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  1. this happened recently, I reinstalled Windows from version 7 to 10, I downloaded the Steam client a s usual and started downloading Project Zomboid, but I noticed that nothing happens when I start it, I went to the game folder and launched ProjectZomboid64 and ProjectZomboid32, in the cmd menu writes a large log of everything that happens at startup, that’s what was written there: DEBUG: General , 1705050066301> LoggerManager.init > Initializing... LOG : General , 1705050068318> cachedir set to "C:\Users\Admin\Zomboid" LOG : General , 1705050068488> 12-01-2024 12:01:08 LOG : General , 1705050068490> cachedir is "C:\Users\Admin\Zomboid" LOG : General , 1705050068492> LogFileDir is "C:\Users\Admin\Zomboid\Logs" LOG : General , 1705050068493> ===== System specs ===== LOG : General , 1705050068524> OS: Windows 10, version: 10.0, arch: amd64 LOG : General , 1705050068598> Processor: Intel64 Family 6 Model 42 Stepping 7, GenuineIntel LOG : General , 1705050068600> Processor cores: 2 LOG : General , 1705050068605> Available processors (cores): 2 LOG : General , 1705050068642> Memory free: 10.0 MB LOG : General , 1705050068644> Memory max: 3072.0 MB LOG : General , 1705050068645> Memory total available to JVM: 62.0 MB LOG : General , 1705050068748> C:\, Total: 148.51074 GB, Free: 94.72037 GB LOG : General , 1705050070312> Mobo = [Product=BAV50_HR] LOG : General , 1705050070569> CPU = [Manufacturer=GenuineIntel,MaxClockSpeed=2200,Name=Intel(R) Pentium(R) CPU B960 @ 2.20GHz] LOG : General , 1705050070909> Graphics = [AdapterRAM=1935595520,DriverVersion=,Name=Intel(R) HD Graphics] LOG : General , 1705050071118> VideoMode = [VideoModeDescription=Цвета: 1366 x 768 x 4294967296] LOG : General , 1705050071569> Sound = { [Manufacturer=Microsoft,Name=Устройство с поддержкой High Definition Audio], [Manufacturer=Microsoft,Name=Устройство с поддержкой High Definition Audio] } LOG : General , 1705050071779> Memory RAM = [Capacity=4294967296,Manufacturer=ELPIDA] LOG : General , 1705050071780> ======================== LOG : General , 1705050071780> -- listing properties -- LOG : General , 1705050071782> java.specification.version=17 LOG : General , 1705050071787> sun.cpu.isalist=amd64 LOG : General , 1705050071788> sun.jnu.encoding=Cp1251 LOG : General , 1705050071790> java.class.path=commons-compress-1.18.jar;istack-comm... LOG : General , 1705050071791> java.vm.vendor=Azul Systems, Inc. LOG : General , 1705050071793> sun.arch.data.model=64 LOG : General , 1705050071795> user.variant= LOG : General , 1705050071796> java.vendor.url=http://www.azul.com/ LOG : General , 1705050071796> user.timezone=Europe/Moscow LOG : General , 1705050071798> zomboid.steam=1 LOG : General , 1705050071801> java.vm.specification.version=17 LOG : General , 1705050071801> os.name=Windows 10 LOG : General , 1705050071802> sun.java.launcher=SUN_STANDARD LOG : General , 1705050071804> user.country=RU LOG : General , 1705050071809> sun.boot.library.path=C:\Program Files (x86)\Steam\steamapp... LOG : General , 1705050071812> zomboid.znetlog=1 LOG : General , 1705050071814> sun.java.command=zombie.gameStates.MainScreenState LOG : General , 1705050071816> jdk.debug=release LOG : General , 1705050071817> sun.cpu.endian=little LOG : General , 1705050071818> user.home=C:\Users\Admin LOG : General , 1705050071819> user.language=ru LOG : General , 1705050071821> sun.stderr.encoding=cp866 LOG : General , 1705050071822> java.specification.vendor=Oracle Corporation LOG : General , 1705050071825> java.version.date=2021-10-19 LOG : General , 1705050071828> java.home=C:\Program Files (x86)\Steam\steamapp... LOG : General , 1705050071829> file.separator=\ LOG : General , 1705050071830> line.separator= LOG : General , 1705050071831> sun.stdout.encoding=cp866 LOG : General , 1705050071833> java.vm.specification.vendor=Oracle Corporation LOG : General , 1705050071834> java.specification.name=Java Platform API Specification LOG : General , 1705050071835> java.awt.headless=true LOG : General , 1705050071839> user.script= LOG : General , 1705050071841> sun.management.compiler=HotSpot 64-Bit Tiered Compilers LOG : General , 1705050071843> java.runtime.version=17.0.1+12-LTS LOG : General , 1705050071844> user.name=Admin LOG : General , 1705050071850> path.separator=; LOG : General , 1705050071852> os.version=10.0 LOG : General , 