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Showing results for tags 'Help'.
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Hello to anyone who's reading this. I'm working with Neutz on the Union City map. We'll release a part of it once the Suburban Area is done. What I need from each one of you is an idea for buildings, it can be a shop, a gas station, (no more house ideas, please, unless you made some and want to share them, my brain is mush as this moment from making 200+ houses already) warehouses, small clinics, pet shops, you name it. I just need building ideas. If you want to give some buildings for the upcoming map you're more than welcome to do so. If you want to give ideas, give a small description or a list of the buildings, if you can, provide a picture if you want something custom which I could try and make. Thanks to anyone who'll be writing below, be sure to check the Union City thread, we'll keep you posted weekly (if we don't forget from time to time ._.) on the upcoming map progress.
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Hi all. I know this probably quite a simple problem and I have tried to find a solution on https://projectzomboid.com/modding/ but haven't had any luck just yet. Quite a while ago I could do it like this: z = getVirtualZombieManager():createRealZombieNow(X, Y, Z); But sometime in the past few years that stopped working. What's the new method (and what's the best way to find out for myself in the future)? Edit: Okay I may have found it already myself (I could have found it sooner if Google hadn't decided to hide the majority of my search results on the topic for some reason). Testing now. For anybody trying to solve the same problem in future new code is z = createZombie(dupeX, dupeY, dupeZ, nil, 0, IsoDirections.E);
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Hey guys, me and my friend rented our first server ever, at Nitrado.net Setup was very easy but I do not know what I am doing since its the first time we rented a server. Could someone help out me with few things: 1. Loging in to server: I can find my server in PZ but cannot connect to it! What kind of username and password should I use? If I want to login as admin or as a regular player? Where do I define this? What option should I select if I want my server to be private or password protected? 2. Adding mods to the Server: I know how to define mods in the ini/info file, basicly I just copied over settings from our previous MP game that I was hosting from my pc. But do I also have to copy mod folders to the online server? Thanks guys!
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Okay so I followed all of the mapping tutorials and got right up to this point: And then as I tried to click on the files in the right, drag them, etc. Nothing happened. Nothing at all. I've got my map sizes right, etc. Is there anything I need to do to the images? Thank you!
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I tried with some codes but not working local Player = getSpecificPlayer(0); local Item = Player:getPrimaryHandItem(); if (instanceof(Item, "Food") and Item:getType() == "Bass") then if Item ~= nil and Item:IsRotten() then luautils.okModal("YES", true); else luautils.okModal("NO", true); end end --SOLVED!!!!
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So I bought a server 2 days ago and for the last 2 days I've been trying to set it up properly. Basically my only issue right now is the 'PlayerSafehouse' option. I have PlayerSafehouse=true AdminSafehouse=false But players still cannot claim safehouses. Can someone please help me out with this, its all incredibly annoying.
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the server floor this well items I wanted to know how to clean
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First, I'm sorry for my broke english, hope you guys can understand it. After read several threads here, i still cant figure how put my server online and how join. All my ports are open, router set to DMZ, windows firewall off and my ISP dont block any ports. I see something in log and i dont understand that, can you guys please help me? UPnP-enabled internet gateway found: http://192.168.0.1:49152/soap.cgi?service=WANIPConn1 External IP address: 191.243.XXX.XXX trying to setup port forwarding rules... Failed to add port mapping, retrying with zero lease time Default port has been mapped successfully Failed to add port mapping, retrying with zero lease time 16262 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16263 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16264 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16265 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16266 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16267 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16268 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16269 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16270 has been mapped successfully Failed to add port mapping, retrying with zero lease time 16271 has been mapped successfully I host a lot of servers in my PC, hero siege, cs:go, Empyrion, starbound and etc etc but i cant open project zomboid here, i want a dedicated server since sometime i need get offline and my friends want keep playing...
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I am having trouble getting the terminus map to work, when I put it in my mod folder, enable it in game, and try to spawn in Kentucky it gives me an error that says cant spawn player at x, y, z tile is null. So I assume the game is trying to spawn me off map? all of this is in Solo mode btw.
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Hello, created this account to get some help with an issue with being disconnected on a server about 5-15 minutes in every time. One line I saw in the log was: znet: connection closed: reason=2 port=1 I can supply more info by logging into the server and waiting till it kicks me off. I'm just not familiar with what to use to copy the log text to here.
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- multiplayerdisconnection
- server
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Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
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- project zomboid
- window
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is it possible to do a lan game or do i need to create a server?
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Hey guys, I have some expirience running GMod and Rust servers, but have never messed with PZ. I just bought a server that I'm managing through FTP. I have my mods installed into my Zomboid/server/mods directory on the FTP server, and I have the maps installed into media/maps. I am wanting to use Muldraugh, West Point, and Bedford Falls. I want the user to be able to pick their spawn before they create their character. Everytime I load into a new character, it spawns me without a choice of map. This is what my spawnpoints lua looks like: function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/BedfordFalls/spawnpoints.lua" }, }end this is what my servertest.ini looks like: nightlengthmodifier=1.0 PVP=true PauseEmpty=false GlobalChat=true Open=true ServerWelcomeMessage= <RGB:1,0,0> Welcome to ThePlague! <LINE> <RGB:1,1,1> LogLocalChat=false AutoCreateUserInWhiteList=false DisplayUserName=true SpawnPoint=10633,9314,0 SafetySystem=true ShowSafety=true SafetyToggleTimer=100 SafetyCooldownTimer=120 SpawnItems= DefaultPort=16261 ResetID=263231328 Mods=Hydrocraft;ORGM;PumpPower;HydrORGMAmmo;MoreBuild;RMConvenientBags;SVGZombieLoot;BedfordFalls Map=Bedford Falls, KY;West Point, KY;Muldraugh, KY SpawnRegions=servertest_spawnregions.lua DoLuaChecksum=true Public=true PublicName=ThePlague - Fresh Apocalypse -- PVP // BaseBuilding // Survival PublicDescription= MaxPlayers=16 PingFrequency=10 PingLimit=400 HoursForLootRespawn=0 MaxItemsForLootRespawn=4 ConstructionPreventsLootRespawn=true DropOffWhiteListAfterDeath=false NoFireSpread=false NoFire=false AnnounceDeath=false MinutesPerPage=1.0 HoursForCorpseRemoval=0 SaveWorldEveryMinutes=0 PlayerSafehouse=false AdminSafehouse=false SafehouseAllowTrepass=true SafehouseAllowFire=true SafehouseAllowLoot=true SafehouseAllowRespawn=false SafehouseDaySurvivedToClaim=0 SafeHouseRemovalTime=144 AllowDestructionBySledgehammer=true KickFastPlayers=false ServerPlayerID=81728172 RCONPort=27600 RCONPassword=oijjwc7sc7 Password= SteamPort1=9000 SteamPort2=9001 WorkshopItems= SteamScoreboard=true SteamVAC=true This is driving me crazy, any help would be appreciated!
