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Disclaimer: This is a critique by a singleplayer mode player who considers himself advanced, I love PZ, I love this community and I have great respect for the developers, this is not hate. Seriously. The player is so OP I was thinking about posting this on the Bug Tracker. [Edit: I did, some of it] There is a lot of talk about how the game should kill us before we reach the "end-game" (Or there was in mondoids) but the game doesn't even try. Seriously. I know it's EA but to be honest when it comes to updates, we keep getting more and more stuff that will help us survive, not kill us. Farming, Carpentry, Foraging, Trapping etc. All of those things were added, Combat Overhaul, which, if my recent experience with ancient builds is right, made combat a ton more easy for the player. "This is how you died" Of boredom? After killing hundreds of zombies with no effort and setting up my fortress, with a huge cabbage farm? With electricity generators coming? A ton of, likely, OP weapons like Molotovs and Pipe Bombs? Now that we have all those awesome stuff that makes us live longer why not Nerf the player and buff the zombies? I'm not asking for "Survival" mode being filled with runners. But we must admit to ourselves that zombies are ridiculously pathetic for a Zombie Survival Game. A lot of issues with difficulty could be fixed with relative ease. My ideas: 1: No single weapon should be allowed to hit more than 1 zombie at a time unless it's an Axe and it really does go clean through one zed, killing it and hitting the next one. Baseball Bats are lightsabers atm. 2: How can I push more than one zombie? Midichlorians? "This isn't the brains you are looking for" 3: Fast shamblers need to be able to catch up to a walking player. Runners can't be outranned but both Shamblers and Fast Shamblers can be outwalked. 4: Exhausted moodle should come much faster when running, we can all run ridiculous distances before it pops up. Cardio is really not that easy to get, most people can't run for hours. 5: Make nights darker, seriously limiting the player's FOV, I always feel like I have Splinter Cell goggles on. Older builds had everything the character does not see fade to complete black, bring it back, nights were scary! 6: Decrease the HP of Doors and Windows, I swear some doors are indestructible to zombies and they should break windows much, much faster, barricading makes us invincible. That and zombies tend to give up before they do any real damage because a gunshot sound played. Not so easy to implement ideas. 1: Zombie migration\respawn buff, they don't do either which makes me think that the metagame system is broken. I tested the respawn lately, I feel it's broken. Also, I walked into a house that had 5+ zeds in it, I ran because panic, when I came back they all dissappeared, no broken windows and doors, broke my immersion. PZ is an awesome game, it has megatons of potential, I am not a guy that believes magical NPCs will fix this stuff, they will add a ton depth to the game, sure. But those problems will persist and I will forever argue they need to be taken care of first. Not last, after 100th update that allows us all to live longer thanks to more awesome crafting, farming and foraging. Traits Overhaul did help but it did not even come close to helping enough. Lately we don't need to break our weapons thanks to being able to stomp zombies when they fall with our boot. A baseball bat lasts me 5x longer than it used to. Focus on killing me before you give me generators and bombs, make it rewarding to survive long enough to get those tools that will make it easy for me. Zombies really don't need to know where I am to do this, they just need to be a threat. PS: I promise this is my last "Zombies are Easy" rant.
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- Nerf
- Difficulty
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