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  1. Why is ice cream non-perishable? Especially after the power goes out.
  2. ******* DOWNLOAD LINK ****** **** Download can be found HERE **** This mod allows you to take certain fruits and vegetables, some garden-grown and others fridge-found, and dry them out. Without all that moisture, I bet they'll keep on your shelf for a while... What this mod does: This mod lets you preserve most foods so they don't go spoiling on you... What this mod adds: Some custom recipes with sprites. Not a whole lot. Oh! And a drying rack. I guess you'll need that... How this mod works: It's pretty easy. Just put a certain amount of fruit/veg in your inventory, put the drying rack and a kitchen knife in your inventory... and you're good to go!! How much fruit/veg? I'm not telling. Play around! Most recipes are at least four, though. Planned features: Mod Loader compatibility!More dried items!Only allowed to dry items outside... (makes sense, right?)Any other ideas?How to install this mod for now: Drag and drop the main folder into media > lua and you're set!!Any bugs? Not that I'm aware of. It runs fine on my game after extensive testing. If there's a problem, let me know... ******* DOWNLOAD LINK ****** **** Download can be found HERE **** Code by Kerilynne Sprites and debugging by Bassair
  3. I was farming the other day and i realized how boring it was just to plant crops, wait, harvest, and repeat. Water becomes much more needed and so is food but i feel like i can survive just by foraging once every 5 days right before the berries go bad and that will last me until the next 5 days.I think that these ideas should help it become a little more interesting or fun. Frost-In winter the crops will grow slower and if it snows or goes below freezing then the plants may become frozen or weak. This means plants will most likely die in the winter making it a tough time. Over watered-This happens if you water the plants to much. They will become over watered which means that they may die or wilt. Infested-This may be a result of Snails, Aphids, Or caterpillars. They will come almost any season with a few exceptions. They will cause plants to become weak or die over time but they also provide a new source of food. Aphids come any time but winter, Caterpillars come from spring to summer, and Snails come during spring or fall. Better soil- Soil can become soft or hard making it harder for plants to grow but this can be broken up by hoes or putting worms in the soil. soil can be Rocky,coarse, fine, fertilized, or nutritious. These require level 2 or higher farming skill to tell. Compost- Can be made by putting rotten food, worms, or things like berries and flowers. It can be put in a compost bin or homemade compost bin. Home made bin requires 4 planks, 4 nails, a hammer and a trash can. it can be watered down to make better compost. it helps plants retain water for slightly longer and makes them grow a little bit faster or more. New seeds- Some new seeds like watermelon, sunflower, pumpkin, Squash, and corn. They each provide new foods and are found in seed packets. Eating watermelon will result in finding 1-7 seeds and the pumpkin provides 3-12. The sunflower and pumpkin seeds can be eaten, cooked, or salted. Trees- Some fruit trees can be planted but take 2 weeks to 6 weeks to grow into a tiny tree. After 9 weeks it will start to produce fruit occasionally. The trees could be but are not limited to Apple, orange, kiwi, pear, plum, lemon, acorns, and pinecones. The pinecones and acorns grow more trees that drop nuts but acorns attract squirrels. They may take time but in the end they will do well. Other plants- Some other plants like grapes would be added too. Grapes would require a wall nearby to grow on. Potted plants- Pots would be added or a potting barrel could be made by 4 planks, 4 nails, some soil, and a hammer. These plants can live inside but require to be within 2 blocks of a window and take longer to grow. They are useful for large indoor bases but produce less. they can hold 1 plant at a time. These are a few of my ideas for farming and if you have any suggestions, comments, or side notes please say so in the comments.
