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I've managed to search the forums of every player made building and assembled them all into one archive. In addition I have created this forum post that organizes all the buildings to make searching very fast. (link down below) This would hopefully help mappers easily find and use buildings to save some time. As I was looking at each players contributions about 35% had dead links, so I could not get all of them. Also if the buildings required custom tiles I did not include them as there were no working links. Categories; City - Spaces Commercial Apartments Automotive Businesses City Buildings Entertainment Merchandise Recreational Restaurant Shop Industry Construction Warehouse Misc. Military Public Service Education Fire Hospital Municipal Police Religion Residential Special Incomplete Needs Thumbnails This greatly improves finding which building you need rather than wasting time searching. I have also added Pictures so most buildings in the archive now comes with a picture you can view before opening. Database Statistics: Total Artists contributions: 37 Commercial Buildings: 355 Industry Buildings: 65 Military Buildings: 70 Residential Buildings: 465 Special Buildings: (doesn't fit in any category) 300 Buildings in total: 1290 Total Rooms: 6,825 (estimate) Total Size: 938mb Total Man Hours: 670.00 (estimate) Now hosting on steam! Building Pool V2: (all buildings) https://steamcommunity.com/sharedfiles/filedetails/?id=2790725628 Building Pool V3: (error free, cherry picked) https://steamcommunity.com/sharedfiles/filedetails/?id=279072623 A very Spacial thanks to; Atoxwarrior BeastlyBean Blackbeard06 cmseter DavidBlane dko112 DoctahWong Doublebrain EUDOXIO fluffe9911 GothicGhost grivcin Jela331 kaizokuroof Kennethdio Leolvanov mads232 Mainulainen Neutralnz1 Project Zomboid (for 2 example buildings) rsdworker Sieben srandiny The googlator Traya Aclus Valindil Veged VikiDikRUS Way2sp00ky Z3759xy IndigoRebel zoeyflower For all your hard work and dedication! If you have buildings you should add it to the database Simply create a folder with your name and add all your building .tbx files into it then send me a download link. Feel free to add any pictures. If anyone does not want their creations in this archive let me know and I will remove them. Since I am dealing with a lot of files, I will need you to provide the building names. One last thing. Please credit the original artist if you plan to use any of these buildings in your creations.
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Hey everybody, It's been a while since i've worked on project zomboid. Now during my downtime I realised something, one of which is that I'd rather share the stuff I make with all of you instead of keeping it all to myself on a computer where it may never see the light of day. Therefore I setup a drive where you can download some of my buildings (with more to come) https://drive.google.com/drive/folders/1soYaJGvCgehE6uBz32LK2wOMjQ144MdF?usp=sharing Please give credit where credit is due and don't put them in other repositories without my permission. Now most of these buildings heavily rely on my custom tiles, which can be found here on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2337452747&searchtext=tile and for a handful of cases I've also used custom tiles from the following packs (which are not made by me): https://steamcommunity.com/sharedfiles/filedetails/?id=2599752664&searchtext=tile https://steamcommunity.com/sharedfiles/filedetails/?id=2384329562&searchtext=tile Now these buildings are all free to use so feel free to do so. BUT if you'd like to show your appreciation or simply have too much cash you can support me making stuff for project zomboid here: https://www.patreon.com/DaddyDirkieDirk?fan_landing=true I haven't been as active lately but im determined to make a change to that. Daddy dirkie dirk out.
