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Found 3 results

  1. Zombification is one of the most important things in the game. But it's so obvious, that sometimes ruins itself. When you see 2 main symptoms - Anxiety and Queasy - you know what it is (Except for newbies, that don't read wiki), and you know that you can't save your character. I suggest a few things: Hypochondriac by default Hypochondriac is one of my favourite traits in the game. it adds to the gameplay so much. What do most players do without this trait when they get a scratch and see the symptoms - kill everything that you can, you'll die anyway. What does player with Hypochondriac? Waits, maybe it's not true zombification! It gives you a chance. I would rather pay points to not be Hypochondriac, than get points for being him. Diagnosing One of the main signs of zombification is anxiety. It's logical, that character fears for his life, but why he does that only when illness kicks in? I'd be anxious in that situation from the moment of scratch. So, I suggest to add (lowest) anxiety moodle even if you're not ill. I suggest to add diseases to the medical tab, near the wounds. Similar to "Hand: scratch", something like "Whole body: Queasy". I have 2 ideas how to deal with it. 1) Click on the queasy (Similar to bandaging), select (Diagnose). Sure, unskilled one wouldn't determine right away, so, maybe, make it depend it character's medical skill? No skill or a little bit of skill - something like "I can't say..." or just a low chance of finding out truth. Some skill - mediocre chance. Doctor+ - maybe good old 95%? That would also give you a reason to team up with people and level up medical skill. 2) Write symptoms directly. Like "Queasy: coughing, vomiting, high body temperature". It would be more interesting for the player, but easier too. You could still find combos in wiki and remember them, but it sounds kinda fun. What do you think about it? Is it hard to implement?
  2. There're many sources of danger in the weedy and foresty areas which we don't see in this game. I'll try to make it short and type in short point forms. Alright, here are a few suggestions: 1. Wood nettle and poison ivy These plants are pretty common in NA. Nettle and poison ivy causes severe physical irritation including burns, itches and rashes. 5% chance of triggering when walking into a tree in forest areas. 5% chance of triggering when foraging [threats nullified at lvl.5 foraging] Park rangers are immuned to these negative moodles on start. Wood nettle charateristics: - Rashes - Pain [1 hours] - Itch [1 hour] - The above symptoms may last for more than a day if that person has sensitive skin - First-aid [Wash with water, tweezers to remove sting, vinegar to wash the affected area] Poison ivy characteristics: - Poison Oil [8 hours moodle, needs to be washed with soap, water & dish towel] - Rashes on skin - Intense itch - Incubation period: 1/2-6 days, if not cleaned. - First-aid [Wash with water, use water and alcohol to wash or rashes will spread] 2. Rabies Once hunting is implemented, there s/b stray dogs and other wild animals that would attack humans. 25% chance of contracting rabies if animal bites are not disinfected properly. Characteristics: - Requires soap and large amount of water to wash the wounds - Incubation period: 2-12 weeks, if wounds are not being treated properly [s/b made shorter in-game] - Reduced speed [Due to partial paralysis and muscle spasms] - Nervous breakdown >>> Deliruim - Insomnia - Hydrophobia [Consuming water triggers intense pain and panic] - 100% Fatal 3. Tetanus I'm not so sure about this one cause most of us have had vaccines and sh*t so catching it won't be easy but I think it s/b added to the game just for the hell of it. Higher chance to trigger if stabbed by knives and cut climbing thru windows. Characteristics: - No cure - 10%-20% chance of dying - Massive muscle spasms [Can cause bone fracture, disable movements] - Fever - Jaw stiffness [Cannot eat, needs muscle relaxants] 4. Bear traps I'm sure there are plenty of randomly placed illegal traps in the wilds by hunters. These things are hard to spot, especially the inexperienced. Requires trapping lvl 3 to spot and disarm. Characteristics: - Critical lacerations - Massive bleeding - Intense pain - May cause bone fracture - Disable movement - Can be disarmed and reused 5. Wildfire High-temperature and dry seasons can lead to wildfires, lightning strikes and other sources can start an uncontrollable inferno that burns down miles of dense forests. Random wildfires would make it challenging or even dangerous to live in the woods. 6. Venomous snakes I've heard there're cottonmouths and copperheads in KY but again I'm not so sure about that cause I don't know sh*t about the population distribution of these snakes. Can they be found near Muldraugh? In Z-apoc times like these, you can't just drag your ass to ER and have serum injection, so getting bitten by poisonous snakes can be fatal. 7. Tornadoes & hailstorms We all know that storms can cause flood, tornadoes and hailstorms. A hail with the size of a grenade is more than enough to kill a human. One must seek shelter when a hailstorm hits, it's also considered to be a major threat to crops and they can smash windows if they're not being barricaded. As for tornadoes, I'm not sure if devs are going to like this as it might involve making tons of new textures for destroyed property and the visible range in game is quite limited so it's hard to spot a tornado coming. It's just a suggestion. I'll add more to this list.
  3. hello, don't you think that producing tons of corpses everywhere should make you sick? You can see in war movies soldiers burning piles of corpses or at least putting them into mass graves to prevent outbreaks of diseases. Watching some youtubers constantly running through such messes really makes me think that such guys should get penalized for that? That only goes for older corpses and only in greater concentrations??
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