Jump to content

Search the Community

Showing results for tags 'Carpentry'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

  1. I Think it would be a great idea to use the crafting skill to make some contraption made of planks, where you can hang raw meat, and cover it with salt so that it won't spoil, it will act as a container and would need a carpentry skill of about 2 points, and a cooking skill of 1 point (So that the player would logically know a way to not let the meat spoil), and to collect salt, you could get it from convenience store, or if you have 1 point in the fishing skill, you could get it from the salt water in the coast, where you could ''fry'' the water on a fire place with a bowl, to get both purified water and salt in 2 inventory spaces, so you would have another source of renewable water. Thanks for reading, and post more suggestions in the comments below
  2. I love building, it's my fav thing to do in zomboid, now that multi player is here it's great to build forts and homes for myself and other players. My idea is two fold: 1) have the ability to open a construction menu that you would need a notebook/paper and pen/pencil to use. With it open you can build just like you build in game but all you would be doing is making a plan, you could then gather mats and while holding the plan or by reading the plan you can just tell your guy to start building and he follows the building plan. This would allow you to do a few things, see the materials your going to need to build it, also more than one copy of the plan could be made with a copy plan option or the ability to study and learn the plan. That way two or more people could be on the same page as far as building with less micro managing. 2) a way besides stairs to go up a level because it can be down right silly to build something like a 6x6 wide watch tower 4 levels up, the construction process ends up looking like some thing out of a MC Essier painting. A ladder or something that's not 4 tiles long would be helpful.
  3. How about a wheelbarrow or a wagon for hauling supplies or logs and etc? I am sure there are plenty of them in Kentucky. But make them difficult to be crafted, and have some negative impacts from using it. you get tired faster, can't sprint, you have to let go of it to swing a weapon. It would be great for hauling logs or planks for construction. It could even break after X amount of use and need repaired with X amount of parts, so it would be stuck where it is and you have to fix it on the spot. I can just imagine pulling a wagon full of supplies and getting surrounded by a horde and then leaving it only to be stolen by someone else in the server. haha
  4. This thread is for suggestions/conversation regarding the carpentry skill and what suggestions/ideas you guys would have in regards of building with wooden materials. Now this is primarily for stuff that could/would/should possibly be added to vanilla so keep it simple, keep it non-stupid . I'll start with the suggestion I made in the mod ideas section: Door latches: Wooden dowels used as replacement for nails suggested and modded by Onkeen: Wooden flower pots for small size (indoor) farming suggested by willow512: Wooden craftable items (recipe type things): Sheetrope ladder suggested by Leolvanov + regular wooden ladder: Ladder: A simple but sturdy buildable ladder to the next floor. 4-6 planks keep hammer Shutters suggested by D_Malachi: Compost bin If any ideas poop in your head feel free to share. Ideas deemed good enough by me or the overwhelming support of the community will be added to OP. Discussion/constructive criticism is encouraged but be nice! What would you build if a zombocalypse came-a-knocking on your wooden little door?
  5. I just had a little idea for a defence system that could be added to the game. This would work both as a deterrent for both zombies and survivors. Basically, using a log and a saw you can craft 2 wooden stakes. Stakes can be placed individually on the ground, taking up one tile, however you can still walk around them. Four wooden stakes could be used to make a stake wall (just four stakes in the ground upright, taking up one tile like a regular wall). Regular stakes can be used to display dead bodies, so assuming you had tons of these set up around your base, the smell would help to mask your base from zombie hordes and would also deter most NPC's from getting too close. Now as a defence, you could create stake trap and barriers, the traps would be single stakes in the ground at a random angle, a zombie could then be lured to walk into the stake and get stuck. Now do this around the entire base and you have a minefield of zombies for trespassers to get through (and if they do get through it they'd make a ton of noise killing all the trap zombies). Trap zombies would be tough to deal with since you can't push them off of you, they could grab you and pull you in for a snack. Worse yet, if the angle is right, they could pull themselves off the stake and then you'd have a bigger problem. Stake barriers would be similar to trap stakes, but would be more like a wall. Basically you'd craft it using 7 stakes (3 for supports, 4 for the actual barrier), and it'd be at a 35-40 degree angle facing N, S, E or W. These would work well as one-way routes, people would have a lot of trouble getting over the sharp end of the barrier while people on the other side could walk up it and hop off the end. I'm kind of thinking similar to the medieval style barriers which I believe were effective against cavalry, these would work well against zombies (they can still break through them though) and humans who would need to get past the sharp stakes and any zombies that might be stuck on them. Anyway, let me know what you think, personally I think this could be really cool when it comes to survivor group wars and would just be awesome to see hundreds of zombies placed in a big minefield style defence. -GodWaffle
  6. As you all now the first part of the house you start building isn't very pretty because of your low carpentry skill. This suggestion means that by applying like 1 plank to your wall/floor you can upgrade it to the current state of your carpentry. Though you are planning on making it so that you get drop when you destroy the wall, this method would take less time and wont aquire a sledgy.