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I bought (Day 23/04/2021 06:03:43 GMT-03:00) the game through Steam but the game is not linked to the game itself, Or Be The Game (Project Zomboid) is without Steam (free Game) the game and oserver game the same thing (I believe server not necessary but it is possible pirate game), I could leave and win this, but this is wrong, I believe that whoever made the game has bills to pay, right ... now the beta game 41.50 (iwillbackupmysave) is all right, the game will not start without Steam, I think that ... Thanks Pretenders
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Hello, I just wanted to drop a message that I released my first game on Android! It's called Vorn's Adventure, it's a 3D platform game in style of classics such as Crash Bandicoot, Spyro or Ratchet. The game is free with no ads nor in-app purchases! You can find it here: https://bit.ly/vorn3d Features: - 7 levels (+1 hidden!), old school boss fight at the end and some cutscenes - 5 different quality levels to support a variety of devices - achievements - translations: English, French, Polish
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Hello, everyone. Our new game has been released and we need some criticism. Rise of Legions is a free-to-play castle siege RTS set in a rich fantasy world. Collect dozens of powerful units and devastating spells to build your deck. Play competitive matches and take on fierce bosses in PvE challenges. Ascend to the next Tier, plan your strategy, craft your Deck and crush your enemies! Key Features: Completely free-to-play Short, intense 1v1 matches (2v2 and ranked coming soon!) Deck-building PvE-challenges Three playable Legions (more coming soon!) Dual-color decks Link on Steam
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Hey all, With my recent mapping adventures I bring to you: 34 buildings I'm not using. There's yours, yes YOURS I havn't checked these in quite some time and were made with the old tools, so would probably have a few issues regarding the 2x update. Here's a little screenshot with some of the buildings you'll find in the download -TG Unused.zip
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Hello everyone, I am the developer of a new puzzle game called Colori, where the aim is to reorder colors to form a uniform color pattern. The game challenges color perception abilities, and is designed with clean and minimalistic graphics. The game is available for iOS and Android. Check it out! App store link: https://itunes.apple.com/us/app/colori.-free/id973022949?l=it&ls=1&mt=8 Google Play link: https://play.google.com/store/apps/details?id=info.albemala.blendingcolors
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Chiappa Firearms Gun Simulator I would like to present a new game created by Wizards Time LLC to you. As we are paving their way towards the success through introducing phenomenal games, we put an incredible amount of effort in it. As we have just started creating Guns Simulator Games, we crave assessment and comment from you all. Your participation will certainly improve the quality of the presented games and some further projects.It is available on Google Play : https://play.google.com/store/apps/details?id=com.listsofweapons.chiappafirearmsgunsimulator&hl=en Chiappa Firearms Gun Simulator is a new weapon simulator for Android and you can have it for free if you download our gun app. We have made this gun simulator for all weapons lovers and for all the admirers of Chiappa Firearms company. Here you will find great collection of Chiappa weapons. If you like pistols or shotgun, here you will find them, but if you like rifles and revolvers more, with our gun app you can have them too. Choose which virtual weapon you like the most and start shooting. This weapon game will bring a lot of fun to your life. You'll never be bored again with gun simulator free. But great fun is not the only thing that you will have with gun app. Also, you will have the opportunity to learn something more about Chiappa weapons. There is the option - Details, which takes you to their website, where you can read everything about certain weapon. If you want to know how Chiappa weapons operate, then you must have this firearms app on your Android phone. We must say that differences between real Chiappa weapons and our virtual weapons exist, but they are minimal.Weapons included:- PAK-9 PISTOL- NAPOLEON LE PAGE pistol 10" percussion cal.45- SPRINGFIELD 1861 Musket- VERY STYLE FLARE PISTOL cal. 1" SIGNAL PISTOL- M1-22™ WOOD FINISH - M9-22 STANDARD - Wooden Grips - mfour-22 SEMIAUTOMATIC RIFLE cal.22LR, 16" barrel, 28 rounds, TAN finish- 1886 KODIAK - C6-12 Pump Shotgun, Black- PYTHON 4" Blank Revolver - Steel finish - REVOLVER RHINO 60DS 6" - Black FinishFeatures of Chiappa Firearms Gun Simulator:- great collection of Chiappa weapons- realistic weapon sounds- authentic Chiappa weapons mechanics- realistic shell drop sounds- unlimited ammunition- realistic fire, smoke and recoil effects- zoom- camera flash- slow motion- vibration- mirror effects- fantastic game music and special effects- high resolution graphicsRequires Android : 2.3 and up Size : 31MContent Rating : PEGI 12Chiappa Firearms Gun Simulator app has been created for entertainment and promotion purposes only.Chiappa Firearms and its logo are trademarks of CHIAPPA GROUP and are used with permission. © 2016 Chiappa Firearms. All Rights Reserved.
