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  1. I've tried using the PZ Map Tool but did not succeed, it just puts items in some places help me plz
  2. some people destroy cabinets on the server is I wanted to know how to restore them
  3. the server floor this well items I wanted to know how to clean
  4. First, I'm sorry for my broke english, hope you guys can understand it. After read several threads here, i still cant figure how put my server online and how join. All my ports are open, router set to DMZ, windows firewall off and my ISP dont block any ports. I see something in log and i dont understand that, can you guys please help me? UPnP-enabled internet gateway found: http://192.168.0.1:49152/soap.cgi?service=WANIPConn1 External IP address: 191.243.XXX.XXX trying to setup port forwarding rules... Failed to add port mapping, retrying with zero lease time Default port has been mapped successfully Failed to add port mapping, retrying with zero lease time 16262 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16263 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16264 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16265 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16266 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16267 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16268 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16269 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16270 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16271 has been mapped successfully I host a lot of servers in my PC, hero siege, cs:go, Empyrion, starbound and etc etc but i cant open project zomboid here, i want a dedicated server since sometime i need get offline and my friends want keep playing...
  5. I am having trouble getting the terminus map to work, when I put it in my mod folder, enable it in game, and try to spawn in Kentucky it gives me an error that says cant spawn player at x, y, z tile is null. So I assume the game is trying to spawn me off map? all of this is in Solo mode btw.
  6. Hello, created this account to get some help with an issue with being disconnected on a server about 5-15 minutes in every time. One line I saw in the log was: znet: connection closed: reason=2 port=1 I can supply more info by logging into the server and waiting till it kicks me off. I'm just not familiar with what to use to copy the log text to here.
  7. Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
  8. Hey guys, I have some expirience running GMod and Rust servers, but have never messed with PZ. I just bought a server that I'm managing through FTP. I have my mods installed into my Zomboid/server/mods directory on the FTP server, and I have the maps installed into media/maps. I am wanting to use Muldraugh, West Point, and Bedford Falls. I want the user to be able to pick their spawn before they create their character. Everytime I load into a new character, it spawns me without a choice of map. This is what my spawnpoints lua looks like: function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/BedfordFalls/spawnpoints.lua" }, }end this is what my servertest.ini looks like: nightlengthmodifier=1.0 PVP=true PauseEmpty=false GlobalChat=true Open=true ServerWelcomeMessage= <RGB:1,0,0> Welcome to ThePlague! <LINE> <RGB:1,1,1> LogLocalChat=false AutoCreateUserInWhiteList=false DisplayUserName=true SpawnPoint=10633,9314,0 SafetySystem=true ShowSafety=true SafetyToggleTimer=100 SafetyCooldownTimer=120 SpawnItems= DefaultPort=16261 ResetID=263231328 Mods=Hydrocraft;ORGM;PumpPower;HydrORGMAmmo;MoreBuild;RMConvenientBags;SVGZombieLoot;BedfordFalls Map=Bedford Falls, KY;West Point, KY;Muldraugh, KY SpawnRegions=servertest_spawnregions.lua DoLuaChecksum=true Public=true PublicName=ThePlague - Fresh Apocalypse -- PVP // BaseBuilding // Survival PublicDescription= MaxPlayers=16 PingFrequency=10 PingLimit=400 HoursForLootRespawn=0 MaxItemsForLootRespawn=4 ConstructionPreventsLootRespawn=true DropOffWhiteListAfterDeath=false NoFireSpread=false NoFire=false AnnounceDeath=false MinutesPerPage=1.0 HoursForCorpseRemoval=0 SaveWorldEveryMinutes=0 PlayerSafehouse=false AdminSafehouse=false SafehouseAllowTrepass=true SafehouseAllowFire=true SafehouseAllowLoot=true SafehouseAllowRespawn=false SafehouseDaySurvivedToClaim=0 SafeHouseRemovalTime=144 AllowDestructionBySledgehammer=true KickFastPlayers=false ServerPlayerID=81728172 RCONPort=27600 RCONPassword=oijjwc7sc7 Password= SteamPort1=9000 SteamPort2=9001 WorkshopItems= SteamScoreboard=true SteamVAC=true This is driving me crazy, any help would be appreciated!