1705050071856> java.runtime.name=OpenJDK Runtime Environment LOG : General , 1705050071857> file.encoding=Cp1251 LOG : General , 1705050071863> java.vm.name=OpenJDK 64-Bit Server VM LOG : General , 1705050071866> java.vendor.version=Zulu17.30+15-CA LOG : General , 1705050071868> java.vendor.url.bug=http://www.azul.com/support/ LOG : General , 1705050071869> java.io.tmpdir=C:\Users\Admin\AppData\Local\Temp\ LOG : General , 1705050071872> java.version=17.0.1 LOG : General , 1705050071873> user.dir=C:\Program Files (x86)\Steam\steamapp... LOG : General , 1705050071874> os.arch=amd64 LOG : General , 1705050071876> java.vm.specification.name=Java Virtual Machine Specification LOG : General , 1705050071877> sun.os.patch.level= LOG : General , 1705050071878> native.encoding=Cp1251 LOG : General , 1705050071879> java.library.path=./win64/;./ LOG : General , 1705050071880> java.vm.info=mixed mode, sharing LOG : General , 1705050071881> java.vendor=Azul Systems, Inc. LOG : General , 1705050071882> java.vm.version=17.0.1+12-LTS LOG : General , 1705050071886> sun.io.unicode.encoding=UnicodeLittle LOG : General , 1705050071888> java.class.version=61.0 LOG : General , 1705050071891> ----- LOG : General , 1705050071893> version=41.78.16 demo=false LOG : General , 1705050080914> LightingFPS set to 15 LOG : General , 1705050081069> [javafmodJNI] Init: Start LOG : General , 1705050081073> [javafmodJNI] Init: WIN 64 LOG : General , 1705050081207> closest width=320 freq=60 LOG : General , 1705050081211> closest width=400 freq=60 LOG : General , 1705050081214> closest width=512 freq=60 LOG : General , 1705050081217> closest width=640 freq=60 LOG : General , 1705050082129> 1705050082120 fmod: Java loging: OK ERROR: General , 1705050082708> [LWJGL] GLFW_API_UNAVAILABLE error ERROR: General , 1705050082711> Description : WGL: The driver does not appear to support OpenGL ERROR: General , 1705050082712> Stacktrace : ERROR: General , 1705050082716> ERROR: General , 1705050082717> org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1714) ERROR: General , 1705050082718> ERROR: General , 1705050082719> org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1897) ERROR: General , 1705050082719> ERROR: General , 1705050082720> org.lwjglx.opengl.Display.create(Display.java:133) ERROR: General , 1705050082721> ERROR: General , 1705050082722> org.lwjglx.opengl.Display.create(Display.java:84) ERROR: General , 1705050082723> ERROR: General , 1705050082724> zombie.core.Core.init(Core.java:2432) ERROR: General , 1705050082725> ERROR: General , 1705050082726> zombie.GameWindow.InitDisplay(GameWindow.java:408) ERROR: General , 1705050082727> ERROR: General , 1705050082729> zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:128) ERROR: General , 1705050082730> ERROR: General , 1705050082731> zombie.gameStates.MainScreenState.main(MainScreenState.java:226) ERROR: General , 1705050082733> java.lang.RuntimeException: java.lang.IllegalStateException: Failed to create Display window ERROR: General , 1705050082734> at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:134) ERROR: General , 1705050082737> at zombie.gameStates.MainScreenState.main(MainScreenState.java:226) ERROR: General , 1705050082739> Caused by: java.lang.IllegalStateException: Failed to create Display window ERROR: General , 1705050082740> at org.lwjglx.opengl.Display.create(Display.java:143) ERROR: General , 1705050082741> at org.lwjglx.opengl.Display.create(Display.java:84) ERROR: General , 1705050082742> at zombie.core.Core.init(Core.java:2432) ERROR: General , 1705050082743> at zombie.GameWindow.InitDisplay(GameWindow.java:408) ERROR: General , 1705050082744> at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:128) ERROR: General , 1705050082747> ... 