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http://www.monstermmorpg.com Hello everyone. This is Furkan Gözükara from Turkey. I am the only developer & owner of browser based mmorpg game Monster MMORPG. I am a Master of Science (M.Sc.) Computer Engineer. Currently studying Doctor of Philosophy (Ph.D.) in Cukurova University. I am using ASP.net & C# to develop my game. At this thread I will share information about my game and also continuously post the official updates. Monster MMORPG was started as a browser based Pokémon MMORPG game. It was me and my 2 other friends graduation project from our Bachelor of Science. My other 2 friends gave up working on the game after we graduated in 2009. PokemonCraft became quite popular. Alexa rank top 100k, about 20k visitors per day with more than 3 million page views per day. In 2011 Nintendo lawyer send DMCA to shut down game. I still don't know why since there are like 30 other Pokémon MMORPG game. Anyway i didn't let my game get wasted so decided to convert it into a full scale Monster MMORPG game similar to Pokémon games. If you know how to play generation 3 Pokémon games, you will find this game very easy to play. I am collecting monsters from DeviantArt artists. Asking their permission to use at my game. So i have very mixed style of monsters. I have private software to automatically compose features of new monsters, assign them on maps. Each week i am able to re-assign all monsters, NPC trainers on maps and add countless new monsters. If you consider about composing a Pokémon move list, you can understand how hard task is this. I will post screenshots at the bottom of this thread. Currently (22.07.2013) we have 1,751 pets (Monster, Fake Pokémon, Fakemon) from 45 different artists. You can see all of them on our MonsterDex page. MonsterDex : http://www.monstermmorpg.com/MonsterDex Here several different style monsters from each class: Ancient, Legendary, Zenith, Emissary, Starter, Superior, Regular We have 7 class of Monsters. Stats changes between 213-999. Our monsters gets their moves by a special software that i designed from over 3,000 unique moves pool. Currently our experienced players are working on a new assignment mechanic and processing each moves manually to reduce move number and improve assignment process. Here our 1080p game-play tutorial video. It is totally in game footage. Only the entrance has special effects. You will not get bored while watching the tutorial video since I used pretty good musics. We have 18 elemental types. You can see type chart here. Game is composed by 19 different zones. Including every elemental type and 1 extra mixed type. Game zones can be seen here. Each zone has a 1 monster arena and you can gain 1 badge from those arenas. Also in order to navigate between zones, you have to defeat zone guard. Game has over 1,000 NPC trainers. You can battle only 1 time per day with these NPC trainers. NPC trainers gives items as reward and extra Gold and EXP. Game has total 520 unique maps. All professionally designed. Game maps can be seen here. Here several different elemental types of game maps. Since we are similar to Pokemon we have ability system. But in our system each captured pet can have 3 abilities from their ability pool. These abilities are assigned each time when a monster captured and they are permanent. At each monster details page you can see ability pools. Also our ability list can be seen here. All fully working. We also have natures like in Pokemon. But our natures affects all 6 stats and we have over 100 different natures. Natures list can be seen here. How to play tutorial with images and text can be seen here. We also provide a fully working stat calculator tool. You can load your captured monsters and play around with the values. As can be seen there we have UV and TP values. If we compare with Pokemon UV values are like IV values and TP values are like EV values. But of course still different to not violate any copyrights. Click here to play with stat calculator. What makes our game pretty different than most of the other games, we keep individual