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  1. **THIS IS A NEW FEATURE THAT CURRENTLY ONLY WORKS ON THE WEATHER TEST BRANCH, MAKE SURE YOU ARE SUBSCRIBED TO THE WEATHER BETA BRANCH BEFORE TESTING** 1) The first thing you want to do, as with most mods is to create your mods folder structure, use the image below as a reference, replacing MOD_NAME with the name of your mod: Don't worry about the files shown above, you will be creating them as you follow this guide, just make sure to remember, anytime you see "MOD_NAME" in this guide, replace that with the name you chose for your mod. 2) In your "..
  2. Hello and welcome to my tutorial. It covers full workflow of vehicle creation for PZ. If you are a complete beginner in 3D modelling, you'll have to watch/read additional tutorials, I won't cover every aspect of model creation and 'where this button is located'. I divide vehicle creation in these stages: 1) Modelling 2) Wheels texture and modelling 3) Texturing 4) Packing files in folders 5) Editing scripts and .lua 6) In-game editing and tests 7) Workshop publish STAGE 1 - MODELLING Today I am creating a 1960 Ford Falcon
  3. Hello! Found one more bug that makes car silent (but not completely). I've made a video that shows how to make the car silent. Why I said that it's not completely silent? Because he anyway make noise of tires when you make a turn(don't know if this sound attract zombies), and it's easy to fix the bug while you in the car.
  4. Update 11/3 Hey guy! This is now working on the stable branch! Hey dudes, I finally got the compilation of my cars completed, plus a few extra. I've got all the masks working, although the damage textures are kinda half-assed. The script files are fine tuned (for the most part). But yeah, hope ya guys enjoy! Link: https://steamcommunity.com/sharedfiles/filed etails/?id=1510950729 I owe a HUGE thanks to Fenris_Wolf of ORGM Rechambered for helping with, well, all the lua files, haha. I'm as good as code illiterate, so without him, this wouldn't have gone anywhere
  5. Batteries do not charge while the engine is running when I playing in 1 day = 12 hours Fix is needed as soon as possible, because using machines is now not really work I do not use mods in contact with cars In the first screenshot, the state is 90%, and in the second it’s already less, I drove for about a minute. Initially, when I found the car, the battery was 95% charged. build 41.37 upd. For the test, I left the car wound up for an hour of playing time, and when I returned the battery was charged up to 94%, but if I drive a wound machin
  6. Hi guys, What do you think of a Mod which would allow modifications of cars like adding extra armour, putting metal sheets over windows, making bumpers, spikes or attaching guns ? Basically customising cars ! This would make the mechanics skill more attractive to have (leveling it up doesn't give much as of now) Additionally i thought the it would be a good idea to make the fuel consumption and speed dependent of overall weight of the vehicle. This would balance over armoured and armed cars ;) Do you know if such mod exist already? would som
  7. A "keep speed" solution for drivers You accelerate to a desired speed, release [W] key, then press [key bind] and car starts to maintain current speed until you press [W] or brake. Bonus: πŸ‘€ Fridge vans (heavy duty variant) Wood-powered car/gas tank (Video)
  8. i have a low end laptop , i lowerd graphics for the game not to crash on start ( this is how you died loading )
  9. So imagine you have a home. You hear a horde nearby! You get to your home which is a trailer and you have everything you need on it! You get out of dodge while driving. It will have A way you can enter a building like a normal home. When you are inside you can press V and change seats to the driver seat and you can drive. If you leave you just get put next to the driver seat in the car. It will have a big gas tank and will be up to the devs how much gas it takes. Speed demon is good but bad. The car is slow but thats what you want from your mobile home. If you crash you might bre
  10. I had a fully loaded police truck when I saved and exited the game. It was parked and turned off about 20ft from my location. Loaded up a few hours later and the car was gone. This was parked by the rear exit to the movie theater by the mall. EDIT: Another odd effect. The backdoor to the movie theater is now locked and it was NOT when I last played. As far as I can see, the pile of dead zombies I was disposing out back are still there. So, car and contents vanished, door locked itself. The trunk was nearly full with a few tote bags, a school bag, and a hikin
  11. I've tried tor each out to people on the indiestone discord, I've done everything ever article i can find on here to try and fix it and have no idea what i can do to fix it. whenever i try to toggle the Vehicle Info or Car radial i just get lua errors Vehicle Info: function: onMechanic -- file: ISVechicleMenu.lua line # 395 function: onKeyPressed -- file: ISVehiclemenu.lua line # 969 Car Radial: function: showRadialMenu -- file: ISVehicleMenu.lua line # 54 function: onKeyStartPressed -- file: ISUIHandler.lua line # 56 I have no clue how to fix this, or read LUA, I
  12. I was wondering if anyone could tell me where the vehicle tilesets are. I'm new to the game and would much rather build maps than actually play at this point. But going through Tilezed's tilesets, I don't see any for vehicles. Could someone please point me in the right direction? I'm working on roads to start with and having an in game car on my map for reference would be fantastic!
  13. So I just got this game a couple weeks ago, I was playing around with settings to get better performance and now I don't know if its something ive done or a bug but car textures are missing. The shadows are on the ground and I can still get in the car and check the trunk but the actually textures aren't showing. Just wondering if anyone has any ideas? Loving the game so far!