1 more LOG : General , 1705050082905> 1705050082905 fmod: FMOD::Studio::System::create() result: No errors. LOG : General , 1705050082953> 1705050082953 fmod: FMOD::Studio::System::getCoreSystem() result: No errors. LOG : General , 1705050082982> 1705050082982 fmod: FMOD_System_GetVersion() result: No errors. LOG : General , 1705050082985> 1705050082984 fmod: fmodintegration built with version 20206, fmod shared library version 20206 LOG : General , 1705050083097> 1705050083097 fmod: System Create: OK LOG : General , 1705050083148> 1705050083148 fmod: FMOD_System_SetSoftwareFormat() result: No errors. LOG : General , 1705050084273> 1705050084273 fmod: FMOD::Studio::System::Initialize() result: No errors. LOG : General , 1705050084276> 1705050084275 fmod: Creating DSP for capture sound LOG : General , 1705050084277> 1705050084277 fmod: FMOD_System_CreateDSP() result: No errors. LOG : General , 1705050084306> 1705050084306 fmod: FMOD_DSP_SetBypass() result: No errors. LOG : General , 1705050084307> 1705050084307 fmod: FMOD_System_GetMasterChannelGroup() result: No errors. LOG : General , 1705050084309> 1705050084309 fmod: FMOD_ChannelGroup_AddDSP() result: No errors. LOG : General , 1705050084314> 1705050084313 fmod: FMOD_System_Set3DSettings() result: No errors. LOG : General , 1705050227155> AngelCodeFont failed to load page 0 texture C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/mainfont_0.png LOG : General , 1705050227213> AngelCodeFont failed to load page 0 texture C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/mainfont2_0.png WARN : General , 1705050227361> TextManager.Init> font "MediumNew" not found in fonts.txt WARN : General , 1705050227362> TextManager.Init> font "AutoNormSmall" not found in fonts.txt WARN : General , 1705050227364> TextManager.Init> font "AutoNormMedium" not found in fonts.txt WARN : General , 1705050227366> TextManager.Init> font "AutoNormLarge" not found in fonts.txt LOG : General , 1705050227403> AngelCodeFont failed to load page 0 texture C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/fonts/zomboidDialogue.bmfc_0.png WARN : General , 1705050227627> TextManager.Init> font "DebugConsole" not found in fonts.txt LOG : General , 1705050229077> Loading networking libraries... LOG : General , 1705050229087> Loading steam_api64... LOG : General , 1705050229271> Loading RakNet64... LOG : General , 1705050229470> Loading ZNetJNI64... LOG : Network , 1705050229894> [12-01-24 12:03:49.893] > ZNet: SetLogLevel 2 Setting breakpad minidump AppID = 108600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199134728908 [API loaded no] LOG : Network , 1705050233089> [12-01-24 12:03:53.089] > ZNet: SteamAPI initialised successfully LOG : General , 1705050233238> SteamUtils initialised successfully I updated the video card drivers, but the problem did not solve, the game fully meets my system requirements, because I previously played it for 400 hours
  2. Denchik


    That is, the folders related to the server where all the progress is located simply remained untouched But I noticed this later, because after renaming, I clicked on "start the server" It was a fatal mistake, because the game just started creating new files from an already created server))) An attempt to roll back the changes also did not give anything, because even the game logs are updated WITH EACH CHANGE instead of creating another backup. Why am I doing this Developers either simply do not test their innovations, or they do not care about the work of their own game. Otherwise, I cannot explain the LACK of ANY EXPLANATIONS in each point of the server configuration. In the end, I managed to find and, in a sense, "revive" our save, but my character, which was re-generated, is lost forever, because the game, and in particular the server, does not provide for the possibility of transferring a character from one server to another, EVEN IF THERE IS A FOLDER WITH HIS PROFILE. Developers just need to remove half of the restrictions on reading character files so that in case of such breakdowns, they can restore the character and the server, making a backup copy of the entire server each time. All this nonsense related to the "anti-cheat" or the ban on the use of cheats is more than meaningless, since most people do NOT play on servers with 20+ people but play with friends. I do not know if the developers will see this post, but I have played their game for 1600 hours and am a fan of it, but the fact that the developers are NOT DOING ANYTHING for a stable game over the network just annoys me. Can I find out when you will expand the window for adding mods to the server?? This little window where you force to add mods piece by piece, is this a joke? What prevented you from making the same window as for a single game so that not 8 mods in the list are shown, but all 20??? I have 300+ mods on my server that I have added MANUALLY more than once, BY CLICKING ON EACH OF THEM, BECAUSE, AS ALWAYS, YOU DID NOT WANT TO ADD THE "ADD ALL" BUTTON. Thanks for attention.