  4. I've been thinking about this for a while and I've been devided about it myself for quite some time, but I do think this requires a thought. Basically we now have a hunger and thirst, but no way of stopping people from eating chips for the rest of the apocalypse, even though everyone knows that you can't do that. I remember RJ saying something about increasing boredom if you eat the same ingredient a long time in a row, but I don't think it really solves it fully. What I'm suggesting is that there'd be added a single item, either named nutritions or vitamins, that'd simulate all of the main nutrients and vitamins that a body needs. For simplicitys sake I'd keep it at a single thing rather than devide it to different vitamins, nutrients, proteins etc. When you get deprived the symptoms are quite easy to simulate with mechanics of which many are already in and some could be added with not that much of an effort. Here are some of the the main symptoms of vitamin, iron and other general nutrient deficiency and there represantation in game: Fatigue (already implemented)Shortness of breath (fatigue simulates this well enough)Dizziness (when fainting from loss of sleep comes, this feature could go along nicely)Pale or yellowish skin (not necessary but could help you realize what's going on if there wasn't a separate moodle)Irregular heartbeats (fatigue and dizziness represents this quite well and we already have the heartbeat sounds)Weight loss (loss of strenght and faster fatigue already implemented and eating non nutritious foods wouldn't reduce hunger anymore)Numbness or tingling in your hands and feet (not needed to simulate)Muscle weakness (implemented, strength)Personality changes (there are traits for this and it's planned)Unsteady movements (not necessary or could take more time in all actions)Mental confusion or forgetfulness (probably the hardest to implement, but could go with personality changes)Lower immunity against disease (could quite easily be implemented as a grown chance to get sick, similar to rain. And no let's not go to "rain doesn't get you sick" There are topics about that.)Insomnia (if sleeping gets overhauled at some point this could be added. It can be added without it too, but it would work as a buff rather than a debuff and it'd sort of defeat its purpose)Hypersomnia (easy to implement, just get tired faster)Now that list seems quite dreadful, but these symptoms would be easily avoided without micromanagement if you just eat good food and/or vitamins, which are already in. The symptoms take about a month to kick in so you'll have plenty of time to counter them. The ingame representation could either be left to the player to figure out, be a separate moodle or simulated with the yellowish character skin. (Could you maybe just get away with adding a yellow filter on the textures?) If we'd go a step further, you could use the system that RJ talked about to reduce the amount of vitamin buff you get from a single food item if you only eat that ie. simulating rabbit starvation and the likes. TL;DR: If you don't eat good food or vitamins for a month or so, you start to get weaker and ultimately pass out and maybe even starve to death if you go for long enough. Here's the RJ's post I'm referring to.
  5. Delicious paper burger : or... mouthwatering plastic fruits? : YOU are the one who will make the DIFFERENCE between these beautiful aliments... Oh and i present to you joe the potato *ahem* anyway... LET THE GAME BEGIN!!
  6. People left food in their ovens and microwaves before they ran off!! Better eat it!! This mod makes uncooked food spawn in ovens and microwaves. Made for suggestion post here. I tried making cooked, burnt and rotten food spawn but ran into problems, so I just made it this way. DOWNLOAD: Main (PZ-Mods) || Mirror (My Dropbox)