data of each captured monster. This provides us great features such as you can name your captured pet, your captured can have individual values, held item, and different characteristics. Our Monster characteristics can be seen here. Each captured monster get 3 traits. All of our monsters can be seen as 120 pixel thumbnails on this page. Page contains a lot of filtering features. We have a fully working advanced market system. Our market supports buy, sell items both from NPC and other players. Buy, sell monsters among players. Trade monsters among players. Once again our market system has a lot of filtering features which makes it pretty useful for players. Also game has over 180 items and the move items. Move items are called as MTs like TMs in Pokemon. Items are AI Item, Battle Item, Health Item, Held Item, Main Item, Monster Box, MT Item, Transformation Item. Itemdex is not available yet. Game banners and logos can be seen here. Game profile avatars can be seen at here. Registration process is really easy to game. You need to provide a valid email address, select a starting monster, select your over-world sprite, type your password and username then you are ready to play after clicking activation link that is sent to your inbox (check spam-box if you don't receive email). You can also request multiple activation emails if it didn't arrive. You can register the game here. We also have a dedicated MYBB forum for the game. I am also fan of a preventing cheating. I rather prevent it than banning cheaters. Banning cheaters only leads some cheaters to get away. For this reason, we have special game mechanics that requires very advanced special software for cheating also in-game coded Captcha question that doesn't bother real player but kill cheating. We also have a special coded chat screen integrated to the game. Chat screen has multiple language channels so you can chat in your own language. Game also has a perfectly working live PvP battle system. You can battle with your friends only and live. So what future plans do i have ? * Complete redesign of the game that will run faster, smoother and look a lot better. * Guild/Clan system: A pretty advanced one with lots of great futures * Live PvP tournaments: Private player composed tournaments may also be possible with special conditions * Live PvP maps * PvP points and ranking system Game is hosted on a special deal dedicated server. So we are the only one that uses this server. Server features are as follows: 32 GB Ram memory Intel Xeon E3-1270 2x sata 3 - 256 GB SSD as raid 1 - for security reasons 1x 500 gb sata 2 for storage I have a special software that updates all users ranks and statistics everyday, also optimize database and takes full backup. Game is listed, reviewed on the following authority game related sites. But most of them are outdated unfortunately. http://www.gamespot.com/monstermmorpg/ http://www.ign.com/wikis/monster-mmorpg http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/ http://www.mmorpg.com/gamelist.cfm/game/731/MonsterMMORPG.html http://www.mmorpg.com/blogs/MonsterMMORPG http://www.indiedb.com/games/monstermmorpg/ http://monster-mmorpg.browsergamez.com http://mmohuts.com/browser-games/monster-mmorpg http://www.onrpg.com/games/monstermmorpg/ http://www.whatmmorpg.com/review/monster-mmorpg.php http://www.crunchbase.com/company/monstermmorpg http://freewebgame360.blogspot.com/2013/06/monster-mmorpg-review.html Our biggest problem right now is the HTML structure of the website and the UI. I started this project as a total rookie programmer and it grew and grew. So now i need a whole recode. I am in a search of web designer to get him/her design site beautifully in Photoshop. So i can recode whole site. I am always looking for volunteer artists, contributors. Our credits page has now 75 different contributors. Majority of them are volunteer Deviantart Monster, Fake Pokemon, Fakemon, pet artists. Check our credits page here: http://www.monstermmorpg.com/Credits And finally here the recent screenshots of the game. Thank you very much for reading. Feel free to ask any questions.