  3. ••••• 🇵🇱 **Project Zomboid MP** 🇵🇱 – Znajdziesz u nas zorganizowaną moderację oraz przyjazną ocaleńców. Pamiętaj o przeczytaniu regulaminu serwera. Zapraszamy do wspólnej gry! Zastanawiasz się pewnie co oferujemy. ••••• Oferujemy : 「🤘」Spotkania dużej ilości osób 「😊」Miłą atmosfere 「🚔」Ogarniętą administracje 「🎲」Dużo kanałów 「❗ 」Mało pingów 「😎」Wiele ról 「🎮」Dużo kanałów tematycznych 「🤖」Wiele botów ••••• Link: https://discord.gg/UfxbNzvurf
  4. I think that put achievements into the game it will give more reasons to play and i need to flex to my friends how much im dedicated to this awesome game i dont know how difficult is to add this into steam but for sure is a rigth thing to do sorry for my english :(
  5. I bought (Day 23/04/2021 06:03:43 GMT-03:00) the game through Steam but the game is not linked to the game itself, Or Be The Game (Project Zomboid) is without Steam (free Game) the game and oserver game the same thing (I believe server not necessary but it is possible pirate game), I could leave and win this, but this is wrong, I believe that whoever made the game has bills to pay, right ... now the beta game 41.50 (iwillbackupmysave) is all right, the game will not start without Steam, I think that ... Thanks Pretenders
  6. A fatal error has been detected by the Java Runtime Environment
  7. Heroic Shooter is a io game on h5 platform from instantfuns paltform. The latest server “Straw Hat” of "Heroic Shooter" will be released on July 19th, 2018 at 03:00 AM(UTC-5) along with the various super value events.Let's start a new journey together! Come and play so popular io game at instantfuns, come on!
  8. So post your PZ lore snippets caught while listening to the radio and watching the TV in-game
  9. Hello everyone, Colori 2 has been just released, check it out! Website: colori.albemala.info Android: https://play.google.com/store/apps/details?id=info.albemala.blendingcolors iOS: https://itunes.apple.com/us/app/colori.-free/id973022949?mt=8&ign-mpt=uo%3D4 Arrange colors to form amazing patterns in this relaxing colour puzzle game! Colori is a beautifully designed, unique visual puzzle game. If you’ve grown tired of pure logic puzzle games and want to play something refreshing and challenging, Colori is for you! ▸ Simple, Challenging & Deeply Relaxing The goal in Colori is simple – arrange the colours to form a harmonious, uniform color pattern. With over 220 distinctive puzzles to solve, you’ll find a challenge no matter what your experience level. The visual nature of Colori gives this puzzle game a deeply relaxing effect. No need for complicated mathematics, lightning quick reactions or tough logic here! All you need to do is arrange the colours and enjoy the process of solving stunning puzzles. ▸ No Intrusive Ads! Colori is about harmony. Nothing ruins a great playing experience more than an intrusive ad! You can choose to watch a quick video to unlock extra hints. Besides that, we’ll leave you to enjoy the game! ▸ Features Over 220 challenging puzzles to solve Professionally designed color schemes and high quality animations Time gameplay and keep track of your fastest completion time Use hints to help you progress if you get stuck on a puzzle Share your achievements and progress on social media ▸ In-App Purchases If you’ve become a Colori expert and you’re itching for even more puzzles to solve, we have plenty! You’ll be able to purchase extra puzzle packs from the in game store, each containing 75+ puzzles. Why not follow us on social media? - Twitter: https://twitter.com/albemala
  10. This is a little game I saw on another forum. I'll go first. You know you play too much PZ when you meet a guy and he asks where you live but you're reluctant to tell him for fear he'll come steal all your sweet lootz and then you realize it's real life and not PZ....