  7. **IMPORTANT NEWS: **My brother has maliciously deleted all MOD progress... i am going to have to restart the mod and make it myself. I apologize to the entire community that has followed this MOD for the past few months, thank you all for your support... the MOD will now take even longer to release due to it being a 1 man developer team now. I am so sorry to inform everyone of this.** Please excuse the comments made my brother's account, Billwa, as they are only there to derail from the conversation of the MOD. It is never too early for a massive game overhaul Hello to the community of the popular zombie survival game Project Zomboid. I am trying to become a productive member for the benefit of everyone. I have had experience with other games and their communities including Dayz Standalone (Community's List of Suggested Weapons) and Warcraft 3 Frozen Throne (Eras Zombie Invasion map). This mod is a massive overhaul for Project Zomboid as it includes an extremely large amount of new items. From weapons to food to miscellaneous items, i am trying to include everything that will make sense, as well as promote realism. Everything i include (rather it be viewed as useless junk) will have a use. Either it be crafting, building material, or even as a weapon, everything will have a use eventually. Release Date: Unknown Please either post your suggestions here or PM me at following usernames: (Username on here) AlexeiStukov EMAIL: Noah3017@gmail.com *For firearms i have looked off of many sources including gunshops in Kentucky, the gun laws of Kentucky, what citizens are able to own and have owned in Kentucky, and off of Kentucky Police equipment sites. Do not worry about spawn points either, for i am making sure they are always balanced and will make total sense. **All firearms will have their own individual unique sound, there will be absolutely no generic sounds for firearms.** For those that are worried that this MOD is going make Project Zomboid another shoot em up zombie game, please read the comments that i made below: Billwa (Former developer of this mod): Alexei: Melee: MacheteLockblade KnifePocket KnifeSickleFire AxePushingBaseball Bat​Aluminum Baseball BatSteel Baseball BatNailed Baseball Bat (Crafted)Kitchen KnifeBilly ClubFillet KnifeFubarNightstickTire IronHammerHedge ClippersHedge Clipper Piece (result of disassembling a hedge clipper)Frying PanBowie KnifeKukriSledgehammerKa-bar KnifeScrewdriver (Improvised)Pen (Improvised)Pencil (Improvised)Nailed Plank (Crafted)Plank (Improvised)Polecue (Improvised)Butter Knife (improvised)Pistols: S&W MP-22 (.22 LR)AWC Amphibian S Ruger MKII (.22 LR)Ruger MKII (.22 LR)Walther P22 (.22 LR)Glock G19 (9mm)Beretta M92FS (9mm)HK P2000 Compact (9mm)Ruger LC9 (9mm)Beretta PX4 Storm (9mm)Glock G17 (9mm)Ruger SR9 (9mm)S&W Model 39-2 (9mm)Browning Hi-Power (9mm)Walther PPK (9mm)Beretta 93 Raffica (9mm and Automatic)FP-45 Liberator (.45 ACP)Colt Model 1911 (.45 ACP)Remington 1911 R1 (.45 ACP)S&W 1911 Pro (.45 ACP)Hi-Point JHP (.45 ACP)Kimber 1911 (.45 ACP)FNP-45 (.45 ACP)HK-45 (.45 ACP)Colt Model 1911 Pearl Handle(.45 ACP)Bersa Thunder (.380 ACP)Ruger LCP (.380 ACP)Sig Sauer Model P238 (.380 ACP)Glock 31 (.357 Sig)Glock 22 (.40 S&W)Glock 40 (.40 S&W)Sig Sauer P226 (.40 S&W)Hi-Point Model 40 (.40 S&W)Wildey Magnum Hunter (.475 Magnum)Thompson G2 Contender (.30-30)Thompson G2 Contender Silver (.30-30)Mossberg 715P Duck Commander (.223)Draco AK Pistol (7.62x39mm)Nailgun (Uses nails and is considered makeshift)Revolvers: H&R Model 999 (.22 LR)Taurus Tracker (.357 Magnum)Colt Python (.357 Magnum)Taurus Model 608 (.357 Magnum)Ruger