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I am making a mod that shows zombie and player locations on PZ Server map project. This requires some alterations of both game and the map. Currently it looks like this and uses JSON to transfer all zombie locations at once: I would rather stream the zombies and their location continuously through event-driven model, ideally in a separate thread. Currently I'm just gonna replace the original zombie registry ArrayList with my overridden ArrayList implementation that registers adding and removal of the zombies. But that doesn't deal with zombie locations.
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In the /media/sound/banks/Desktop there are several .bank files. Typically when confronted with unknown files, I try to open then with 7zip, but this didn't work out for those files. What's the format of the files and how to properly alter their contents?
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hi As the title says, i am having extreme difficulty in figuring out how to use these explosive devices that are remote detonated or sensor detonated. Every single time i attempt to plant one on the ground it explodes as soon i drag it out of my inventory, killing me instantly Is there something that i am doing wrong? Can someone please explain to me on how to use these devices? Cya!
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- Bombs
- Explosives
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EDIT: I GOT IT WORKING! And I wrote a guide, which I'll work to update as needed. Link here! Okay so I was following this guide It said to make my own server, do this: Go to your Library and then select "Tools". Scroll until you see "Project Zomboid Dedicated Server" and download/install it like you would with a game. Once downloaded, you start it. So, now I have it here as Picture 1 Now I open PZ and press "Online", and enter the info I want for my server as seen here in Picture 2 Notice it failed. So, how do I make PICTURE 1 work with PICTURE 2? Right now I can't even join my own server? Is the "add a server" window seen in Picture 2 used to Create a server, or to call up an existing one? Help, please?
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When playing single player there's almost an excess of items, but as soon as I go multiplayer, the items get stupid hard to find. The warehouse had 120 cigarettes and NOTHING ELSE. Empty shelves in the spawn location where in every single player game they were full. We've tried changing this servertest_SandboxVars.lua with Notepad++ , and there was no difference. Changes to temperature and locks worked, but item frequency did not noticeably change. If anyone knows how to balance this, I would greatly appreciate the help.
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- Multiplayer
- Items
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Hello, everyone! I have been trying to start a LAN server to play the game with my wife. We've got it working, we're both able to play on the server. Method used is files downloaded from SteamCMD and I have ports 16261-16270 TCP/UDP open on my router. Just in case that's relevant. I know there's PZServerSettings.exe in the Steam files for Project Zomboid that you use to change some of the settings. I copied that and a file that was associated with it to my server folder, started it there and saved the settings into the same folder. Is that all that needs done to change the settings? How can I confirm that what I set is being used? I'm also curious about how to change other server settings, such as password. I've tried to search for the answers to some of the questions here and haven't been able to find anything that really helps. Maybe I'm using weird terms or something for my searches or just looking for the wrong thing. So, I figured I'd just ask the other questions I hadn't searched for yet in here if I'm already asking for help. Thanks a lot for your answers!
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I followed these steps: Extract contents of "mapfiles" to steam/steamapps/common/projectzomboid/media/maps/Muldraugh, KYand the "New Denver, BC" folder tosteam/steamapps/common/projectzomboid/media/maps . The map loads and lets me spawn in New Denver. However I have not yet found out how I get this to work for multiplayer. I've edited the server.ini for: Mods=New Denver, BC Map=New Denver, BC . I've tried changing the Mods= too ND1.3, New Denver and NewDenver. Server keeps failing to load the mod. I've tossed the folder into the mods in the User/Zomboid/Mods . I've tried taking the New Denver folder out of the .rar folder and stuck it in the Zomboid/Mods. I'm out of ideas. Anyone have a clue?
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Hi, I am very noob with all this coding thing and Lua files. I tried to do some things for adding to the game, some of them asked before in Suggestion forum. The thing is I managed to do some of them, but find a BIG BUG when I made a Ranged Weapon. At first couldnt shoot with it. Then I thought I fixed some things but instead the weapon became endless ammo. It shoots, it does what was supossed to do in the rest of things, but the ammo don't decrease. Then I messed all up in the ReloadUtil file and ... well, I am a bit lost. At first I tried to make the weapon use the same pistol clip as the default gun, but couldnt do it to reload, so I made a new item, SBerettaclip (it is almost the same as default but with a change in name and I get it from Necroforge spawning by this moment). Here are the Items as part of WeaponsGuns txt file in the folder scripts: And here is the CompilationReloadUtil lua file put in the folder lua/shared/Reloading: Can somebody pleazeeeeed help me with this mess?