  11. https://www.youtube.com/watch?v=OnUmHKydx6w Full Damage Control is a comedic 2D Sidescrolling Hack-and-Slash video game in which you control the fate of unlikely characters bound together by circumstance. LORE When a strange object enters Earth's atmosphere and inevitably crashes into its surface, the special government agency known as the C.O.N.T.R.O.L. comissions their best (but perhaps not brightest) hero to investigate the ocurrence. But a falling mysterious object from outer space tends to attract a lot of attention, and our hero will need your guidance to fight through crazy creatures and people coming out of the woodwork in the wake of this mysterious event, all while amassing a veritable band of emotionally unstable weirdos to help along the journey. All in a day's work, eh? ●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●● ARENA MODE The player can select any of the 10 playable characters (plus 8 unlockables via the campaign missions) to fight in a one on one match against AI or other players. Gifs More stuff http://33.media.tumblr.com/b712dfa0d7e1d12573fa13bb9df28fc8/tumblr_nmw02noVhB1rgwd81o1_1280.gif https://giant.gfycat.com/PoshElegantDrake.gif Full Damage Control PC/MAC/LINUX, MAYBE OUYA/WII U
  12. Hello everyone, I am the developer of a new puzzle game called Colori, where the aim is to reorder colors to form a uniform color pattern. The game challenges color perception abilities, and is designed with clean and minimalistic graphics. The game is available for iOS and Android. Check it out! App store link: https://itunes.apple.com/us/app/colori.-free/id973022949?l=it&ls=1&mt=8 Google Play link: https://play.google.com/store/apps/details?id=info.albemala.blendingcolors
  13. I just had an occurrence where I system notification window popped up while in the middle of the game. I had to quickly get rid of that window because just at that moment I was about to be attacked by a zombie. I couldn't go around the pop up window because it was designed to always be on top of the others. I was fast enough to get back to the game to not get injured.
  14. Hello there, I've noticed someone had brought up this topic a while back and I was wondering if, in the meantime, the interest in it had grown. Battle Royale games and mods seem to become increasingly popular and Project Zomboid seems to have everything it takes to make a succesful platform to create a similar gamemode. As of now, which is rather surprising, there are no mods or servers out there trying this approach, so with this post, I was hoping to reach to those who share a similar interest. BATTLE ROYALE servers would have a few things in common: No zombies (optional) ORMtnMan's Real Gun Mod Rare loot, except for weapons A setting (like the whitelist) that removes a killed/died player from the game A script that would have officially start the Battle Royale when the minimum number of players is reached (could be as simple as resetting the world and have the players reconnect). A script that would check total player count, report the total player count in global chat and when the player count equals 1, it would declare the remaining player as the winner. A system that would force the players to a random point on the map over time, provoking contact and progress. Due to my own lack of knowledge in scripting/programming, I'm unable to create said scripts. However, It's become pretty clear that there are some really talented people out there with the ability to set up this project (which seems pretty simple as it doesn't really change much about the core game). I'm also convinced that said scripts could be made in a way that would allow them to be run on any map of choice (allowing server admins to create diversity within the Battle Royale games) So, once more, this is a call to people who share an interest in this idea and are willing to help set this up. Please post your comments, ideas, etc below and let's see if we can get this ball rolling. Thank you so much for reading this. (DISCLAIMER: If you're a forum moderator or forum admin and you believe this topic is placed within the wrong section of the forum, would it be possible to move it? Thanks!)