Bisley Vaquero (.357 Magnum)Taurus Model 82 (.38 Special)S&W Model 637 (.38 Special)S&W Model 29 (.44 Magnum)Taurus Model 444 Raging Bull (.44 Magnum)Ruger Blackhawk (.30 Carbine)S&W Model 500 (.500 S&W Magnum)Sub Machine Guns: HK MP5A4 (9mm)IMI Uzi (9mm)HK USC Carbine (.45 ACP)Ump-45 (.45 ACP)Shotguns: Mossberg Model 500 JIC Cruiser (12 Gauge, Pump)Serbu Super-Shorty (12 Gauge, Pump)Stevens Model 320 (12 Gauge, Pump)Remington 870 and Sawed off variant (12 Gauge, Pump)Remington 870 MCS and Sawed off variant (12 Gauge, Pump)Ithaca Model 37 and Sawed off variant (12 Gauge, Pump)Mossberg Model 535 Tactical (12 Gauge, Pump)Browning BPS and Sawed off variant (12 Gauge, Pump)Benelli Legacy and Sawed off variant (12 Gauge, Pump)Beretta SV10 and Sawed off variant (12 Gauge, Over and Under)Browning Maxus Hunter and Sawed off variant (12 Gauge, Semi)Winchester Super X3 and Sawed off variant (12 Gauge, Semi)Saiga-12 (12 Gauge, Semi)Mossberg Model 505 Bantam and Sawed off variant (20 Gauge,Pump)H&R Tracker II and Sawed off variant (20 Gauge, Single shot)Stevens Model 512 and Sawed off variant (.410 Gauge, Single shot)Rifles and Crossbows: Chiappa Little Badger (.22 LR, Single shot)Ruger 10/22 and Sawed off variant (.22 LR, Semi)Marlin Model 795 (.22 LR, Semi)Savage Mark II (.22 LR, Bolt)WASR 1063 AKM (7.62x39mm, Semi)Norinco SKS and Sawed off variant (7.62x39mm, Semi)Yugolavian Model 59/66 SKS and Sawed off variant (7.62x39mm, Semi)Kalashnikov AKM (7.62x39mm, Automatic)M4 Carbine (5.56x45mm NATO, Automatic)HK 416 (5.56x45mm NATO, Automatic)Bushmaster Carbon 15 (.223, Semi) Sig Sauer M400 (.223, Semi)Colt AR-15A3 (.223, Semi)Ruger Mini-14 and Sawed off variant (.223, Semi)Springfield M1A (7.62x51mm, Semi)Remington M24 (7.62x51mm, Bolt)Marlin Model 336W (.30-30, Lever)Mosin Nagant and Sawed off Obrez variant (7.62x54mm, Bolt)Weatherby Vanguard (.30-06, Bolt)Winchester Model 70 (.30-06, Bolt)M1 Carbine (.30 Carbine, Semi)Crossbow Pistol (Crossbow Bolts)Wooden Crossbow (Crossbow Bolts)Compound Crossbow (Crossbow Bolts)TAC-15 Crossbow (Crossbow Bolts)LAR Grizzly Big Boar (.50 BMG, Single shot bolt)New Food (these are the ones we only added, we have other mods that already add about 50 new food recipes and items and they will be included in our mod too): Doritos Nacho CheeseRufflesPork RhindsCheez-itsLays Potato ChipsFunyunsPretzel SticksCold Oatmeal (recipe)Hot Oatmeal (recipe)Dry OatsFiber One BarTrail Mix BagMountain DewMountain Dew Code RedMountain Dew WhiteoutMountain Dew VoltageSpritePepsiCoca-ColaCoca-Cola VanillaDr. PepperRoyal Crown ColaA&W Root BeerCherry 7UPCanada Dry Ginger Ale Misc Items: No new items currently Medical Items: No new medical items currently I hope you all support the mod in the upcoming days, everything i can get (rather it be a suggested item or feedback on what i have listed so far is appreciated). Questions are welcome so ask anything that comes to your mind that is relevant to this topic. This MOD could not of been started if it were not for Pravus's Realistic Kentucky Firearms (RKF) mod. We used it as a base and he gave us permission to set a release date of the mod (eventually). Many thanks to him for allowing us. Check out his MOD. - Alexei Mod Studios -
  8. So I'm just getting started with trying to mod this game, but it's not my first time being exposed to LUA (Thanks minecraft ComputerCraft mod!) I cannot for the life of me figure out how to distinguish between a rotten pot of soup (the recipe version) and a fresh/unrotten/uncooked one. Pretty much the idea is: Take rotten pot of soup, boil again, get unrotten (but not fresh) pot of soup that's edible. Is there no way for recipes to require an item that's in a certain "State" of degradation?