  7. Wanted to post this in the existing troll thread by Supasang (http://theindiestone.com/forums/index.php/topic/4280-the-next-build-aka-the-nexbuild15/) to save web space, but it got locked while I was writing this.. Oh well.. As I have mentioned before, I really loved the new carpentry changes, and it turned out that I'm not alone - the vast majority of people actually adore the idea of building miles of walls before they are "skilled" enough to try building a rain barrel too! http://theindiestone.com/forums/index.php/topic/3571-rain-collector-barrels-upcoming-patch/ This change was introduced because devs felt that getting water in PZ is too easy (apparently failing to notice that in order to get hammer+nails+planks a player still has to search half of the map..) So, with that in mind, I would like to suggest a new farming system! We all know that at the moment farming is just way too easy - this issue must be addressed asap! One of the possible ways to make farming more challenging would be introducing leveled seed packets - you'd be able to plant carrots at farming 1, strawberries at farming 2 etc. etc. This change might sound a bit drastic, yet it stays true to the new (and realistic) leveled barrel system, as well as the opinion of the majority on this forum. PZ is about being an average person, and an average person cannot plant potatoes without first mastering the art of carrot farming (or vice versa), just like an average person cannot build a box with a garbage bag inside, without practicing building a house first. Even if an average person reads a book about making wooden boxes with plastic bags inside, he/she would still need to practice by building shit he/she doesn't need first. Another possible approach to turn both carpentry and farming into a more challenging experience, would be to introduce a new quest giver/teacher system - you would have to travel across all map to a carpentry/farming teacher to unlock a profession first - how else would an average person find out about farming or carpentry in the first place? Also, I'm pretty sure a lot of people would support the idea of leveled trees - i.e. certain trees gonna be too tough to be cut down by some average unskilled level 1 character, so you'd have to max out the skill first. All these changes would provide more depth and realism to PZ (not to mention the immersion value), while staying true to the new and innovative approach taken by our beloved devs. Please note, that these farming/carpentry changes are of utmost importance and should be implemented before introducing alternative sources of food/water, and BEFORE the NPCs - I mean who needs em? I'd rather have another 5 levels of rain barrels of different sizes - I'm really happy that the devs share my opinion on this one, and made the rain barrels top priority. P.S. Someone should add new survival tip to PZ wiki - barricading/unbarricading the same window 10000 times to level up carpentry - simple, functional and realistic survival strategy. Thanks! P.P.S. I agree with Supasang in his initial troll topic - Spifo references are essential to PZ. My heart overflows with joy and childish happiness every time I see them in game or read Spifo jokes on the forum (I just love them - they get funnier every time I read em - thanks guys!) - hope that devs keep spending time and money on developing a wider variety of Spifo items and places - other aspects of the game can surely wait!
  8. One of the things I've noticed with my game style, is that I really like to get good at carpentry. Whenever I start a game I go straight to the Warehouse in Muldraugh, barricade the doors and windows, and grab an axe. I scavenge for food occasionally, killing zombies along the way, but not really getting terribly good at Blunt or Blade. But I primarily go across the road, and start swinging away at the trees, making planks and making fences to keep the baddies out. Then I make a crate to store things in. But I've always thought, swinging that axe so many times, and breaking the fences with a sledgehammer would benefit my ability to use them, or other things like them, as the character becomes more proficient with the object. So, my suggestion is to add the standard experience for completely chopping down a tree as one would get from killing a zombie to the blade skill. And for destroying carpentry, the player would get the standard experience put into blunt as killing a zombie would. Or maybe add a woodsman skill. My next suggestion is that destroying certain carpentry items such as crates (I know there's lot of them) would give back some of the materials used to make them. in a way that they have items hidden to the player in their inventory, which are dropped upon destruction. This could lead to the requirement of more materials for construction, or the individual plank, rather than planks.
  9. I would like suggest wall mounted shelves as a beginner level carpentry structure. Any fool who's even looked at a shop class can nail a plank with a few supports to the wall for an ugly but fully functional shelf. They to me therefor feel like one of the first ideas that you'd easily come up with, and one of the first things you'd realistically be able to put together as a beginner. For their function I'd suggest that they'd be a lower level storage than crates, as well as serving as a decor to make your inpenetratable fortress more homely. They would require less carpentry skill and material to build than crates, but would also able to store less. They can only be mounted on a wall, and would occupy less moving space than crates (and can maybe be placed above things like crates and counters). Their function would not be a highly neccesary addition to the game, but they would add to the immersion as one of the things you could realistically put together at a low level. I also think they'd be easy enough to create and implement to justify them not having any large impact on gameplay.
  10. I've been sitting for a while on youtube when I stumbled on this (not very) old video. Idea instantly struck my head - Adding vertical stairs. To craft 1 piece of it you could use a hammer, 2-3 nails, sheetrope and 4 sturdy sticks. Then add up piece by piece depending on what floor you are at. (Meaning you'd have to use up 4-6 nails, 2 sheetropes and 8 sturdy sticks to climb up on second floor, etc) Also, may I add that I've only ever seen the stairs face either Northwest, or Northeast, and never Southeast Southwest. With upcoming modding tools I would love to create a sort of building like an apartment I live at (5 floors), but as far as I thought it out, I'll need stairs to face all 4 directions, otherwise it just won't work the way I want it to. Basically, there can be also added pros and cons to the new vertical stairs idea. Pros : Character doesn't have to be -strong- to climb up ladder, unlike when climbing a rope. Cons : Uses more resources to build up, compared to sheetrope. Tell me what you think.
  11. Onkeen