  15. Someone tell me how to beat these games, I want $100 The game of Stones The game of Lights
  16. Hellu! My name is Robin Norrman and I would like to show you a game that I have been working on. Spellheart is a fun multiplayer action game that you can play with your friends for free! With a customizable server that anyone can host, the possibilities are endless. There are no classes in this game. As the player learns abilities and chooses items, the player creates his own class. Since the player decides his/her own class each match, the gameplay is dynamic. Because of dynamic classes, there is no "best build", as players must counter each other in order to win. Introduction video: Examples of Custom Servers (old game version): Getting Started video (old game version): Or visit the youtube channel for the game: https://www.youtube.com/channel/UCY2l3QVtNKLrmxRF0NurKjw/videos The game is completely free and available at my website. Website: http://spellheart.com/ What I want with the game right now is just to be noticed. A publisher may want me to finish the game or I could add microtransactions for cool stuff (that will not make you better ingame). Alot of people has helped me with testing and some have helped me create 2D and 3D art but all of the programming is made by me. What I am using in the project: C++ Ogre3D (Rendering) Bullet (Physics) enet (Multiplayer) OpenAL (Sound) FLTK (GUI for Host Game) Inno Setup (Installation) Qt (For GUI of the launcher)6 Edit: Changed the youtube channel link to a better one Edit: Changed all the links to the new webpage and new youtube
  17. This is something that's been on my mind for a while now, specially after I saw its success on Starbound. The ideas is to have two separated stances of PZ on Steam, one the Stable versions, and one with the latest IWBUMS (if there's one at the moment). That way, we can playtest the IWBUMS and still have our Stable game for use online and such. This avoids all of the annoyances of having the latest IWBUMS corrupt your save (if it were to happen) and doesn't limit your choice of servers when you want to play online. As IMHO, the biggest deterrent for me when going for the IWBUMS branch isn't losing my saves, but no longer being able to access the MP servers I play on.
  18. LiveBook3D a children development application. Our coloring book application will make your pictures live! This is a very exciting and informative game for you and your child. Features: - Funny, amazingly beautiful coloring books.- A wide variety of unique characters.- Zoom up and move the image to color.- A mask pattern does not allow going beyond the picture limits in order to make a kid’s coloring cute and attractive.- A unique 3D mode will delight your children.- Amazing 3D scenes in each coloring.- Play, rotate, examine and improve your 3D masterpiece.- A diversity of unique 3D animations will surely appeal to your kids.- Each 3D animation has its own unique sound.- Pleasant and melodic background music.- Enjoy a splendid application design, created with colored pencils by professional artists.- Soft, pleasant and soothing colors.- Simple controls will not allow a child to get mixed.- Commercial-free.- Regular updates. With the help of a LiveBook3D application it is possible to turn painted pictures into an unusual colorful world, which allows studying the characters from all sides, playing with them and developing imagination. Enthusiastically looking at different pictures and colors on paper, baby is almost tempted to choose a pencil and show his own artwork. Completed bright pictures will plunge you and your baby into a fantastic world of fairy tales, created with your own hands. Significantly, at each stage of our magic coloring books creation, we followed the advice and recommendations of qualified child psychologists, which guarantees compliance of a developing app for kids with standards and all the professionals’ requirements. Google Play: https://play.google.com/store/apps/details?id=com.Shuba.LiveBook3dApp Store: https://itunes.apple.com/ru/app/kids-coloring-3d-livebook-3d/id944760410?l=en&mt=8 YouTube:
  19. Hi Indie Stone! I’m developing a turn-based online card game called Zems. It’s a unique CCG where you summon cards into a tactical arena where you can move and position them to take out your opponent’s hero unit. We even have a full weather control system that changes the battlefield! Here are some special features of the game: Tactical combat on a dynamic environment Immersive weather system that players can control Collect over 200 cards beautifully illustrated by award-winning artists Compete in ranked and unranked multiplayer modes We’re releasing an alpha soon, so if you want to get your hands on the game early, you can sign up at: http://www.zems.com Thanks everyone! Looking forward to seeing you on the battlefield! Twitter (@zemsgame): https://twitter.com/zemsgame Facebook Page: https://facebook.com/zemsgame
  20. There is a tool for Skyrim that lets you strip and clean orphan scripts (left over, save bloating garbage scripts) from save games that once had mods that were deactivated. I'm not sure how the PZ saves work, but could there theoretically be a way to do the same for PZ saves? Or would it be impossible? Regardless, it might be worth looking into when PZ updates, mods get left behind in the dust and leave behind important things that end up destroying your save game. Let's avoid that, shall we!