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"This is a story about a gamepad,not just an ordinary gamepad,a very special gamepad,a magical gamepad! What is so special about this gamepad you ask? Well, let me sum it up in one word LIFE!" Bad Joystick is an indie platformer game I am working on, I started development on may 2015 and already have a functioning alpha build with 40 levels for you to play with, here is a gameplay video and some screenshots: https://www.youtube.com/watch?v=mW_oUuFGcCQ playable alpha version, more info about the dev process, images and videos,I will be posting to it at least once a week. Bad Joystick - DevBlog
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Back to Back it’s a challenge against yourself. How difficult can it be to count to ten? More than you can imagine! Especially if in doing so you have to be as fast as you can.Try to pass you limits. Go through the sequences as fast as you can, use the power ups to raise your multiplication to beat your record and that of your friends. Challenge other players through Facebook and see who is the fastest. Features: - Intuitive and immediate gameplay. - Absorbing and funny game for everyone. - A game virtually endless. - Challenge your friends through your social platforms. - Facebook Leaderboard Integration. - Share your records. <--- Link Google Play here If you have any advice, feel free to tell us and if you'd like to help us, you can share the game with your friends! BiStudio
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The Indie Stone presents Pulchritudinous Paint Animation v0.5.2.0 (alpha) Pulchritudinous Paint Animation is a free pixel art animation tool, in the spirit of Deluxe Paint Animation, supporting true palettised graphics, and written by me It's currently in alpha so may contain bugs and slight weirdness. It's also fairly bare-bones, feature-wise, at the moment but it's at the point where it's useable. Feedback and bug reporting would be invaluable. Click to Enbigulate Key Features True palettised graphics - changing a palette entry updates your animation in real-timeFlexible palette - rearrange palette entries without breaking your animationPhotoshop-style layersLoads Deluxe Paint Animation (*.ANM) filesDither brushesExport to animated GIFAbility to load 32bit background images for tracingFuture Planned Features Export sprite sheetsImport from sprite sheetsSupport of dither and gradient fillsAdditional tools (circles, rectangles - filled and unfilled, etc)Load / Save frames from / to images (png, gif, etc) quantising on loadOther stuff DOWNLOAD v0.5.2.0 (alpha) Requires .NET Framework 4 Client Profile CLICK TO DOWNLOAD
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Hi guys! My name is Joni Kuusisto and I work at Rockodile Games. We have a new game out now and we would really appreciate it if you guys could check it out. The game is called Rescue Co. and it's a space themed sidescroller with a physics engine. The game is F2P with an IAP system. You swipe the character on the screen trying to navigate through rough terrain while staying in the safe zone. You save passengers from crashed spaceships and try to collect ScrapMetal that works as the currency. You can upgrade various aspects of your character in order to progress faster. Screenshots: KtKMTCB1amnjtUK4qbCmR45TxkdwNcwOaZ_Uj1OPiwniAg8YX7QSfk-ICC14MTF0kg=h310 wwPpgjiH0CF91jawtMLjqIpnfpi9JY2aiHXV0ooKHTd9OEN7fFcfvA1fqzRQjTJfIwYV=h310 Trailer for Rescue Co. App Store Google Play We are truly grateful for any feedback you guys can give us. Hope you like it! Joni Kuusisto Twitter: @RockodileGames Facebook: www.facebook.com/Rockodilegames
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http:/wwww.youtube.com/user/xmrspyx Hello it's Matthew Mayne from the UK, I am currently the only developer of my game called "One Starry Night". One Starry Night was started 5 months ago as a hobby when I was bored, then it turned into something magical for me so I started posting YouTube videos of it. Very few people see these videos but I want to show you my project to a greater audience and get advice on what I should tweak/remove from my game that I am developing. If you have ever played slender the game-play style is very similar but in ways is different, for example Slender has no animations or cut scenes, my game does, slender revolves around finding notes, One Starry Night revolves around looking for information on what had just happened before your plane crashed, this can be found via radio. Not that slender is a bad game I just need to tell you the differences as there is a limited amount of footage I can show you via YouTube. These are some screenshots that I've got of my game currently as I do not have my computer handy. Plot: The game starts of the protagonist going to bed while very sleepy, his butler says to him that his flight to Los Angeles is booked for 6 A.M when he proceeds to leave the building and a radio broadcast starts to play giving information on what's about to happen to you. The room the cut-scene plays in (Unfinished) The map of One Starry Night is 700m long in this map you will find abandon building, wrecked settlements, some old antiques. Thanks for reading please leave a reply!
