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Showing results for tags 'Locks'.
Description: Adds two recipies to the game. With level 8 Carpentry and a Screwdriver, you can take a door knob and alter it to match any key so it can be locked and unlocked with the key. Or you can do the opposite and alter a key to match a doorknob that already has a lock. Which means you can make multiple keys for one door knob and or multiple door knobs for one key. http://undeniable.info/pz/LockCraftingMod.php
So I've been working (and mostly have working) doors that you can be 'latched' or locked from the inside. The major caveat is that they only work on building boundaries (much the same way current default locked doors work.) I'm also expanding it to allow for locking doors that can be locked/opened from the outside using keys. That's very much so WIP. The way I plan it to work is that keys will spawn in residential buildings (which works but needs loot balancing) and then the player will be able to knock out the building's doors for the doorknobs that those keys will work on. Keys will only