  21. The League Of Metal Men is a 2D multiplayer party brawler with a strong focus on social gaming. The game offers unique gameplay mechanics revolving around players 'upgrading' their characters dynamically throughout each match resulting in constantly shifting pace of gameplay. Download now and earn your place as a champion of the league. Battle your friends in brutal free-for-all's or team up and force your claim together. Consume, Construct, Conquer! The League is waiting... Check us out at: Game Website Facebook Twitter If you have any further questions or issues feel free to contact us at rippedshirtstudios@gmail.com
  22. Here I go... "I banged the door. Others saw me doing it and we... gang- group-banged the door and broke it" I moved my safe house because of them T__T -----> Clarifications here <----- ... It's a discussion... It's not a game... ... or is it? O__O Your turn... not your turn... not a game... O__O
  23. White noise - that's all we hear during the radio and television interferences on an empty frequency. But what is hidden behind these acoustic oscillations? What should we actually hear? What is hidden behind the noise? Maybe, images, memories, thoughts, perhaps someone wants to reach out to those of us who are on the other side of the noise. Game on Gamejolt
  24. ☆ Hello guys. How are you doing? I hope all of you are fine. ✰ I would like to introduce you a new (started at 9th July 2014), 100% free (not even donation not to mention there is no premium market etc.) ✯ Fan made Pokémon MMO RPG Game Pokemon Pets: ⇶ http://www.pokemonpets.com ♔ You can register from here to try out the game: ⇶ http://www.pokemonpets.com/Register ✮ The game has hundreds of Pokémon at the moment with 500+ official moves coded ✩ Each week there are events and new Pokémon being added to the game ☆ Game has 520 game maps and they are pretty good actually ✓ Here 2 example of maps: ⇶ ⇶ ✌ As different from other Pokémon Online games, PokemonPets uses bigger artwork images of Pokémon and it is planned to improve overal art quality greatly ✓ Here 2 example of Pokémon artworks: ⇶ ⇶ ☢ Pokemon Pets have so many awesome filtering system at many pages that makes players life easier ♛ For such check out following pages: ☑ Pokédex: ⇶ http://www.pokemonpets.com/ ☑ Game Maps : ⇶ http://www.pokemonpets.com/Game-Maps ㋡ Some useful pages of the game as following to check out: ☑ PokemonPets contact/about page: ⇶ http://www.pokemonpets.com/Contact ☑ PokemonPets privacy/TOS page: ⇶ http://www.pokemonpets.com/PrivacyPolicy.aspx ☑ Game unique stat calculator: ⇶ http://www.pokemonpets.com/Stat-Calculator ☑ Pokémon listing page to see Pokémon quickly: ⇶ http://www.pokemonpets.com/Monster ☑ Pokémon Natures page: ⇶ http://www.pokemonpets.com/Natures ☑ Game unique Pokémon Abilities page: ⇶ http://www.pokemonpets.com/Abilities ☑ Pokémon types chart page: ⇶ http://www.pokemonpets.com/Type-Chart ☑ Game unique Pokémon Moves/Attacks page: ⇶ http://www.pokemonpets.com/Pokemon-Moves ☑ Game how to play page (need to be updated): ⇶ http://www.pokemonpets.com/How-To-Play ☑ Game videos page (need to be updated): ⇶ http://www.pokemonpets.com/Videos ☑ Pokemon Pets wallpapers page (all wallpapers are HD): ⇶ http://www.pokemonpets.com/Wallpapers ☑ PokemonPets banners page: ⇶ http://www.pokemonpets.com/Banners ☑ Pokemon Pets profile game avatars page: ⇶ http://www.pokemonpets.com/Avatars ☑ PokemonPets game zones page (game maps are classified as elemental zones): ⇶ http://www.pokemonpets.com/Maps ☑ Game has dedicated forum: ⇶ http://forum.pokemonpets.com ☑ Pokemon Pets credits page (you can also get your place here with helping): ⇶ http://www.pokemonpets.com/Credits ☑ PokemonPets official Google+ page (make sure that you added circle to be aware of news & updates): ⇶ https://plus.google.com/+Pokemonpets ☑ PokemonPets official Facebook page (make sure that you liked and following to be aware of news & updates): ⇶ https://www.facebook.com/PokemonPetsRPG ☑ PokemonPets official Twitter page (make sure that you are following to be aware of news & updates): ⇶ https://twitter.com/PokemonPets ☑ PokemonPets official Youtube page (make sure that you subscribed to be aware of news & updates): ⇶ http://www.youtube.com/PokemonPets ✇ Too much talking now let the HQ gameplay-screenshots talk ☑ Gameplay HQ screenshots page: ⇶ http://www.pokemonpets.com/Screenshots ♻ Pokémon and respective character names/images are trademarks and copyrights of their respective owners. ✯ PokemonPets is not affiliated with Nintendo, The Pokémon Company Creatures Inc. or Game Freak.