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http:/wwww.youtube.com/user/xmrspyx Hello it's Matthew Mayne from the UK, I am currently the only developer of my game called "One Starry Night". One Starry Night was started 5 months ago as a hobby when I was bored, then it turned into something magical for me so I started posting YouTube videos of it. Very few people see these videos but I want to show you my project to a greater audience and get advice on what I should tweak/remove from my game that I am developing. If you have ever played slender the game-play style is very similar but in ways is different, for example Slender has no animations or cut scenes, my game does, slender revolves around finding notes, One Starry Night revolves around looking for information on what had just happened before your plane crashed, this can be found via radio. Not that slender is a bad game I just need to tell you the differences as there is a limited amount of footage I can show you via YouTube. These are some screenshots that I've got of my game currently as I do not have my computer handy. Plot: The game starts of the protagonist going to bed while very sleepy, his butler says to him that his flight to Los Angeles is booked for 6 A.M when he proceeds to leave the building and a radio broadcast starts to play giving information on what's about to happen to you. The room the cut-scene plays in (Unfinished) The map of One Starry Night is 700m long in this map you will find abandon building, wrecked settlements, some old antiques. Thanks for reading please leave a reply!
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So, for those of you interested in getting into learning a bit of (basic) game programming/development, Game Maker Studio Standard Edition is free for a limited time! (Downloading and registering a license between 22nd Feb, and 2nd March 2014) $50 Standard Studio for free, and/or $50 upgrade to Pro for only $35 http://gamemakerblog.com/2014/02/22/gamemaker-studio-standard-edition-is-free-for-a-limited-time-50-value/ Best of luck to you budding developers, and i look forward to seeing what creations you might come up with!
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ONE DAY - very mystical, beautiful and dramatic first-person shooter. The game is very fascinating and mysterious. It has excellent graphics in black and white style and author's paintings. Also, it is a very interesting story and gameplay. Download
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Aliens are attacking the earth. But two twins brother won't stand aside. Together, they will free their city from the invaders. What is the concept ? A Die & Retry, platformer in which you control two characters in the same time, in a split screen. Both characters have their own color, which they can swap (now you get the name of the game) in order to overcome obstacles (cannons, colored walls, enemies...). This is our first game as a team, we all hope you'll enjoy it... and not rage-quit too much. Because this game is pretty hard (yeah, it's a die and retry), but is only the first step of what we have in mind. It shall evolve ! We hope you like it, and if you did, do not hesitate to rate it on Kongregate and to follow us on Facebook ! We need feedbacks. On Kongregate, you may need to increase the amount that you allow Flash to save. You can do this by right-clicking on the game and clicking on "Settings…", then selecting the storage tab (it looks like a folder) and setting it to Unlimited. The Game : http://www.kongregate.com/games/Artsym/swap-city Us : https://www.facebook.com/pages/Bad-Joke-Studio/555802291154645
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Hello everyone On Steam now for free: No More Room in Hell. It's a free mod built with the source engine featuring (slow) zombies and coop. It's free so I tried it yesterday. Apparently it has been in development for 7 years and in beta for two and just got released for real on the 31st of October 2013. http://store.steampowered.com/app/224260 The first thing I noticed was that there is no HUD and no ammo counter, that's something new. To check your ammo you have to hold the reload button to count your ammo. The zombies (the slow kind, like PZ shamblers) look okay. I played for about half an hour and noticed some very annoying things like the unresponsiveness of the controls. Between left clicking and the character swinging his axe (only male characters so far, seriously?) there was a delay of about 0.5-0.75 seconds. Another problem is the unintuitive inventory management where it's difficult to see how much items you can pick up and how much inventory space an item takes. The graphics were fine though, but the unresponsiveness was a game-breaker for me. What's your opinion? (sorry for my poor English)
