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  1. "If I see one more garden vegetable, I'm going to kill myself." Here's a way of updating the food system to add a little more depth - Food could have a gradually increasing happiness penalty whenever you eat the same thing too often over a period of time. Once you get a nice farm set up, it's fairly easy to live off of cabbage and potato soup indefinitely, but would you really want to? By the third bowl, you'd be tired of it, and after a couple days you'd kill for anything to make your meals a little more interesting. Food could be tracked by individual items as well as broad categories (meat, vegetables, fruit, fish, processed food, etc.) Cooking your food in different ways could help to reduce (but not eliminate) the penalty. There could be a pair of opposing traits dealing with this as well. A gourmet would become unhappy very quickly with repetitive meals. A simple eater would have no problem with a very plain diet. This could add depth and strategic choices to the game. Right now, if you catch something with fishing or trapping, it's just a little bit of extra food to add to your diet. But realistically, you'd also be ecstatic that you could try something new to break up the monotony of garden salads. This would add an incentive to invest in more food sources. I don't plant radishes, carrots, or strawberries because of the complications of overwatering/disease, but I might if there were some extra benefit to doing so. You'll also need to decide what to do with all of your canned food. Right now, you simply let it sit on the shelf unless you have an emergency where your fresh food runs out. But instead, you'll be tempted to use some of it occasionally. Do you sneak an occasional can of tuna and a brick of ramen noodles into your diet, or do you save them for the winter? The only issue I see with this is that since it depends a lot on unhappiness, it also depends on that mechanic eventually getting a bit more fleshed out. Right now depression isn't that much of a threat. This would at least go some of the way towards improving that system. Currently the only time that sadness really causes a problem is when you're staying inside for too long reading skill books or eating old food. But I can get huge bonuses to happiness just by tossing the same ingredients into a stir fry every day when realistically, that would be one of the more depressing things about the apocalypse (besides everyone being dead.)
  2. Hi, I think cooker with enough skill should see fresh food progression (from "fresh" to "rotten"). For example, on an item, they see "One day left fresh" or a progress bar like skilled farmer who see hydratation progression. Thanks
  3. I'd like to see more types of melons. Musk melons have many types, are smaller than watermelons and last for weeks uncut. They're also available year round, where as watermelons are usually a seasonal thing.
  4. In a game when you not only can drink bleach (that will kill you), but also eat (uncooked) unbutchered dead animals, raw worms and insects, plus things like salt, pepper, butter, mayonnaise, remoulade, ketchup, raw noodles and recently uncooked rice, pasta and mac and cheese you can't eat sugar, flour, yeast and vinegar, coffee or tea bags, even if you are starving to death. The same applies to CakeBatter and PieDough items (currently having Item flag), but you will rarely have a reason to eat them raw (as they have to be make from other unperishable items), though it would be nice to have the ability to do so. Also, when it comes to coffee, tea bag and sugar, the items would have to be made food to be used in evolved recipe from what I understand anyway: It would also automatically make coffee "drainable". I think these items should be marked as food and have hunger (and recently nutritional) values added to them, along with proper boredom/unhappiness maluses, Nor of these food are toxic to eat - may be unhealthy, but not any more than some of the current items I mentioned. I would love seeing a proper mechanic other than boredom and unhappiness to make eating whole bottle of mayonnaise or drinking a bottle of vinegar unbearable in the future, but for the time being I'd like them to be eatable. What I think may be preventing these from being added as food is the fact that they are drainable. However, when it comes to food items, I noticed that the decreasing hunger value serves the same purpose - it's decreased when you eat 1/4 or 1/2 of the food, but also when you use it in evolved recipe. It is also represented with in-game bar image, so they would only require minor adjustment. I'm just not sure if spawning items with less than max hunger is currently possible, but it's one of the features I'd love to see (some partially eaten food or half-full mayonnaise bottles or butters). Also, it would be nice to have the changes now, as the food items are generally being tweaked upon now, which I loosely mentioned here:
  5. Loosely suggested by me in Nutrition Test thread: Hot Cuppa could be moved being evolved recipe - it fits as one, as the current recipe is common for both tea and coffee, and it would allow to maintain use of a whole tea bag while adding drainable coffee idea: The evolved recipe would also make idea of making sugar optional possible, by making sugar one of the (optional) ingredient while allowing use of additional recipe ingredients, such as milk (or in future/mods maybe other kind of sweeteners and spices) One possible problem would be mixing coffee and tea in one dish (I don't mind using two doses of coffee or two tea bags - it seems natural if you want a stronger drink), but hey it's survival, so do what you want if you're short of water and desperate for a drink :P. Another possible problem is that I don't know how evolved recipes can handle stress reduction (they already get unhapiness and boredom reduction already anyway)
  6. It would be nice that if stale items (the ones with reduced hunger and unhapiness & bordem maluses) would be marked as so in their name, in the similar fashion to Fresh and Rotten food. That would be helpful in distinguishing why the food have the maluses, especially for newer players that don't know all the food in-game yet and especially since the icon does not indicate it in any way. Would be nice to include that in Build 34, which is mostly Food focused build
  7. With the advent of the new Nutrition System on Build 34, I was thinking that maybe we should gather our suggestions for this build here rather than on the Food Tracker thread. Feel free to add your own. (Disclaimer, only suggest things RELATED TO THE FOOD SYSTEM, not just some thing you'd rather see added in this build) So, with that said, here come mine: -New Dishes and Recipes 1. Fruit Jams This is something that I'm sure has been suggested before; we should be able to make Jam out of some fruits and berries as a way to preserve the fruits other than the good ol' ''Jars of Pickled Fruit''. Jam wouldn't require Vinegar, but it would require much more sugar, as well as a Pot of Water, some heat source to boil the fruits and the usual Empty Jars and their Lids. Unlike normal fruit preserves, the Jams would be a bit less nutritive, but would also have a very useful Happiness Bonus, as well as the fact a skilled chef could make them using rotten fruit without any complications. Not to mention they could be used as ingredients for all kinds of sandwiches, including THE LEGENDARY PB&J sandwich! Which would give us about two days of immunity to the infection just because of how cool it is! (jk'n) 2. Fruit Juices and Shakes This would be much simpler than the Jams. We'd only need the fruit, some water and the Blender (see the suggestion on Tools & Utensils), and maybe give you the option to add Sugar or not. The Shakes would be the same plus the addition of Milk. The biggest advantage of the Juices and Shakes would be that you could fill a bottle with them and use them instead of water (for a few days before they go bad). They would have a lower thirst removal, but would instead have a few advantages, such as a healthy intake of vitamins and such. After all, what's healthiest that the good ol' Carrot and Tomato Juice? 3. The Potatoes: Mashes, French Fries and Chips Seriously, I can't believe this hasn't been added yet; the potatoes is one of the tastiest and most versatile tubers Mother Nature has ever blessed us with, and yet they're only used in soups and stews. That's downright criminal! The first thing to come to mind is the Potato Mash; you just boil some potatoes in a pot of water until they're soft and crush them with a Potato Masher (see the suggestion on Tools & Utensils) and VOILA! You have a tasty mash you can add all sorts of extra ingredients like Bacon, Butter and Cheese for extra tastyness. It'd be quite calorie-heavy, so it'd probably help a lot to gain some weight. Then come the French Fries & Chips. Just grab a Kitchen knife and either slice 'em or dice 'em, and some salt and fry them on a Pan. Still, given how greasy these two are, they wouldn't be as healthy as the as the Mash, but they'd be of help to someone who needed to gain some extra weight. 4. Mincemeat: Patties, Hash and Meatballs Mincemeat isn't only versatile in what you can make with it, but also a skilled chef can cut the best bits of a piece of rotten meat and use them for mincemeat without much of a risk of intoxication. Just imagine if you could make something useful out of all that rotten meat you end up with sooner or later? To make the mincemeat, we would just need the Meat Grinder (see the suggestion on Tools & Utensils) and some effort. Then the result can be modeled into either tasty meatballs for your Spaghetti, Patties for your Hambugers, or eaten just as it is in the shape of Hashed Meat. Or if you're feeling really creative, you could add it to the Potato Mash and make some ''Tambor de Papas''; you don't know how tasty it is until you try it, hehehe... This could help to add the good protein of meat to many dishes. 5. Beans I don't understand why we can only have canned beans and no fresh ones. Beans contain a rather high amount of carbohydrates, making them quite nutritive. And since the uncooked beans often have a very long shelf life, they could be just as useful as their canned variants when it came to hoarding non-perishable food. Plus, you could make bean salads, bean broth, PLATOS DE FRIJOLES, and many other things... -Tools and Utensils 1. The Toaster Well, truth to be told, this one's ALREADY IN GAME, but there's only ONE and it works just like a normal Oven. It'd be great if we could make more use of it (and that were MORE of it), not only to toast our bread slices, but also to to make Cheese Toasts and other similar snacks. 2. The Blender As seen above, it'd be great to make all sorts of juices and shakes. As well as yet another good reason to get a Generator running once the power fails. 3. The Potato Masher Just a simple tool for the aforementioned task, it'd found in kitchens and the like. It should be pretty common as I don't think it can be used for anything other than making Potato Mash. (I just can't imagine being able to kill a Zed with that...) 4. The Meat Grinder It'd be used to grind all of that meat into mincemeat. And maybe once we're capable of cultivating peanuts (see the suggestion on New Crops), we could go use the ol' 19th Century method to make Peanut Butter... -New Crops 1. Peanut Plants Since peanuts already exist in their non-butter shape within the game (Mostly found on the Sunstar Motel, I think), I believe we should be able to grow peanut plants as well. The Peanut plants aren't only hard enough for you to grow them on garden pots, but they also improve the fertility of the soil so maybe they could help to keep other nearby plants healthy. Plus, by having a steady supply of peanuts, we could keep making delicious Peanut Butter, even after the ones found in homes run out. 2. Watermelon Vines Melons come with lots of seeds, don't they? And I'm sure it would be more than possible to plant those seeds to get a good watermelon vine growing. They're a slow-growing plant, and often quite weak to the forces of nature, such as snow, bugs and hordes of stomping Zed, so they'd be rather hard to farm. Nonetheless, the fact that just one Watermelon is enough to make you Very Well Fed should justify this difficulty. 3. Beanstalks Like I'm well sure that Jack knew before he planted them, all you need to grow a beanstalk is just a handful of beans and some patience. The beanstalks are also quite durable as a crop; being rather resilient to many bugs and diseases. However, they are also a summer crop, so it'd be impossible to properly farm them during winter. Also, they're perhaps the easiest to farm grain, unlike with Rice and Wheat, so they make a very good choice of crop for the apocalypse. 4. Grapevines We have grapes already in-game, so maybe it wouldn't be a bad idea to be able to grow grapevines as well. Maybe we could even somehow make Raisins or even brew Wine using them. Or in case that fails, we could learn all sorts of interesting rumors from them That'd be all for now. I'll keep adding more ideas as I think of them. -New Traits 1. Sweet Tooth You just LOVE eating sweet things. ·Increased happiness earned from consuming sweets. ·Decreased Negative effects of SOME junk food (Chocolates, Mint Candies, Lolipops, Jam, anything sugary) ·Easier reduction of Fats when consuming sugary food (sugar makes it easier for the body to process fats)
  8. Long-term survival is a tricky proposition. Doubly so in that you can't preserve an enormous number and variety of foods-yet. Jars and Jar Lids are way rarer than they have any business to be. There's dozens of things that come in glass jars in even the most basic kitchen-pickles, salsa, premade pasta sauce, olives, applesauce, sauerkraut-and my mother's home canning business buys jars in bulk from K-Mart and the local hardware store. Furthermore, despite being in a farming state, nobody appears to can their own fruit-no jam, no jellies, no preserves, no marmalade. On top of that, there's no jerky-makers among the hunters; no sides of venison sitting in smokers; no freezers containing mountains of chops, roasts, ribs, steaks, and sausage; despite being in Kentucky, Fort Knox and Muldraugh are apparently one big pile of generic suburbia. This post addresses meat preservation better than I could, and leads into the preservation options I'd like for fruit...but he's left out the obvious! Jam! Combine multiple wild berries to make Wild Berry Jam, and turn all those little +1, +2, and +3 Hunger berries into a nice big crock of Happiness-boosting sweetness. Strawberry Jam for a little pot of joy. Peach Jam to brighten your day. And, of course, with all of the above...the purest comfort food, a Peanut Butter and Jelly Sandwich becomes possible. On top of these are Preserves-not merely "jam but thicker", but fruit in syrup; preserved peaches, spiced pears, Watermelon Rind Pickle, quince (impossible to eat until preserved or cooked), conserved berries, marmalades, the list goes on... And, of course, if it comes out of the ground and you can eat it, you can pickle it. Cucumbers for pickles would be nice, of course. Zucchini are crap pickled, but there is really no reason for them to not be implemented. Pickled cabbage is better known as...sauerkraut! Yes, you can pickle corn. Furthermore, if it comes off an animal, you can turn it into jerky. I've been to enough state fairs to know. And now, the recipes: CANNING The canning process requires multiple pots-one pot to cook your fruit in, and another to seal the jars. (Fruit) jam/marmalade: 30-hunger fruit (2 Apple/Peach/Lemon/Orange/Grapes; 1 1/2 Bananas, 10 Cherries, 15 Blackberries/Blueberries, or 6 Strawberries), 1 Sugar, 1 mug Water. (Fruit) Preserves: 30-hunger fruit, 2 Sugar, (spices). Crafting these only provides the uncooked base, needing to be added to a pot to make a Pot of Uncooked Jam. You can put up to ten of the same Uncooked Jam into a Cooking Pot, then cook it for two hours to get a Pot of Jam. You then make Unsealed Jars of Jam the same way you make Bowls of Soup or Bowls of Stew from a Pot of Soup or Stew, and cook those another ten minutes in a Pot of Water to get Sealed Jars of Jam. Unsealed Jars of Jam provide the same bonus but go off in a much shorter period of time, and are the result of opening a Sealed Jar of Jam but not using all of it as well as not sealing one in the first place. Pickling vegetables works the same as it does now, save for using a Salt Shaker instead of an entire bag of sugar. Speaking of Vinegar... BOOZE AND VINEGAR If you've got booze and rags, you've got vinegar in the offing. Just pour some into an open jar, tie a clean rag on top, and wait awhile, checking every so often. But what if you've run out the tasty red, lovely chardonnay, and sharp whiskey? You make your own, of course. There's all that corn to the north, and you can certainly make barrels by Carpentry 6, as demonstrated by the Rain Barrel. Enable the creation of a new Barrel, and you can make Corn Beer from corn. ...with considerable further difficulty, requiring the addition of a couple extra items that thankfully have their own separate uses. Dried Corn and Cornbread! I'd assume you can dry corn in an oven or kiln-until a kiln is added, perhaps for ceramics, it'll be oven or fire only. Use a Knife on Corn, get Corn Kernels, dry in oven to get Dried Corn. According to this post, it's quite possible to just throw cornbread into the mash to make wort and be done with it. Making that mash, however, is another thing entirely. This guide says you need a pound of grain per quart of water, and this article says you don't need