  9. I am making a mod that shows zombie and player locations on PZ Server map project. This requires some alterations of both game and the map. Currently it looks like this and uses JSON to transfer all zombie locations at once: I would rather stream the zombies and their location continuously through event-driven model, ideally in a separate thread. Currently I'm just gonna replace the original zombie registry ArrayList with my overridden ArrayList implementation that registers adding and removal of the zombies. But that doesn't deal with zombie locations.
  10. In the /media/sound/banks/Desktop there are several .bank files. Typically when confronted with unknown files, I try to open then with 7zip, but this didn't work out for those files. What's the format of the files and how to properly alter their contents?
  11. hi As the title says, i am having extreme difficulty in figuring out how to use these explosive devices that are remote detonated or sensor detonated. Every single time i attempt to plant one on the ground it explodes as soon i drag it out of my inventory, killing me instantly Is there something that i am doing wrong? Can someone please explain to me on how to use these devices? Cya!
  12. EDIT: I GOT IT WORKING! And I wrote a guide, which I'll work to update as needed. Link here! Okay so I was following this guide It said to make my own server, do this: Go to your Library and then select "Tools". Scroll until you see "Project Zomboid Dedicated Server" and download/install it like you would with a game. Once downloaded, you start it. So, now I have it here as Picture 1 Now I open PZ and press "Online", and enter the info I want for my server as seen here in Picture 2 Notice it failed. So, how do I make PICTURE 1 work with PICTURE 2? Right now I can't even join my own server? Is the "add a server" window seen in Picture 2 used to Create a server, or to call up an existing one? Help, please?
  13. When playing single player there's almost an excess of items, but as soon as I go multiplayer, the items get stupid hard to find. The warehouse had 120 cigarettes and NOTHING ELSE. Empty shelves in the spawn location where in every single player game they were full. We've tried changing this servertest_SandboxVars.lua with Notepad++ , and there was no difference. Changes to temperature and locks worked, but item frequency did not noticeably change. If anyone knows how to balance this, I would greatly appreciate the help.
  14. Sorry if this is a silly question, but how would one get mods like maps to work on the server? ORGM mod is working, however Immersive Overlays isn't. Do I need to FTP them to the server?
  15. Hello, everyone! I have been trying to start a LAN server to play the game with my wife. We've got it working, we're both able to play on the server. Method used is files downloaded from SteamCMD and I have ports 16261-16270 TCP/UDP open on my router. Just in case that's relevant. I know there's PZServerSettings.exe in the Steam files for Project Zomboid that you use to change some of the settings. I copied that and a file that was associated with it to my server folder, started it there and saved the settings into the same folder. Is that all that needs done to change the settings? How can I confirm that what I set is being used? I'm also curious about how to change other server settings, such as password. I've tried to search for the answers to some of the questions here and haven't been able to find anything that really helps. Maybe I'm using weird terms or something for my searches or just looking for the wrong thing. So, I figured I'd just ask the other questions I hadn't searched for yet in here if I'm already asking for help. Thanks a lot for your answers!
  16. I followed these steps: Extract contents of "mapfiles" to steam/steamapps/common/projectzomboid/media/maps/Muldraugh, KYand the "New Denver, BC" folder tosteam/steamapps/common/projectzomboid/media/maps . The map loads and lets me spawn in New Denver. However I have not yet found out how I get this to work for multiplayer. I've edited the server.ini for: Mods=New Denver, BC Map=New Denver, BC . I've tried changing the Mods= too ND1.3, New Denver and NewDenver. Server keeps failing to load the mod. I've tossed the folder into the mods in the User/Zomboid/Mods . I've tried taking the New Denver folder out of the .rar folder and stuck it in the Zomboid/Mods. I'm out of ideas. Anyone have a clue?
  17. Hi, I am very noob with all this coding thing and Lua files. I tried to do some things for adding to the game, some of them asked before in Suggestion forum. The thing is I managed to do some of them, but find a BIG BUG when I made a Ranged Weapon. At first couldnt shoot with it. Then I thought I fixed some things but instead the weapon became endless ammo. It shoots, it does what was supossed to do in the rest of things, but the ammo don't decrease. Then I messed all up in the ReloadUtil file and ... well, I am a bit lost. At first I tried to make the weapon use the same pistol clip as the default gun, but couldnt do it to reload, so I made a new item, SBerettaclip (it is almost the same as default but with a change in name and I get it from Necroforge spawning by this moment). Here are the Items as part of WeaponsGuns txt file in the folder scripts: And here is the CompilationReloadUtil lua file put in the folder lua/shared/Reloading: Can somebody pleazeeeeed help me with this mess?