  14. Hello. I've been playing the latest IWBUMS build (as of 10/10/2018) version 40.25(Steam). I run windows 10 (version 1709), and a gtx 1060 6gb, ryzen 5 2600, 8gb ram. My screen resolution is 1440p (I think i'm running the game at 1080p though) The bug/s I've noticed is that for me the recent addition of shiny windows on cars doesn't work unless post processing is switched off in the video options. (I have also noticed that rain doesn't seem to "splash" when it hits the ground, but that might just be me not knowing what to look for.) I have updated my graphcis drivers, and so can't see any
  15. Good evening. This is something I can't explain in pictures, because it's in motion. I can, however, describe it. I am also experiencing lag like I've never imagined, although I attribute that to the "Super Survivors" and my entry into a place I have not been before, which requires new Survivors to be generated. (Trying it without the "Super Survivors" enabled only caused monster lag when there were large numbers of zombies.) When I summon a horde of zombies to follow me in my car (so that I may either ignite them or run them over), the occasional event in which the ho
  16. 1) First create a folder structure for your mod, call the first folder something like "MyCarReskinMod". Inside that create a "media" folder, inside your media folder create 2 more folders, one called "textures" and one called "scripts". Inside the texture folder create a folder called "Vehicles" and inside the scripts folder create a folder called "vehicles". Your final folder structure should look like: MyCarReskinMod media textures Vehicles scripts vehicles Don't forge
  17. Hey guys, with the ability to add cars in the new weather beta (thanks a lot, by the way!), I've been working on adding them all as new vehicles. Here's a screenshot of what I've got so far. I've got like ten thrown in there for now, not counting the different similar models (like cop cars or different lengths of pickup bed). I haven't done the masks yet, but got the random colors in, so that's pretty cool. Take it easy, dudes.
  18. Players've learnt how to drive... It's time to make driving even harder! If you want to drive faster/slower or go backwards, you need to switch gear. Some of the vehicles (Like sportscars) have Automatic transmission so you don't need to switch gear (except for go backwards). This should make driving a bit harder and new people won't drive a car as fast as they found a key to the nearest car. Also this will add one more option to choose besides Capacity and Speed. P.s: If there's any mistakes in the text β€” sry. UPD: Uh, there's one thing that imo will make driving
  19. So I was playing on multiplayer with my sister- just us, but the server tends to load chunks really slowly when we drive, and when we drive up next to the next one we often have to wait up to 30 seconds for it to load. Not sure if that's normal? We have about 3GB dedicated to the server (the computer has 12GB RAM total, current stable build, Windows 10). Well, after doing this for like, two irl days, we were driving back along a road we'd been on many times. We then saw that, just about every place we had stopped to load a chunk on our last time through that road, there was.. now anoth
  20. Hello guys! I have a problem that I could not solve on my own. We make a custom model of police car for Project Zomboid (Link). After we upload it to the Workshop, and we saw that the textures of light, damages and rust do not worked. In lua file the textures was writed to the model, but it still does not work. Anyone know, how fix that problem?
  21. Enhanced Vehicles (WORK IN PROGRESS) Hello members! Today i want present you a our modification for Project Zomboid. We are decided to change default cars for more detailed and realistical. Our team make a new models and textures based on realistical vehicles of 90's. About progress, we will inform you at this topic. Thanks for you'r attention. Chevrolet Caprice 1992 1. First car in our modification - Police Cruiser and Park Ranger Sedan replaceble at model based on Chevrolet Caprice 1992. We are already complete a model and main textures.
  22. Hello there, I started a new game on Ver. 39.67.5, and just noticed in any car I cant see the icons for seats/trunk or anything on the inventory bar, therefore I'm unable to load items on cars. Im using some mods too, wich according to the creator have been updated to work on this new ver. of the game. Mods Im using in case any of these mods is causing the issue are: *Alice Pack *Bedford Falls *Better fuel mod v.1.0 by snake *Better item category labels *Cremation corpse disposal *custom tooltips mod Ver.2.7 *Easy access *Eerie country
  23. Good afternoon. Okay, so I've been playing the game for a few days and, much to my chagrin, I got bitten by a zombie. I deployed CTRL-ALT-DELETE and reloaded from the last auto-save. Fortunately, that was right be for I got nailed by a classic Bathroom Zombie, so I lost no progress. I looted that jackpot of a house and went down to my vehicle. It was gone. Now, I'm stuck too far away to get home AND I lost my preexisting loot in the car. The game saved correctly in the auto-save, and I've loaded the save files, which are all in order
  24. When my friend use the car and leave it with the key, and me take out the key, the key just disappear
  25. Hi, Sometimes when I drive slowly with a lot of zombies (20-30 zombies) behind/next to my car, my car is like capatulted and it goes from 5mph to 60mph in one second and I think it mostly happens with slow vehicles like vans. So yeah it's fun to have such a boost but when there are trees everywhere you get an instant crash and that's way less fun game's version : 39.67.5 but it does that since the beginning of vehicles I didn't see anyone reporting this bug, I'm playing with sprinter zombies so maybe it has something to do with that It's ver
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