  9. I am not sure if this was specifically suggested before, but I'd like to see smoking of meats, salting, pickling and other old school practices of preserving foods, especially meats to be looked into. The tradeoff for this is that in order to preserve said meats and foods you have to be a fairly adept cook, perhaps level 3 or even higher, and have the materials to do it. (Like salt.) There can also be a reduction on the nutrition value of the food, so its a trade between a long term supply or an immediate nutritious meal.
  10. Hello everybody! I`ve been playing this game for a couple weeks, and really loving it, so I hope I can help with some suggestions to it. I'm seeing that somewhat, the food gathering skills looks a little unbalanced, and now with the sea fishing maybe overpower towards others. Making other skills useless cause of the needs they have. Let`s see: -Farming -> Provides a good amount of food, but it needs a high amount of water, need something to protect from zombies, diseases and also takes much time to harvest. In the end the food will rotten really quick. -Trapping -> You have to spend some precious non-perishable food in order to get some animals, sometimes. (could have some hunting skill books as other`s) -Fishing -> This one could be improved. I really like to fish in the game, but I think it`s too easy. What makes it hard is the twine availability and the breaking the rod possibility, but its really easy to maintain a calm life with your day-by-day fish without any problems. With you get a good supply of line, you may have an ''infinite'' food supply. Also the fishes you get, despite different sizes, they all weight the same. Maybe makes more harder to get fishes at lower levels, or just to get really tiny fishes at those, I don't see much improvement when you level up fishing. ------- -About some other skills, I don't know if there`s something planned, but carpentry lvl 5, I don't know what adds on the game, cause you can build everything at lvl 4. -And cooking could be more useful, cause despite all the bonuses, you need a lot of efforts to cook, because power usually get`s off pretty soon and you don't use the skill in the beginning. Yet, the bonuses of cooking, could be achieved easily by eating a little bit more, or reading book and having some antidepressants. Im not saying it is bad, just, could have some differential to make the skill really useful, even with the higher fed possibility. .... Ok guys, I maybe wrote too much. Im not saying it is bad, actually I really loved the game, that's why I want to make some points there. Usually I don't say anything, but as I liked it so much, I would like to help. Feel free to criticize me, and by the way, I did read the ''how to write a good suggestion post'', so if anything wrong or already suggested, please take it easy =)
  11. In a recent discussion on this thread, the topic of whether or not zombies eat only fresh human bodies came up and I made a suggestion for sandbox. I thought I'd ought to put it here to so people can discuss any aspects of it without derailing the other topic further. New sandbox setting: Pickiness! Picky - Only eats fresh human corpses Less Picky - Eats any human corpse it can find, fresh or stale. Not Picky - Eats any corpse or meat it can find, human or animal, fresh or rotten. Omnivore - Will eat any food it can find, vegetable, human, or animal, fresh or rotten. Progressive - Starts Picky, but later becomes Less Picky, then stops at Not picky. Sounds nice?
  12. I Think it would be a great idea to use the crafting skill to make some contraption made of planks, where you can hang raw meat, and cover it with salt so that it won't spoil, it will act as a container and would need a carpentry skill of about 2 points, and a cooking skill of 1 point (So that the player would logically know a way to not let the meat spoil), and to collect salt, you could get it from convenience store, or if you have 1 point in the fishing skill, you could get it from the salt water in the coast, where you could ''fry'' the water on a fire place with a bowl, to get both purified water and salt in 2 inventory spaces, so you would have another source of renewable water. Thanks for reading, and post more suggestions in the comments below
  13. food: should be able to make sandwiches depending on items ham, bread, bacon, lettuce, meat patty, tomato, etc. and should be able to make jello with sugar, bowl of water, one type of fruit and smores should be craft-able with a stick and fireplace if you have crackers chocolate and marshmallows weapons: bows should be craft-able with a piece of string and planks of wood if yr strength is over 12 inventory wise.... and arrows should be craft-able from knifes tent poles planks and duck tape or twine it would give use to twine as well and destructive arrows should also be craft-able where you combine gas with arrows and match or lighter or use alcohol instead of gas or batterys and bottle of water and wire to make electricity arrows also make it to wear you can make pipe bombs if you find the book to read for it items to make a pipe bomb draino and pop cans or aluminum foil would put emty soda can in trash cans or full soda cans in homes and vending machines wouldnt quench yr thirst as much as a soda bottle would.... ps if someone could make a modd to where you can kick crawlers in the face by clicking and commanding to stun them for 10 secs would be amazing it makes sense right y cant i curb stomp a zombie when he is down should work with any zombie on the ground also where are the machetes and lawn mower blades at? lol clothing and armor: i know everyone else wants it but y havnt anyone made these things yet should be able to combine duck tape or twine with newspapers and magazines to prevent scratches on the arms and legs and should be destroyed after being scratched on the arms or legs ten times helmets and running shoes to sprint faster or boots to do more damage with curb stomping would also be amazing ps we should be able to hog tie zombies with belts or rope just for the fun of it expesaly if your one of those ppls that want to feed your wife who turned on you or if you just want a friend for the next couple of days yr both still alive also the hog tieing feature would be amazing with pvp or random survivors
  14. Currently in build 25a, if you have flour and water, you can make dough out of it, oddly called "pie dough". Unfortunately, this cannot be baked into bread. My suggestion is that bread be added into the game. Bread is a very common basic food. Oh lord give us our daily bread. If you want to cook it over a fire, you could put the dough in a pan or on a stone. You can also fry flat bread. I've not tried this, but I imagine if you put a grill over a fire you could cook flat bread like that.
  15. So I love the new cooking system and I really like how it can keep your spirits up. There's a bit of a problem though; When the power goes out most of the cooking becomes unavailable because meats go off too quickly and building a campfire is far too dangerous (one slip of the keyboard and you're on fire) To fix this you can always sandbox and make sure the power never goes off but that kind of ruins the immersion. I'm proposing simple craftable items. 1) Wood fueled BBQ/Oven. Use concrete or metal parts and the carpentry skill to create a BBQ that functions using wood as fuel but doesn't set the surroundings on fire. OR apply something to an existing oven that turns it into a wood burning oven that can make you sick when near it (smoke everywhere) 2) Insulated pits or rooms that make items cold. Dig a hole and insulate with clothes and then make airtight with garbage bags/ duct tape and then craft a thick wooden lid to keep it deeper underground. This would work as a shoddy fridge. Basically keep food insulated and away from light and you increase it's life expectancy (air tight is always good too) Has this been suggested before?
  16. My suggestion/idea came up when I read the thread bout the new cooking related stuff. And then I thought of fish. Dried and smoked fish exactly. And that is the thing PZ needs! A way of preserving food for a really long time. Dried beef (beef jerky) can last up to one and a half years! Kinda OP, but who cares. No more perishable foods going to waste in the first days of survival!
  17. Okay so i think its about time someone makes a topic for the foods that keeps forever and the foods that becomes rotten. I am sure many others like myself have wasted fridge space on beef jerky and other food that doesn't belong in it. So i would like some help sorting the Perishable & Non Perishable foods. With new updates coming out with new foods that one can be unsure about, pickles for example. Do they belong in the fridge or in a cabinet? They don't have a prefix of fresh so you would think they can go in a cabinet, but for some food that can be misleading. Some of the condiments can spoil while others do not. So if others would like to help keep this list updated for everyone who is unsure. Perishables Apples, peach, orange, bread, carrots, cabbage, corn, lettuce, tomato, radish, bell pepper, milk, all cooked soup/stew, any bowls of soup/stew, chicken, steak, salmon, meat patty, burger, dead rat/mouse, banana, grapes, leek, eggplant, egg, grilled cheese sandwich, peas, watermelon, opened can of beans/soup, broccoli chicken casserole, cheese, pie, ... Non Perishable Beef jerky, chocolate, bag of chips, butter,peanut butter, cupcake, bottle/can of soda, Ketchup, salt, pepper, tv dinner, canned soup/beans, instant popcorn, Dry Ramen Noodles, Lollipop, Whiskey Bottle, ... Should but don't perish. Ham, cheese sandwich, peanut butter sandwich, ice cream, hot cuppa. Will keep updating once i remember them and see which ones do or don't rot. Not adding items not listed as food or that don't increase hunger directly. Items such as sugar, teabag, coffee, etc..
