store(s) is a knife container/display case. I also think a very good idea is to add fishing stores as well especially in Riverside, Louisville, and West Point where there could be a small chance to find some canned corn and carrots but also find some fishing gear and different bait types which would make it easier and harder to catch certain types of fish. 3. Weapons There are way more weapons than I ever imagined in this game. And i love them all dearly, however, some of the ones I have in mind might spice things up a bit. For starters, a viking style axe would be a very cool addition to all of our armories. It has high damage, average durability, but it’s extremely rare to find. Another weapon I would really like to see isn’t one that you can carry, but one you can actually mount on a vehicle. The weapons I personally have in mind, is something like the M240 or a Browning .50 Cal. It could be mounted in truck beds, but would reduce the carrying weight by 40-50% but could give you and potential friends a good edge in fighting hordes on loot runs. TL;DR I would like to see more winter and fall clothing, military fatigues and variations of them, a surplus store, a fishing store, different fishing bait types, maybe a viking axe, and vehicle mounted weapons.
  4. This mod adds M113 APC with ANIMATED TRACKS!!! to 41.65+ Project Zomboid. https://steamcommunity.com/sharedfiles/filedetails/?id=2705655822&searchtext= It is necessary to have the mod "Military Tool Kit" installed: https://steamcommunity.com/workshop/filedetails/?id=2705406713
  5. I think we need a city zone full of high skyscrapers ,highway roads full of cars blocking the drive way, tons of zombies roaming in the streets ,crashed useless helicopters that are like fun little set pieces ,military /swat vehicles that should be very hard to reach because of the large population of city zombies ,some of them should be difficult to fix and obtain like broken ,jammed military vehicles ,this should add more to players imagination ,giving a sense of deeper lore ,believability ,i really want this game to appeal a much bigger player base. even basic stuff like more types of detailed clothing (which would require , kinda increasing the resolution of playermodel) adding basic dialog like cursing while panniced etc ,would really give us more entertainment while playing ,and i lovr the new extreme weather system. also ,who wouldnt want to destroy everything with a tank in multiplayer with their friends like a small army of our own ,kinda like the governor from the walking dead . also ,i really would like to see players being able to hunt wild animals in this game like having a pet dog attacking zombies ,searching the ground for us ,or maybe wild wolfs ,and hungry dogs attacking both zombies and the player. oh man ,that would be so fun to mess around with !
  6. Could we also be looking forward to seeing military hazmat/nbc suits ? Military presence should own this since the virus is understood to be mostly airborne, hence a gas mask and suit. Made from rubber and different layers, it should provide some protection against bites, though I have to tell you, these things are hot and heavy, but they offer a wide variety of protection against anything nuclear, biological and chemical. This one is a Romanian gas mask and full NBC suit that can be found on military guards stationed at the Cernavoda Nuclear Power Plant and around some gun/chemical facilities. This one is mine,a rare model that is standard issue in Romania for anyone working in a highly dangerous place or keeping guard over. Excuse my background, it's hard to get it on and then walk around to do a good picture. Here's an example. Anyone who wants to see more I'll post other pictures. Didn't put the filter and gloves to take a picture. Coal based filters. The game already has coal, makeshift gas masks could be possible. I think it would be a good idea for corpse management also and so on Good mobility for arms, legs, only if you wear boots inside.
  7. i think it would be good idea if developers eventually go and put some "military grade loot" had such idea when this popped up http://imgur.com/gallery/EM5oU
  8. Houses Bugs: -Some of the grafitti "glows" (are highlighted) in the dark. -Zombiebungeejumping from windows (sadly I were dead already and can't watch this from outside ). +Fixed stair-bug Building is now 1x1 tilerows larger Download: InApBl_by_7.zip Military Bugs: - experimental wire fence door won't work; sledgehammer will work Download: military_base_by_7.zip Military Trainingground 1 V0.0 Download: military_tg1_by_7.zip Military Trainingground 2 V0.0 Download: military_tg2_by_7.zip Military Trainingground 3 V0.0 Download: military_tg3_by_7.zip Military Watchtower E/S/W V0.0 Download: military_wte_by_7.tbx.zip - Watchtower East Download: military_wts_by_7.tbx.zip - Watchtower South Download: military_wtw_by_7.tbx.zip - Watchtower West Military Base Entrance V0.0 Bugs: - experimental wire fence door won't work; sledgehammer will work +Forgot some outer lightsources - added! Download: military_entrance_by_7.zip Military Hospital V1.0 Bugs: -Some lightning bugs -Cell Door in security room don't work, other cell doors do; Player can walk trough +Fixed machineroom containers by changing room definition +Fixed stairbug (Helicopter landing platform is now reachable) Download: military_hospital_by_7_v1.0.zip Military Tent (Wood/Desert/Urban/Marine) V1.0 - heading east and south Bugs: None Download: military_tent_ALL_by_7_v1.0.zip Military Airport V1.0 - heading west, so the runway should be on the westside Bugs: None Download: military_airport_by_7_v1.0.zip Military Hangar V1.0 - heading east and south/opend and closed Bugs: None Download: military_hangar_ALL_by_7_v1.0.zip Military Heliport V1.0 - It's more than a "H" Bugs: None, maybe the "pipe" (I used it as cable canal) can block the way. Download: military_heliport_by_7_v1.0.zip Miscellanea Thank you TIS! Feel free to use and/ or change! Have Fun!