  25. Hi everyone, I want to introduce you my first serious project, which is also my first serious video game, and my first game made with the framework LibGDX ! But whatever... ladies & gentlemen here's Shine ! General InformationsName : ShinePlateforms : Android & iOSShort description : Shine is a free puzzle game based on light and colors which is going to triturate your meninges ! A one-of-a-kind puzzle game that will take you for an unforgettable travel in space !Progress : AlphaEstimated Time of Arrival : Q1 2015But before going further, let me introduce myself. About me Who are you ? My name is Mickael and I'm 23 years old. I passed my Higher National Diploma last year, and I just passed my last exam this year, in June. I discovered programming in August of 2011, just before starting my HND. Why a video game ? Everything has started when I discovered libGDX. I played a bit with the framework itself, with Box2D, then with OpenGL, shaders etc. Gradually I started using tools related to video games, althought I was not attracted by this kind of programming at first. Eventually, all this gave me the will to make a video game for mobile phones, a domain I was familiar with cause I had already published 2 Android applications at this time. Game's core concepts In parallel with my studies, I thus tried to find an idea for a video game with an innovative concept. Because I wanted to be able to finish it, I wanted something that I could do without much difficulties with my current knowledge. So forget about 3D So the idea was born of a 2D puzzle game containing 2 basic element types :Emitters : Elements that send light (represented by a ray going in one of the 4 directions)Receivers : Elements that need light for the level to be completedEach one of these elements has its own color. It means that a red emitter will send a red ray. Similarly, a blue receiver will need to receive a blue ray for the level to be completed. Each level is displayed as a grid, with several elements dispatched on it. You can move emitters, but you can't turn them. Receivers can't be moved nor turned. All the elements needed to resolve the level are on the grid. You can't add any element by yourself. But because images are way better than words, here's a nice infographic made by our awesome graphic designer that sums everything up The game will contain 10 worlds, each one of them containing 30 levels with a growing difficulty. This means that, at the end, there'll be 300 levels, which is not bad Throughout your progression in the game, new game concepts and new elements will be introduced to help you cope against the growing difficulty, so that you won't get bored The universe Given the fact that the game is partially based on the operation of some "natural" phenomena (light propagation, color mixing...), I wanted graphic and sound environnements that would enhance these elements. As you would have probably guessed, I thought about something in space, like an interstellar travel. Each of the 10 worlds would then be a planet. These planets could be made only of the natural elements that are familiar to us (crystals, volcanoes...) or mixed with some fictitious elements. Something very sci-fi actually So here's what the 1st world will probably look like (no elements) ! Where it gets interesting for the player is that it means different graphics, sounds and musics for each world, in addition to the new elements. Thus an almost completely new experience each time ! I'm not looking to tell a story through this travel. The only goal being to offer a unique and rousing experience. Like if it could be a way to espace from the daily life, which is sometimes a bit monotonous. The team We are currently 3 to work on the game on our free time :Flawyte : DeveloperChak : Graphic DesignerBenjamin : Sound DesignerProgress You can like us on Facebook if you want to be regularly informed about the progress. The mechanics part is now done, and a few people occasionally play the game to spot bugs and give us feedback. I "only" have to reproduce what the graphics designer has drawed (elements, environnements...) in the game once we're almost sure it won't changed further. We haven't planned to take addional testers for the moment, but if you're interested in being part of the adventure feel free to get in touch Apart from all the progress of the game itself, we will definitely need translators once closer to the release date. So if you speak a foreign language (other than french), feel free to send me a message ! Every person that will have been involved in the game's making will be thanked in the game's credits Let me know if you have remarks, suggestions, questions or whatever else ! Updates12/22/2014 : Planet 1 'Crystal' with some elements01/03/2015 : Title music (30 sec)01/12/2015 : iOS version03/21/2015 : Planet/Level selection v14.12.15
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