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  1. Does anyone know the maximum number of floors the game can hold ? I think it was 7 or 9. Any help would be great !
  2. Hello fellow players and map editors. I'll be posting my custom buildings here as I make them. I'd like to hear what you guys think so that I could get a good feeling what this community wants. So far, I built a simple, one story office building that could be a car dealership. A parking lot will soon come separately. I might be able to expand the building... Loot will contain tools (Such as wrenches, hammers, etc.) and electronic parts.
  3. Hello. Im new to this community, and I hope I'll make a good addition to it. Im creating a massive map ( 5 by 5 regions ) that has an island which will contain several cities and towns. I started some planning, but I dont know precisely where to go layout-wise. I was thinking I could get some help from some talented editors in this community - specifically people who can work well with the building editor. The map will contain: - 3 large cities - 7 smaller towns - A large portion of the map will be covered in dense forest dotted with "abandoned" industrial buildings. - And an Airport Hoping someone responds soon so that we could kick off this project! (I got some editor skills myself, so that you guys dont think im a random guy that wants some free labor...)
  4. Hello again folks. Dipping my toes into the mapping pool, but after so much time away, I've forgotten how to fix the issues that I managed to navigate last time. At present, I've been following Ringo's new mapping guide as close to the letter as I can, but I've run into issues with the spawn points. Similar to the problem Xeonyx had back in 2015 the spawn point tool does not seem to work as intended. I am able to place the diamonds onto the map, but upon selecting them, there is no menu of professions to choose from. Instead, I have to type a custom profession (unemployed and all have run into the same issues). Either way, if I type unemployed and set the spawn points, the coordinates update on my spawnpoint.lua with the following: Once everything is saved and packaged again, I load up the mod as per instructions, find the map, create a new character (I've tried several careers including unemployed) and receive the following error message in the console. Can anyone see why the map would be failing to load? Am I wrong in thinking that it's the spawnpoint causing the issue (considering that the coordinates on the map and in the console are completely different)? Any help would be greatly appreciated, and I would love to put an answer up here permanently, as I remember the same thing happening 2 years ago! Mono
  5. Hello guys! I have another super question about the PZ Map tool. I saw this video, but I don't understand how put the right path in the .txt file because i have a OVH linux server and i can not choose the path of it because is not on my pc obviusly... so, how can i do? thanks for helping!
  6. Ciber Ninja

    Fowler, MI

    Fowler, MI Current Progress I have begun building a map the small town of Fowler, MI. The final size will be 12x12 cells, though large portions of that are farmland. I am currently looking for people to help me make all the buildings. Major Projects: Fowler Public High School Most Holy Trinity Catholic School Changelog:
  7. I superimposed the thumbnail of the new eastern area onto the existing map. It's pretty rudimentary right now, but hopefully it'll help you gain your bearings while the interactive map gets updated. I also labeled a few points of interest that I've come across.
  8. Hello ! maybe a couple of engineers can bring the electricity back? we just need a map with a coal power plant and then a mod for use coal into a machine or something to bring electricity back. This will be cool for mp too. The new mod map called "Kaputt" (WIP) will add a coal power plant soon. PD: i think hydrocraft have some razors maybe is time for the beards to grow? (MOD?)
  9. Hi, trying to gauge the current feasibility of an idea: I'd like to generate a base isometric projection map from OpenStreetMaps data for a major city. I think simply creating a base layer tilemap with green area, lots, and roads would help lay the foundation of a large map project that I'd like to work on with multiple people. Could anyone point me at some info regarding how this base map layer is generated: tile image properties, base layer format, schemas, max sizes, multi-map linking strategies, etc?
  10. I understand change isometric view can't be considered, so I read many post giving low-CPU suggestions : weather, presence and quality loots, doors, water (beyond 3D, a better texture, Until i saw map i thought water just was a glich from border map... ). Maybe animate trees, or flying paper in town (i saw this in a GTA, but can't remember wich one, a very impressive effect of dirty suburbs due to flying paper) can give a living stamp to the world whitout changing world engine ? there is possibilites, but i can only speculate on GPU/CPU usage : - use "3D layer" other than for people : for loot or other "light objects" - Use isometric : with animated sprites : anchor a sprite who become animated when displayed/used (doors, water, paper, trees). with multi aspect of sprite too : sprite of barricade lvl 1/2 are beautifull but give a VERY FEELING OF REPETITION, same for broken windows, but it's rare to find 3 or 4 windows broken close enough, All of this "high definition durty sprite (or texture)".