  9. I know in the "Common Suggestions" topic, that one of the things that will not be implemented will be military aid. I think a more likely (and difficult) senario would be having individual soldiers shooting at anything that moves out of panic. Like in the "Code Red" scene of 28 Weeks Later, where, at first, the military tries to kill everyone to stop the infection, but get overwhelmed. Of course, in the game, this would have happened much earlier, so that only a few personel are still alive and scattered all over the map. They could already be infected, or just in shock from being the only survivors of their units. They could be armed with marksman rifles (Hunting Rifles with 4x or 8x scopes), shotguns, or pistols, assuming that assault rifles or semi-auto civilian rifles will not be added to the game. Effectively, they are just raiders/bandits but better armed and with better shooting and fitness stats. The only major issue I can foresee, other than balancing issues, is needing another set of models with military uniforms. I would even suggest having a group of 3-5 hostile soldiers patrolling for more realism, but that would be more complicated to program, and it would make survival almost impossible if unlucky. Another possibility is to have destroyed military vehicles and bloody fortifications scattered showing where a final stand happened.
  10. I got an invitation for the group to join magnum2016's role-playing server, i accepted and once he sets it up after build 28 we will help him build the town. This is a Role-Playing group about the Kentucky National Guard after they are sent in to quarantine the towns of Muldraugh and the surrounding areas. We will have multiple roles, ranks and divisions for people to sign up for. Like medic, foot soldier, sniper (when the developers implement the hunting rifle), CDC Expert, CDC Scientist, Officer, General, CDC Director of Operations etc. Once we get things under control we shall border off the town of Muldraugh and establish a base of operations outside the town just off the highway coming into Muldraugh. The sign up sheet is below, copy and paste it into your reply box to get started! Don't copy and past the words in (this). Name(As in Jack Brown or Gordan Freeman, not Ult!m@t3amA$0r)- Race- Age(18 to 40)- Sex- Role/Division- Character bio- (Optional,just to flesh out the rp) Time Zone- Usually Online- First people 5 people to sign up get high ranks. List of people already signed up- CDC Director of Operations-Jackson Paul (Jacksonap) General- Officer- Navy Seals- CDC Expert- CDC Scientist- Richard Cheug (Orman) Foot soldier- Cpt.Miguel Rocha (-snip-) Pvt.Adam Lambert (noxiousd) Pvt.Simon Riley (ludo0777) Pvt. Marc Masters (superking333) Engineer- Sgt.Daniel Fodor (rotacioskapa) Medic- Lt.Alex Cartty (Neltarin) Sniper- Ssgt.Garett Hart (GreenSilo) Pvt.Casey Marks (LemonCutie007) Police Chief- SWAT- Officer Connor McCall (Strang) Police Remnants- Deputy Jack Rusket (Daman453) In order to be in the Navy Seals section you must prove your worth to the group and to the server that we will be playing on in general. They will protect the high ranking officials of the group and be the first ones going in to the thick of things. These soldiers will be the best of the best among the group and will be a shining star among the soldiers risking their lives to bring order and stability to the land. Uniforms Cops/Swat- Blue sweater Soldier-Green sweater/vest (depending on heat conditions) Scientists/Medics- White sweaters Engineers-Yellow sweaters/vests High ranks/Seals- Black sweaters/vests Lets hope this goes well! Fingers crossed!
  11. Alright first of all I know military aid is in the commonly suggested list and stated as a No, but here this idea out but first here my argument the military not helping out any survivors is very unlikely in this sort of situation in my opinion. This is idea is not just straight up military aid either with the military handing you care packages and guns to go slaughter infected and live in a lovely little town, so please just here the idea out cause and try to keep and open mind please and thank you. The Idea: Okay well the idea is that the military will come in after a couple months in game and start establishing a safe zone/town as a haven for survivors, and there base of operations. These safezones will have some sort of wall/fence surrounding the perimiter, housing for survivors, military laws and enforcment with severe punishments if you and or others do not comply, and designated building such as storage areas, trade areas, armorys etc. While living in these zones you will be given jobs to help the community thrive if you complete your jobs and abide by the law you will recieve some sort of compensation, you and the other survivors will be set on schedules to perform your duties, and will have curfews. If you are not in the safe zone and indoors after curfew you will receive punishment. (Also there will only be one military safezone aloud in a game, if destroyed it will be destroyed forever and no others will be constructed.) The laws of military safezones will consist of: No assault or murderering of fellow survivors and or military personel if caught or proven guilty it will result in execution.No theft/theivery if caught or proven guilty stealing it will result in banishment and or being executed depending on how severe.No vandalism of military property if caught or proven guilty will result in execution, or probation depending on severity.If found to have been scratched or bitten by any infected it will result in execution, if unsure of the origin of the scratch or bite you will be watched by military personel until a given time if no signs of infection appear you will be free to go.If found outside after curfew it will result in probation, or execution depending on severity.Your character in the safezone/military town:Upon entering the military town/safezone you will be greeted and thoroughly searched for signs of infection, and valuables, ALL of your items will be confiscated but some of your items will be given back except guns, ammo, and any very dangerous weaponry, or items the the safezone severely needs such as food or medicine. After going through entry you will be given the laws of the safezone/town and will be given a job depending on your skills. Then all you must do is abide by the laws of the safezone and perform your duties and you will be fine. (Until some giant zombie horde comes of couse) Alright well that is it and by the way this idea was heavily inspired from the Last Of Us and I think its a pretty good idea but I am not the rest of you, so what do you guys think?
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