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Found 3 results

  1. What? A game mechanic that acts as an additional 'sink' to the food system, thefore providing players with another means to dispose of rotten foods instead of through eating or cooking them. Why? Freedom of choice. All skills require time investments and not everyone is a cook/chef. An additional method of removing non-usable food to free up local space, specifically around bases/homes and food spawning containers (fridges). How? Once rotten food is left sitting around (on ground and possibly other instances as well) for a server-prescribed amount of time, a couple scenarios could take p
  2. Hello, I am a newbie to PZ and the forums of course. I am here to discuss a more "Apocalyptic" world. Now, lets get started! The Buildings During the outbreak of the virus, the town would've gone to hell. Houses with smashed windows and blood, houses on fire ect. This would be a nice feature to the game. Maybe a house half-barricaded as the owner was munched on by a zombie during the construction? Maybe even survivor camps when NPCs are added. This would be quite real... The Streets Ok, now were onto the streets... Blood splattered across the road, power lines snapped if we get power
  3. Bit of a sudden one, just popped into my mind right now. I was thinking that, as time goes by the world will become more and more apocalyptic, think about I Am Legend, with the lack of maintenance the roads and buildings would become overgrown, buildings would become more and more derelict, etc. We already have the 'decay' system in place for zombies (I believe they get weaker and slower after some time), and also food rots. I just think that as a very slow change this could be really cool. I don't know how hard this would be to implement, but even something such as changing textures after
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