hops. Assuming the Cooking Pot holds three gallons, that's six pounds of grain. Cook that for an hour, and you've got a Mash-suitable for eating, feeding to pigs, or washing in a Bucket. Washing the Mash produces Wort, which can be consumed for a mild Happiness, Hunger and Thirst bonus or taken to the next stage. Cook the wort for another hour, then pour it into your barrel. Wait a couple weeks, and either get Failed Beer or Corn Beer. Open the barrel and cover it with Clean Rags to get an enormous amount of Vinegar, or pull individual bottles and let them sit for smaller amounts. Bam, you can now make all the vinegar you need. SUGAR CREATION Sugar Beets are grown only occasionally in Kentucky. Sugar cane was grown historically, and might still be found growing feral. What IS grown in quantity is Sweet Sorghum, and that you could grow relatively easily without planting it near a river, pond or swamp. Since it doesn't matter particularly to the player whether they use white or brown sugar for preserving or baked goods, refinement isn't necessary. Just cook the Sugarcane/Sorghum/Sugar Beets into Blackstrap Molasses, strain that through a Clean Rag to get Molasses, and cook that down into Brown Sugar. SALT ACQUISITION Salt's harder. According to this map, there's a salt deposit along a creek 40 miles from Muldraugh, which would require cars and special dispensation on the map. That said...salt is sold in boxes for a reason. There's no reason to not put boxes of salt around the map; this would make preserving a more viable option, but still ultimately a temporary one. Unless you add traveling traders. With the addition of driveable vehicles and NPCs, the gameworld gets a lot larger. Three years in, there's gonna be a lot less zed, and people will start rebuilding. Rebuilders will need stuff they can't get locally-the traditional goods of wood, iron, and salt; and various precious commodities no longer available elsewhere. Trade will become a thing again, and the Survivor and their enclave will have a means to access salt, new stocks of scrap metal and raw iron...but perhaps I overreach the aim of this post. Anyway. Three pound boxes of salt in various houses. How 'bout it. TL;DR New items: Box of Salt More Food In Jars Large Jar of Olives (-Hunger, +Happiness, +Thirst) Large Jar of Pickles (contains four Pickles) Pasta Sauce (Prego, Progresso, Ragu, what have you) Jar of Salsa (-Hunger, -Happiness like Ketchup et al unless applied to Burger or Casserole) Jar of Sauerkraut (-Hunger, +Thirst, keeps one month after opened even without refrigeration) Jar of Applesauce (-Hunger, -Thirst, +Happiness) Box of Jars (Jars+Jar Lids x12) Jams & Preserves Applesauce Pineapple Jam/Preserves Grape Jelly Peach Jam/Preserves Marmalade (Lemons or oranges result in the same thing to save assets) Cherry Jam Blackberry Jam Blueberry Jam Strawberry Jam/Preserves Confits, Sausages and Hams as addressed above Barrel (Carpentry 6, four Planks, four Nails, possibly two Scrap Metal) Corn Beer Corn Vinegar Dried Corn Corn Mash Wort Sorghum OR Sugarcane OR Sugar Beets Blackstrap Molasses Molasses Brown Sugar Corn Kernels Modifications to existing mechanics: Jars now spawn in Large Crates and Hardware Stores. Various jams+jellies spawn in cabinets and sheds. Thoughts?
  9. Just what it sounds like. It's not usable in any of these, and why? Is it feed corn or something?
  10. I have made a brief search of the forum and I have not noticed a similar suggestion. Please advise if I'm mistaking. I got the idea while getting bored (in real life) while mass-eating some berries. The same would hold true for most low hunger food (-5 or less, maybe even -10 or less). The suggestion is simple, yet I have no idea if it's hard or not to incorporate in the code. Suggestion : Have the option to mass eat a stack of food, the same way you can mass rip sheet, mass saw log or unstack log . It would be even better if we could select a specific number, but that would be pushing it while it is possible to work around it by picking up only the size of the stack we intend to eat (same goes for rip sheet and log). It should be available only on the "eat all" option (thus excluding half and quarter eat). I'm not sure if the eat all is now set at -20 hunger, regardless of the food. In that case, the option should be limited to food of -20 or less hunger. Benefit : Less tedious to eat large quantity of low hunger food, usually for the Healing bonus.
  11. I created this thread to ask you what things would you change in PZ. But Im not asking about new features, just the existing ones. What numbers would you change to make PZ in your opinion, more fun to play. Here is my input: 1) Food / Hunger / Thirst change. Imo a basic food per day for survivor should be 100 +/- 30 depending of perks. So you need a bit more than 3 bags of chips each day to stay feed. Also bonus to – hunger for cooked stuff needs to be bigger like +50% and another +10 % for each lvl in cooking. Example: you want to make soup with potatoes and chicken. You have lvl 3 cooking. So basic uncooked soup will have -50 hunger + 30% for your cooking skills = 65 and *50% when you cook it = 97,5. This will make cooking worth it and a high lvl cook in your group a valuable asset. 2) Ammo rarity. I would increase chance to find an ammo for shotgun and 9mm. IMO its not only hard to lvl aim coz the guns are loud and you miss most of the time but also ammo is so rare and you need a tons of it to lvl up aim from lvl 1 or lower. Also is shotgun is the weapon of choice for beginners it’s weird that ammo for it is the most rare one! 3) Darker nights – this would make nights more dangerous and keeping a flashlight more important 4) Reduce player speed when exhausted and / or carrying heavy load. Right now it’s too easy to outrun zombies. 5) Lower fracture chance. 100% of my falls from 1st floor end up with fracture. Make it bit lower and perhaps connect it to nimble skill. 6) Fire bomb dmg is too low, I agree that fire dmg was too high before but now it makes firebombs not so useful. Perhaps add some initial dmg on impact. What would you change?
  12. So some (the packed one or all) food would have an inspiration date menu indicator. I think it can be done through formula: date of food creation + days which food is unperishable Edit: oops... suggested before sry
  13. I did a quick search through the forums, could not find a similar suggestion. I am also surprised it hasn't been suggested. the food found in the game should have different starting, randomized ages. That way all the meat won't be hitting the rotted stage at the same time. If this is already in the game I would feel stupid but I don't think it does EDIT: Add expiry dates as well!
  14. *** More than 140 new food items and dishes *** *** More than 120 Unique New Recipes *** *** The most comprehensive Food Mod thus far *** *** Merges the amazing work by Kinyoshi and Shivster with Community suggested and new items and recipes *** *** Simplified but believable recipes (No 5-step, 10 item recipes with exotic, single-use ingredients) *** *** All recipes organized into themed modules - You choose what you want to use [in final release]*** *** Disable or Enable any module without having to start a new save game [in final release]*** This Mod is currently in Open Beta and has been tested up to version 23.Recipes and items should all work by now, but there are still several balancing issues.If you are participating in the Beta, please provide feedback which item spawns needto be addressed or what new recipes an/or items you would like to see added.What's in CCCP?: New Recipes: BBQ: Bread and Sandwiches: Breakfast: Clean Dishes: Dried Food: Drinks: Jarred Fruit: Jelly: Jerky: Misc: Pasta and Pizza: Pickled Vegetables: Potato Flour: Rice and Soup: Sweets: Install: FAQ: Version History: Compatibility and Known Issues: Credits: Permission:
  15. My girlfriend suggest me this one: Plastic wrap. It will help conservate/preserve the food (sandwiches/soup/stew) a bit longer and can be used also to collect water/dew.
  16. Hello! Love the game. I saw that malnutrition was slated to get a little more attention at some point, and I thought maybe I could put my medical education to work. Not sure if things are already feature-locked, but here are some thoughts on game mechanics for malnutrition. I would strongly suggest the three types of food stats/nutrients be calories, protein, and vitamins. This would add some diversity without being obnoxious, and is true (enough) to life in terms of diet deficiencies that it furthers the survival atmosphere at the core of the game. It also corresponds neatly to four main categories of food stuffs. Starches: high calorie, low protein, low vitaminMeats, eggs, legumes: medium calorie, high protein, low vitamin (*edited from medium per feedback below)Vegetables: low calorie, low protein, high vitaminFruits: medium calorie, low protein, medium vitaminAnd here are some suggested effects of deficiencies with a little physiological basis. These would be progressive/cumulative, so that severe deficiency involves all the prior symptoms as well. Calorie deficiencyMild: decreased staminaModerate: increased fatigue, increased angerSevere: further increased fatigue, further decreased stamina, decreased happiness, decreased movement speed, increased time for interactions, decreases protein stat over timeProtein deficiencyMild: increased anger, increased fatigue, decreased staminaModerate: decreased happiness, decreased melee damage/accuracySevere: further increased fatigue, further decreased stamina, further decreased happiness, decreased carrying capacity, damage over time (protein wasting is generally the part of malnutrition that actually kills)Vitamin deficiencyMild: increased fatigueModerate: decreased stamina, penalty to healingSevere: further fatigue, penalty to sight, penalty to hearing, damage over time (e.g., scurvy leading to hemorrhage)-TJ
  17. So does anyone know if animal farming is gonna be added to the game? If not I suggest that prehaps they add a few stray cows and chickesn wandering around that you can take back to your base and breed. pretty straight forwards, i was also thinking that worm breeding could be good. Theres been a post about worm breeding in the past so I won't go into it but it would really add to the game and make it so farming isn't just about growing crops.