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Solitaire 3D (FREE) you all know the rules already; ideal time waster when waiting for buses, trains and partners who try on hundreds of pairs of shoes then buy the first pair they saw! It takes just seconds between opening the app and playing the game. Easy to use press or drag controls. WARNING: Can be very addictive! https://play.google.com/store/apps/details?id=com.muchoedz.solitaire3d&hl=en_GB We are desperate for feedback........email: martinsmith@muchoedz.com
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Maze-Software.com | Facebook application page It's now available on Google Play - check it out! Description Do you remember the Cyber Bee? Now you can help the cute Bumblebee collect as many flowers as possible, because it is now the protagonist! Show it the way through the world full of thorn branches, evil hornets, strong wind, falling leaves and lethal lightnings! Achieve bonuses and use extra powers to increase a chance to survive… Let's get ready to Bumble! Key features ✿ 100% FREE! ✿ simple, intuitive and dynamic gameplay ✿ real-time environment generating ✿ rigid body physics ✿ both local and global leaderboard ✿ popular social networking services integration Do you like the game? Like us on Facebook and follow us on Twitter! Trailer Releases 1.1.0 (2013-09-01) • [Easy Medium Hard] difficulty slider added • Access to your Scoreloop account added • Speed limit set • Lightning won't kill "ghost" and "armor" anymore • Lightning visual artifact fixed • Problem with order of score sending to social media fixed • Emulator crash fixed • Minor bugs fixed 1.0.0 (2013-08-01)
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Maze-Software.com | Facebook application page It's now available on Google Play - check it out! Albert Einstein once said: "If the bee disappears from the surface of the earth, man would have no more than four years to live". Nowadays science has gone so far that we can help bees in their difficult life, indirectly helping whole humanity. Bees are human best friends in insect world - they can pollinate plants and produce honey. However they become weaker because of growing human industry. As a scientist working at Cybernetics Science Laboratories you were assigned to research on the bee - YOUR BEE. You have many modules at your disposal that can be installed on your research object, such as: rockets, helicopter rotors, firearms etc., but you can't use it until the bee is not skilled enough. Every module you unlock during gameplay has its own, specific behavior. Find the best combination for a level to achieve the GOLD CELL. There are several worlds - the further your bee goes, the more difficult it becomes: 1. Spring Sprint - do it as fast as you can! 2. Flower Power - collect flower pollen! 3. Hornet Horror - don't let hornets to block your way! 4. Leaf Grief - watch for falling leaves that slow you down! Finishing level will be rewarded with: Nothing - no medal-cell award (fail), but if you fit in time (sufficient), it just unlocks next level and gets you +1 Honey-Money. • Bronze Cell - satisfactory. Additional reward: +5 Honey-Money. •• Silver Cell - good. Additional reward: +25 Honey-Money. ••• Gold Cell - very good. Additional reward: +100 Honey-Money. 100% of cell-shaped medals in a world will unlock an assigned module you can further install on the bee. Every module can improve your gameplay but it is limited to its resources (e.g. fuel) that you can increase by using Honey-Money. Every world is cumulative which means it can contain entities (characterized below) that belong to previous one. The aim of the bee is to reach the beehive which is always located on treetop. Remember - bees are workaholics, so your score mainly depends on time (1s = 10 points). Just be effective. You can meet on your way: • Bumblebee - neutral, cute and fluffy insect that can make you slower decreasing your final score. Killing it will cost you -10 points. • Hornet - natural bee enemy that attacks nearly spotted bees. Avoid it, because it can block you for good. Killing it will get you +10 points. • Flower - a colorful point of life of bees. Collecting it will get you score dependant on petal count: 5 petals = +50 points, 10 petals = +100 points • Crate - random pickups (fuel, bullets etc.) falling out of dead hornets. You can get it only by killing an enemy, but not every time because of its limited probability. Teach your bee to live in its natural environment more efficient, preventing it from disappearing from our Earth's surface! Build a cybernetic organism - the CYBER BEE! Gameplay movie