Search the Community
Showing results for tags 'Feedbacks'.
-
Hello guys, I just arrived at my second month in Apocalypse, build 42, no mods... And it changed my mind. I like to create a character that represents myself (no hero, just a person), so imagine playing with an Engineer: Out Of Shape, Brave, Slow Healer, and Speed Demon. As you can see, he is not a good character to play early game killing zombies. During my first attempts I tried to live in Muldraug, but any zombie I killed attracted hundreds of them until my character was exhausted and I died. I started to complain here and Steam forum, but I realized that I didn't understand the game's proposal and the difficulty I was playing. And I am not a new player, I started to play Zomboid on Desura Platform, stopped, started again on build 38 and now I am back again. (400h played). I thought that the detection system sucks, but after understanding the "NEW CHUNK RESPAWN SYSTEM" + "NOISE AND RANDOM ZOMBIE SETTINGS (VISION, HEARING, ETC)" I started to love it. I could establish my base in a safer place, and I started planning big cities scavenger visits, and organizing equipment, bombs, and weapons, before arriving at my target. It helped me to clean Muldraugh Gas Station twice. Not being a MEELE HERO KILLER MACHINE made me feel the game's tone more immersive as an apocalypse, and also started to create a sensation of constant threat and fear (SURVIVOR HORROR FEELINGS). The new muscle fatigue is just perfect to avoid killing 500 zombies using melee weapons in ONE GAMES' DAY. I just loved it! On several occasions, I had to pick up weapons from the ground, stones, bottles, pieces of branches, or anything that would help me survive at the same time that my muscles were fatigued. While my character struggled, ran, and carried a lot of weight, many calories were expended and my weight decreased to a harmful level. I realized that muscle fatigue was not the only thing that prevented me from being a hero destroying hordes with a stick in hand, because now other long-term consequences were generated (calories). I started to take some days off to rest and take care of my character health. Those days helped me to create more equipment and base improvements, and even built a farm with chickens and sheeps! So, please... If you do not like the current Apocalypse setting, just go to the sandbox and make the perfect ambient for yourself, don't do like me and post negative things about subjects that you haven't tested extensively. I feel that Project Zomboid is about simulating a "LOW FANTASY ZOMBIE APOCALYPSE" and I can feel that Build 42 Apocalypse is giving me it. Also, we need to understand that games have abstractions that are created to enhance fun, such as the non-existence of the need to go to the bathroom. Being a game extremely realistic isn't fun as well as being extremely easy isn't too. I think build 42 is currently the best version of Project Zomboid and it just needs a "STEALTH KILL INSTANCE" where the character spends a lot of stamina to kill a zombie making less noise. It would help to kill that zombie alone in a house without dragging the entire city. I feel that is impossible to explore a big city without the necessity to kill every zombie from the neighborhood. * I am improving my English so you will find some grammatical errors
-
Hope to change the way of multi person online archive in version 41。 The current version of 40.43, due to the mechanism of archiving, will produce a lot of problems. For example, players entering the server to search for archives are based on the server IP address. For many dynamic IP address servers, every time you change the address, you need to manually modify the archive name located on disk C. This is not good. And because the certificates are stored locally, players can back up their own archives. Once the characters in the multiplayer game die, they just need to exit the server and re cover the archive to get a complete character. Because this way players search things stored in the map box, death will not affect their income. Desired archiving method: Stored on the server, the player can save by login account name. Minimum requirement: archives can be saved and searched by domain name. At present, it is feasible to store files by domain name. You only need to fill in your domain name in the IP address of the server, but it needs to be filled in manually every time. Once the IP address of the server changes, the "saved server" will disappear. When the domain name has been accessed to the server list, the list will not show whether the server is online. I gave feedback many times, but there was no response
-
Hi everyone ! We are Seederrant Studio and we're here to present you our first game ! Created in September 2013, Seederrant is a french indie studio. Seederrant Studio is like a little seed growing up and tends to develop itself by listening at best at its environment. Our goal is to create quality games, which please their creators ( meaning us ) and most importantly their community (maybe you ?) ! Who are we ? Well, we’re a small team working on a new indie game project. Michaël is Seederrant’s Studio creator, and is the only developer of the game. He’s helped by several persons on his project : friends, family, relatives.. Of course, we are videogames’ passionates, and we hope to discover in this forum new and fascinating games. We also hope you’ll enjoy our game ! (Don't be too hurry, EFG's presentation is right after this !) By the way, we’re looking for some help, so if you’re interested, don’t hesitate to send us a message at : contact@seederrant.com ! Any kind of help is welcomed ! Now, let's talk about our game "Era for Guild" ! Era for Guild is a community game in which the player is a Settler racing for control of the Universe. Does exploring the immensity of the Universe looking for new worlds thrills you? Then you will love this original project in which you live as a Settler discovering unexplored horizons. Run your planets, trade and battle with your competitors. Create your own or gather in a Guild, and fight in interstellar conflicts to determine which Guild will write its name in History. You will have a lot of fun exploring the very vast and persistent universe that we created. The universe is expanding as our will and is theoretically infinite. Don’t be afraid of reaching the end of it because each galaxy encloses thousands of solar systems. Reach them and then we’ll consider adding new galaxies ! But don’t forget that you’re not alone in space looking for resources. Many other conquerors and explorers are here either to be your ally or your foe. Create tremendous guilds with these people and be the strongest estate in order to earn the Trinity status ! Era for Guild is a 3D game, designed for tabs and all computer systems. It is an experience of a touch application directly on your browser. Simple of use yet ambitious and offering many gameplay possibilities. This new ambitious project of community game taking place in space, combines strategy, management, battles, trade, exploration and social interactions with other Settlers. Now in alpha phase, we will regularly give you updates on breakthroughs, functionalities, etc. To play and discover galaxies, it’s right here ! www.eraforguild.com If you want more informations about our game or about us, you can go on www.seederrant.com And don't hesitate to give us your feedbacks ! PS : Any questions ? Ask them ! PS 2 : Its an alpha version so don’t be too cruel ! Hope to see you as Settler !
- 10 replies
-
- space simulation
- 4X
-
(and 3 more)
Tagged with: