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Found 2 results

  1. I'm sure that most people have crossed a bridge in PZ before, but how many people wondered about how the height works? Well there is no "height" because the terrain is not coded like that, it's just the bridge tile put in place of the water tile and painted in such a way to create the illusion that the bridge has height. This lead me to the idea of having cliffs that are not based on the height levels, like 1st and 2nd floors are, but are painted on the ground like roads and have a rock/stone color to make them seem cliffy and tall. There can be a orientation aspect to these tiles that wouldn't permit you to see what is "above" the cliff if you are looking at it from "below". You also couldn't build over these tiles at different height levels. If implemented, this would permit the creation of mountains while keeping the height levels starting at 0. Below there is a image(Not mine) from Age of Empires meant to show how a 2d game can create the illusion of elevation.
  2. Disclaimer and link I got this idea from answering topic #17273, named : PZ players might dislike this... (sorry linking does not seem to work) I made a brief research and no relevant post showed up (if any, please advise). I did find topic #17268, named : Bob's crazy ideas. Although it's a bad name according to the suggestion guidelines, it has a few interesting ideas (that need polish in my opinion). The idea is below What happen when people try to rush in on a structure, say : a door during black friday? Some trampling may be involved. What happen when people trample another? They get a little more elevation that, depending on the state of the tramplee (flat on the ground vs on all four), range between a couple of inches to roughly a foot. What happen when there is a horde of zombies trying to break a wall down? Is it possible for them to pile themselves up to cross over it? Or for that matter, can the eventually reach a window or something? Well they should. They don't feel pain and are tireless. Large enough group are bound to stack or climb upon each other to reach higher ground. The net result Large enough group should be able to reach, given some time, higher ground. I would fix part of the single player floating base exploit, but not MP. Balancing note Group of zombies should be large. Even then, it should take time (i.e. it is not automatic and rely on a probability check) to take into account the fact that they need to climb upon one another. Success (i.e. a zombie reach +1 floor) should increase with the number of zombies in a given space. It would be more precise to speak about density. Reaching higher then +1 floor would require enough success in the group so as they get a chance to get even higher (thus taking even more time). Concerns The animations... zombie trampling each other and piling up require new animation to show the vertical effect. Personnaly, I would not care about a simplification such as a few zombies trying to get higher from time to time, even if it's not the zombie that do get higher. Some may feel that it's a bug though. Zombie damage... bruising from trampling is out of the question, but there is still broken bones. A simple solution would be that zombie randomly become the crawling type, they would have a decreased chance to get higher up but could still count as far as the horde density is concerned.
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