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  1. Hi everyone, Me and my team-mate are working on a turn-based tactic game named Cold Contract. We use same mechanisms like X-Com and Divinity Original Sin for the combat module. Each time the player begins a new game, all components of the game are linked to a procedurally generated world. The goal of the game is to control a regional map by hiring several mercenaries organised in squads. The player moves in real-time on the regional map and fights the enemies on isometric maps with the turn-based system when hostiles are detected. Mercenaries can be improve with several perks and equipments. Their skills are improved with experience points. A HQ helps to gain more options along the game to defeat enemies. Our short trailer: http://youtu.be/Gd9JEgdd8jY We have a demo of our combat module where you lead a small squad of mercenaries: http://www.indiedb.com/games/cold-contract/downloads/cold-contract-demo We are currently on Steam Greenlight so if you like what you see, your vote is welcome! http://steamcommunity.com/sharedfiles/filedetails/?id=318472697 Our website for more details: http://www.coldcontract.com
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