  18. I was just wondering if you guys were planning to make it so when food items became rotten their icons would change. This way I wouldn't need to mouse over my items to see if they are rotten, and can I just look at it! Iunno how hard it would be to do this, but to me it seems really simple (sorry if it's not) and makes the game more user-friendly in a reasonable and realistic way. PS: Sorry if this has been requested/suggested already. I used the search engine and couldn't find anything. Hopefully I'm not just blind I added tags to my post, so hopefully noone will repeat it in the future. .?
  19. Adds more food!! By itself all this mod does is spawn jars, new water bottles and food. Everything else needs to be spawned by another foods mod. Includes spices that do not spawn and require foods mods to be built off of this mod that spawn their required spices so that only needed spices are spawned... If you want to make a food recipes mod using my Spices mod, and need a little help making it work, look at my little tutorial HERE. Spice spawning will now be up to specific foods mods which use those spices. Some stuff still uses vanilla sprites, will make sprites soon. See this for sprites: Food: (Spawned by default, can be added to by modders foods mods) Frozen Brussel Sprouts Canned Beets Canned Chicken Canned Sardines Celery Stalk Cucumbers Chunky Peanut Butter Green Papaya Green Tomato Herring Honey Leeks Maple Syrup Molasses Papaya Fish Sauce Frozen Pot Pie Frozen Scallions Frozen Shrimp Raisins Red Chili Peppers Robomango Fruit (named for RoboMat ) Soy Sauce Frozen Sugar Snap Peas Tobascant Sauce Tamarind Teriyaki Sauce Tomatillo Warcestershire Sauce Water Bottles (the new bottles and jars can be filled with water) White Chocolate Other Items: (Spawned by default, can be added to by modders foods mods) Mason Jars Medical Salve (Think Neosporin) Spice Bags (only added to spawn list so you can carry stuff in them ) Spice Related Items: (These do not spawn and require foods mods to be made that spawn them.) Brown Sugar Fish Oil Kibbled Nori (made from Nori Sheets) Kosher Salt Nori Sheet Mortar and Pestle (To grind up spices and other stuff) Cooking Oils (Canola, Olive and Vegetable) Petrolatum Jelly Powdered Sugar Spice Jars for Spices (Spice list coming soon) Spices (for baking, cooking, bbqing, and other styles) Vinegars (Balsamic, Cider, Distilled, Malt, Rice Wine, Red Wine and White Wine) (Spice list coming soon, for modders, check the source-code to see the spices you can spawn) Download: Main (PZ-Mods) || Mirror (My Dropbox) Foods Mods That Use This Mod For Spices: (Links to other foods mods that use this mod will go here.) Items and Recipes Tutorials For Foods and Spices Mod kinyoshi (Spice up TV Dinners with some Black Pepper) Zombie Body Part Alchemy Mod kinyoshi (Grind up zombie parts to make a partial cure) Salted Meats Mod kinyoshi (Salt meats to make them last longer)
  20. Hello,Indie Stone community and i think i have a pretty good suggestion regarding the Food & Hunger System.I would also like to thank the devs for making such a great zombie and post-apocalyptic simulation game.But i think there is a bit of problem with this game that might make it very unrealistic because of this,The Hunger System. Here's a thing and or a bug(maybe) i have found while researching the game's mechanics: 1.Hunger reduction values giving different hunger moodles. -Example:A cooked fresh steak has a hunger value of -52 can replenish your hunger either from starving/very hungry to very well fed while a boring salad which has a hunger value of -60 will change from either starving/very hungry to well fed and a small piece of strawberry/lollipop which has a hunger value of -5 will reduce hunger from starving to slightly fed. Ways to overcome the problem: 1.Make the hunger reduction value sensible according to the moodles.For example,a survivor has got the starving moodle after not having anything to eat for a long time,so that means he needs to eat ALOT of food in order to satiate himself and eating just 1 cooked steak with a hunger reduction of -52 will bring him back to very well fed which makes no sense.At least make the moodle go away step by step like eating a cooked steak will bring from starving to peckish instead of just hopping to a fed moodle.This does not only go to steaks,but also to all foods such as cabbage,tomato,canned beans,tuna and many more. 2.Change to the trait(Hearty Appetite).Since this trait is meant for eating more often,how about making this trait more challenging by making the survivor having to eat more in a short time?