  11. For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area. The Red line indicates the area without rails, while the Blue one indicates the patch of forest. So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map. Hopefully it ain't too hard to patch up.
  12. It'd be nice if in one of the more urban areas you could find a plant nursery with seedlings, saplings, cuttings, and all the other sources of rare fruit you could want. The catch? You'll need to get there before the power gets shut off, because the automatic watering system will only last so long, and allll those rare plants will die without water. You'll never taste a banana, orange, pineapple, lemon, or avocado again...unless you can get in, get the sprouts and seedlings, and load them into your car before the zed get there. It'd also have big stocks of seeds, shovels, trowels, watering cans, spray bottles, fertilizer, pre-made mildew and bug spray, and everything else you could want to stock your little backyard garden. Planting trees would take a year before you'd see any result, and you'd need to plant the tropical trees inside a two-storey greenhouse for them to survive, let alone thrive. But you could stay a happy gourmand, with the last banana palms in the Continental US.
  13. This is probably a very dumb idea, but after a while you do get bored and start looking for things to do. So, I have come up with this page. If you have played project zomboid for a while, you have probably saw some one of a kind stuff, or things you hardly come across. I have found a few, some being maps, doctor degrees and dark wood drawers with golden handles. So, if you guys find anything, find it on the zomboid map and post the co-ords here! please say which town it is from. remember, this is stuff that you don't see at all, or one of a kind stuff.
  14. For example, using the machines for massive metal casting. BTW, different towns in PZ should have more unique features, like unique functional facility, or unique loot, or unique events.
  15. Hey all, I was just wondering if theres any hope of a Mac compatible Map Editor? Im very interested in making new maps for the area where I live but the only issue im running across is that the PZ Map Editor is a windows only program. If PZ is a Mac compatible game, it should only make sense that the Editor should be Mac compatible as well.
  16. I am having trouble getting the terminus map to work, when I put it in my mod folder, enable it in game, and try to spawn in Kentucky it gives me an error that says cant spawn player at x, y, z tile is null. So I assume the game is trying to spawn me off map? all of this is in Solo mode btw.
  17. BeWater

    Kaputt, PA

    Hey all so I just got into project zomboid a few months ago after not having played it for like almost 2 years and I love where the game has gone and I'm impressed with the community immensely So to my point; I decided to get into map making because its something I enjoy in all games of all genres. I'm here to reach out to the community for help in any way they are willing. For starters the map is called Kaputt because I like the name and it's "located" in Pennsylvania because it's where I'm from; it has no realistic basis map wise. Let me express what I want to do. Firstly I'm doing this for fun so I hope people enjoy what I can manage in my spare time. Secondly I want to get the community involved as best as I can. I've seen some really awesome building designs and I want my map to be entirely unique, no recycling (as in every building is different, aside from 'chain' stores). To do this I need all your help to make it take less than forever. I'd love to see what people can come up with for my map and how I might implement it. If you want to get involved by giving me tips on mapping, building, making your own building to put on the map (credit due of course!) please leave a comment or message me directly. Lastly I plan to update this thread at minimum weekly to let people know how Kaputt is coming along if they're interested! STEAM LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=678778880 UPDATES: 5/4/16 Started the map today 5/5/16 Got the map up on steam 5/6/16 Updated the map a few times. Have some small neighborhoods, hospital, towers, apartments, etc. 5/7/16 Added another neighborhood. Continuing to tweak and customize buildings. Side note: working on some texture packs for additions accent items in game. 5/12/16 Made a lot of changes to the environment and the main map itself. Lots of new buildings. Going for a more natural look. Lots of good movement 5/28/16 Working on a big update with a ton of detail. However i just had teeth removed so I'm behind schedule. Hoping to get some updates rolling soon. See you all around and remember to be water my friends! Edit: Updates
  18. I did all the action as it was in this guide (http://theindiestone.com/forums/index.php?/topic/16786-how-to-update-your-map-mod-to-include-foraging-and-zombie-respawn/) But, zombies dont spawn on the map and they rarely spawn in the houses. I have ZombieSpawnMap.png, objects (nav, farm, forest, etc...), everything is ok... What is the problem? If need, I will make screenshots. Thanks. UPDATE: I fixed it. Problem was with ZombieSpawnMap.png, it was at a lower resolution than would be.