  18. Hey, So sometime in the last two days me and my friends server stopped working. We've been playing on it for months then today it just stopped working. Noticed when I try to connect I get the following "[ZNet JNI] Java_zombie_core_raknet_RakNetPeerInterface_Connect Reminder: This non-steam client can only connect to non-Steam servers." Only thing I can think of that's different is he had steam update on him today, but we launch the game with -nosteam parameter set. Edit: Resolved the problem, turned out to be that my friends IPv4 address changed (currently not sure what causes a change in IPv4) so we had to change the IP address for port forwarding / project Z. On that note once you do that the hosts character won't be available unless you find your character file and alter the ip address on the name of the folder to your new IPv4 address.
  19. Hello, thanks for taking the time to read this! A few days ago i rented a server running PZ from Fragnet, and asked them to set it up running some mods and the Bedford falls map. I supplied them with the sandboxVARS.lua file and xx.ini file with settings and downloaded the mods to the server. They werent much help. So i had to try to figure it out myself. Having never done anything like it, it took a while, i managed to get it to the stage where the mods worked. The main problem now is that i cant get it to create a map with the settings i set in the ini and lua files. So all the settings are completely default. Nor can i get it to run Bedford falls as a map. I must somehow tell it to use that as it starts a new world, something i cant seem to figure out how to do. After 2 days Fragnet finally responded only prove they did infact only skim over my ticket disregarding most of what i said and then simply restarted the world with the exact same progress i myself made. So ive now moved to Vilayer LTD as a provider. With your help i hope i can get one of them running as intended and then refund the other provider. They have quite a different set up on their servers though. In Vilayer there arent any .bat or exe files, and the server folder (which has zomboid/mods,etc. in it) is not there. That may be some big fk-up though, i cant understand how it works without the bat and exe files. So.. -How do i get the server to create a new world save with the settings in the xx.ini and sandboxVARS.lua files? -Running the Bedford falls map. (xx.ini = serverPZ.ini/servertest.ini) Attached the ini and lua files in txt format here, if needed. Edit: Also if someone really really want to help and knows what to do, i could add that person as a sub-user to the server, giving them access to the files. Edit2: Re-installing the service on the Vilayer server to see if it adds the bat and exe files. -It did not. I got the server running nonetheless by running a "console" from the server control panel. I cannot join though, as it tells me "my game files dont match the server's" serverPZ.ini.txt serverPZ_sandbox.lua.txt
  20. I was playing on a server not too long ago and it had server messages automatically appearing at set intervals. i was wondering if anyone knows how to set this up on a server. I'm running IWBUMS
  21. hi As the title says, i am asking where do i find the file that allows me to add new medical recipes? For example, i am wanting to add a "Homemade Splint" that consists of gauze wrap and planks. This would be better than the "Makeshift Splint" consisting of twigs and sheets. However, i cannot find the location of the file that allows me to create the new recipe for the Homemade Splint to allow me to apply it the character. I know how to add the specific medical item (you just go to "Items" folder and make it there). I just don't know the location for adding the specific recipe that allows you to apply the medical item to your character. If someone could inform me of where i could find the file that allows you to add new medical recipes, i would greatly appreciate it ! Thank you for taking the time to read my thread and God Bless! cya, Alexei
  22. Hi, I've recently started working on a mod and decided i wanted to add a couple structures that the player could build, Where should I start? Is there a tutorial or something i haven't heard of? I'd also like to have a basis for the textures of my structure, like a frame/generic texture to use as a reference.
  23. So I created a server for me and my friends, and I need access to admin rights. First of all, I created my server and started running it, and I used the command /adduser "abop" "password" and i'm not even sure what that does. Next, I used the grantadmin "abop" and it says admin is granted. When I use commands, none of it work, how am I supposed to login as admin and where? I created a password as well. Ps: When I use grantadmin do I refer to my in game name such as the one I log into the server with, or Something else??
  24. hi Is there anyway to add an extended magazine attachment? I have already tried "ClipSizeModifier" and i have had 0 success so far.. Can anyone help me out? cya
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