(This is a minor suggestion but if you choose to ignore it then go ahead).I found out that by selecting this trait in the game,it seems to match with the time to get peckish when i don't have this trait making this characteristic a free +2 points for the survivor.For example,this survivor will have to eat 1.5 times more than the average survivor and requires more hunger reduction to be very well fed and at the same time,make the survivor hungry faster following this trait. Now that i have talked about the Hunger System,let me talk about the Food System. 1.Perishable and a that are already found in the game could be made.For example,waffles,pancakes,burgers,pizzas and other special perishables can be made by new recipes which could be added into the game by the devs choice. Here a few suggestions for the devs to see but if they do not agree with my suggested food system,they can ignore it but the hunger system should not be ignored as it is one of the very crucial parts of a game that makes up as a survival simulation.I also observed that many players ignore the hunger system like just grabbing a bag of chips and eating it while starving making it look like the hunger system is being ignored.Like many survival games,the hunger system is very important in making the game realistic and ignoring it simply punishes the game.Again,thank you Indie Stone devs and community members for reading this suggestion and keep up the good work guys!Take your time to your planned features in the game,no rush and peace
  21. Get pot, get canned soup, get can opener, makes pot of soup Get cereal, get milk, get bowl, makes... nothing
  22. Hi, I'm form Poland, and I use translator writing in English. As for the suggestion .. I think it is a good idea, and would rely on the fact that when we move the cursor on food will also be a number on how many days and hours of the food to spoil. If this proposal was already Composition, sorry for repeating theme.
  23. Hello Everyone Let me begin with an HUGE thank to you guys Developers , you are doing an amazing job ! The 3D sprites looks amazing ,it looks and feels great and very realistic , everything is improving and going great , keep up the gj =) ! I would like to ask you a thing about health system , since in a survival game simulator is pretty the core of the game : - is it the actual health system going to be revisited along the cooking system ? I don't want to write too much about for now , because 2 reasons : first i am interested and curious about other points of views and idea second i would bother you so bad , that you cannot even imagine . health it is my job so i could easily overkill the topic . which wouldnt be harmful to discuss just for fun of course I know probably there are thenth of topics about health , so if you preferr me to be more specific , i'll gladly more clear in deatails Greeting to the Devs
  24. I would love to see a high score mod that you can see how many zombies you have killed as well as the longest you have lived, favorite food (most food) you ate, most mood were in, favorite weapon, ect. I am not sure if this has already been suggested but I think this would really add to the replayability to the game.
  25. Here's an idea for you budding item/recipe modders. We have soups and food from simple to tasty, but what about people who can't cook? I know there's the skill tied to the art of making food, but it doesn't allow you to make mistakes. This idea is to fix that mistake..Or... allow you to err....well anyways. Bad foods. Food items made into recipes that simply will not work together. Onion with peanut butter, a bacon cake, a mushroom cupcake? Recipes someone might try, but just won't work. Result: edible food with an added unhappiness. I would have maybe started doing this mod myself, but my graphics card said byebye and I had to take my pc to maintenance. (and just when mp came out)
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