  19. I am not sure if someone mentioned this already. I didn't see any on the first page here. Anyway. I'd like to suggest being able to rotate the map around you. Just a suggestion. Thank You
  20. First of all I want to thank the people at The Indie Stone for such an amazing game. So I began this project very recently. I've always wanted to survive the zombie infested lands where I live myself and the surrounding towns. My project will be to make an as exact match as I can get to the real location of Uppsala, Sweden and surrounding towns. https://www.google.se/maps/@59.8844851,17.6289256,64489a,20y,344.06h,0.31t/data=!3m1!1e3 My start location is here: https://www.google.se/maps/@59.9503013,17.5483208,1743a,20y,344.06h,0.34t/data=!3m1!1e3 And here is what I've got after an hour of trying to figure out the scale (I'm pretty dense) The bright orange is just the shape of the building that will come when I've got the basics done for this location. Any suggestions or tips regarding anything around mapping is appreciated. Literally just picked this up. Thanks for reading, Updates to come pretty soon!
  21. Hey all, I've recently changed laptop, and re-downloaded PZ (which I must say has been made very easy, including the workshop downloads). Everything seems fine, the game boots (33.20 [steam]). All mods are showing in the Mods section of the main menu. I can start a new game, spawn into any of the maps (excluding south muld that just throws up an error and closes the game). I have successfully spawned in New denver, Walking dead prison and in Drayton. The problem is, it seems, only the base game map and the spawn map load in. For example, If I spawn in New Denver and travel to the Walking dead prison, the prison will not be loaded, similarly, if I spawn in the Walking dead prison, and travel to New Denver, ND will not be loaded. No idea why this is happening, Hopefully I'm doing something wrong... Any help is greatly appreciated as I want to play the game with all the community maps installed. Thanks - The Googlator
  22. is there any tool or any way to take our map file folder in a saved game and get the very large image that the map files would represent in game? i have taken a look at the map tools but they only open .pzw files. Is there a pzw file for my current map somewhere? or one for the general clean version of the map?
  23. Hi all, I wonder if a community map project is on the way to fill up the existing map. With the creative mode coming from build 33. A mapping project to complete it (ie zone around the railyard, unfinish zones with roads or the warehouse out of town with no roads) could be nice. Maybe the devs could add it to the game if it's well done? I'm not a mapper, but that new tool remember me the building mode from the sims. I will learn how to use it and take time to make my own project. Creating new houses and neighborhood. But, if someone starts a mapping project I will follow him!
  24. I recently rented a server, took alot of time to get it running cuz i just could'nt get the danm map to work. (And some extreme problem that MrinSayne helped me solve, which was totally not just me thinking there was a problem when there really wasnt..) Anyways, if i then were to add the map mods i wanted to the server just like any other mod, add the IDs to the "mod=" line in the ini. Is there anything else im supposed to do since its a map? Am i supposed to place some files in other folders aswell? The only map i tried was Bedford Falls, i added the mod, the ID and then set "map=" in ini to "BedfordFalls, KY". Caused the server to instantly crash. Prob cuz its allready running another map, and the only way i found to restart the map would start a new world and create a new INI again. If its simple, anyone who could take the time to add some points on what to do here? like: -add to mods folder -add ID to ini -set as "map=" in ini -etc.. -etc.. (-also put files in "xxfolder"?) EDIT: Actually, i just need Bedford working. So if anyone could make a list on whats needed to accomplish that, it would be truly appreciated!
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