  18. A very simple request.. I think you should be able to decrease hunger with toothpaste. Nothing major, maybe just like -1 hunger, like something you would only ever do if you're really really desperate to survive and there is no food left around at all... I mean technically it might work as an appetite suppressant.
  19. I noticed in the newest build that big pike weigh a heck of a lot more! (good makes more sense) However with this notice I've also noticed that when I eat half of one, it does not decrease in weight at all. Would be nice if eating 1/2 would reduce the weight by 1/2
  20. So this idea came up today. It's simple. The warmer the food the tastier it gets. That means the happiness variable goes up and down with the temperature of the meal. Cause no one want to eat old, cold meat when the grease or sauce is a chunk of jelly fat. DICE PLS NERF
  21. Hi, I think this is a good point to consider, because when the power of the town goes out don't have a manner to preserve food in good state. Regards.
  22. for those of us allergic to fungi/mushrooms, show us a little scavaging cook love? (I personally think the hunger is twice as high as it should be - bird eggs are much smaller than for-store chicken eggs. Unless we're talking about bald eagle eggs) item WildEggs { HungerChange = -10, Weight = 0.1, Type = Food, DisplayName = Wild Eggs, Icon = WildEggs, IsCookable = TRUE, MinutesToBurn = 30, MinutesToCook = 10, DangerousUncooked = TRUE, DaysTotallyRotten = 7, DaysFresh = 3, EvolvedRecipe = Stir fry:10;Sandwich:10|Cooked;Burger:10;Salad:10|Cooked;Roasted Vegetables:10, FoodType = Meat, }
  23. I will upload icons in this thread. Every icon uploaded is made by me. Every icon you find in this thread is free to use, credits are optional. I dont know very much about modding so they are no use to me. You can also request icons in this thread, but I dont guarantee that: - The icon will be done in a certain lapse of time. - The icon will meet your expectations. - The icon will be done at all. Of course Im trying to make the best result in a short time, but sometimes I might be just too busy to work on a request. Soy milk Toolbox Backpack
  24. In times of extreme poverty or crises, people have used various forms of famine foods to survive. In Project Zomboid, meanwhile, you find yourself cooking Grilled Cheese Sandwich. During a zombie apocalypse. I want a chance to make stuff like bark bread (http://en.wikipedia.org/wiki/Bark_bread) and cook tea from nettles. There's a decent list of famine food examples on Wikipedia: http://en.wikipedia.org/wiki/Famine_food. For some more American examples, check out this ethnobiological article of American famine foods: http://ethnobiology.org/sites/default/files/pdfs/JoE/11-2/Minnis.pdf Famine foods should be an easy way to stay alive but of course also cause a lot of unhappiness. Adding such "inferior" food recipes would make the cooking system much deeper.
  25. Since the introduction of berries I've noticed I don't really need food that much anymore. I can eat one berry a day usually, and bring my nutrition level up to "slightly fed". I'm thinking there should be a nutrition gauge with a threshold that must be met for you to receive the bonuses or restrictions of each moodle. The gauge should be visible to the player, because when you're hungry, you usually know it. Cigarettes could also play into the game more. They could be used as an appetite suppressant.
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