    Building recipes

    Hello everybody I have one fast question : I have found that everything about building recipes is located in tis quite big lua file : ProjectZomboid\media\lua\BuildingObjects\ISUI\ISBuildMenu.lua I am wondering, "how could I add recipes to this menu without messing up with the original code ?" I mean, ther is instructions to make a recipe but what do i have to do to make my mod lua file add something to the menu without changing the ISBuildMenu.lua file ? --------------------------------------------------------------------------------------------------------------------------------------------------- After some work I've finally made a sub menu in the build mune and manage to increase the restriction of carpentry level to 4... But I have change the original code to make it. And I don'twant to modify the original code. I've add this : -- line 82 ------------------ Chevilles ------------------local chevilleOption = subMenu:addOption("Chevilles", worldobjects, nil);local subMenuCheville = subMenu:getNew(subMenu);-- we add our new menu to the option we want (here build)context:addSubMenu(chevilleOption, subMenuCheville);ISBuildMenu.buildChevilleMenu(subMenuCheville, context, player); and this : -- line 439-- **********************************************-- ** *Chevilles* **-- **********************************************ISBuildMenu.buildChevilleMenu = function(subMenu, context, player) -- The Cheville Wall local sprite = ISBuildMenu.getWoodenWallSprites(player); local wallOption = subMenu:addOption("Wooden Wall", worldobjects, ISBuildMenu.onWoodenWall, square, sprite); local tooltip = ISBuildMenu.canBuild(3, 3, 0, 0, 0, 4, wallOption, player); tooltip:setName("Wooden Wall"); tooltip.description = "A simple wooden wall, can be barricaded, plastered and painted " .. tooltip.description; tooltip:setTexture(sprite.sprite);end-- create a wall to drag a ghost render of the wall under the mouseISBuildMenu.onWoodenWall = function(worldobjects, square, sprite) -- sprite, northSprite, corner local wall = ISWoodenWall:new(sprite.sprite, sprite.northSprite, sprite.corner); wall.canBePlastered = true; wall.modData["plasterTile"] = "TileWalls_52"; wall.modData["plasterTileNorth"] = "TileWalls_53"; wall.modData["PaintTurquoise"] = "TileWalls_36"; wall.modData["PaintTurquoiseNorth"] = "TileWalls_37"; wall.modData["PaintYellow"] = "TileWalls_4"; wall.modData["PaintYellowNorth"] = "TileWalls_5"; wall.modData["PaintPurple"] = "TileWalls_20"; wall.modData["PaintPurpleNorth"] = "TileWalls_21"; wall.modData["PaintWhite"] = "TileWalls_52"; wall.modData["PaintWhiteNorth"] = "TileWalls_53"; wall.modData["PaintCyan"] = "TileWalls3_0"; wall.modData["PaintCyanNorth"] = "TileWalls3_1"; wall.modData["PaintBlue"] = "TileWalls3_4"; wall.modData["PaintBlueNorth"] = "TileWalls3_5"; wall.modData["PaintOrange"] = "TileWalls3_16"; wall.modData["PaintOrangeNorth"] = "TileWalls3_17"; wall.modData["PaintBrown"] = "TileWalls3_20"; wall.modData["PaintBrownNorth"] = "TileWalls3_21"; wall.modData["PaintLightBrown"] = "TileWalls3_36"; wall.modData["PaintLightBrownNorth"] = "TileWalls3_37"; wall.modData["PaintLightBlue"] = "TileWalls3_52"; wall.modData["PaintLightBlueNorth"] = "TileWalls3_53"; wall.modData["PaintPink"] = "TileWalls4_4"; wall.modData["PaintPinkNorth"] = "TileWalls4_5"; wall.modData["PaintGreen"] = "TileWalls4_48"; wall.modData["PaintGreenNorth"] = "TileWalls4_49"; -- set up the required material wall.modData["need:Base.Plank"] = "3"; wall.modData["need:Base.Nails"] = "3"; getCell():setDrag(wall);endBut can someone help me to make it be a lua mod file ?
  12. Guys I'm back ! First post on the new forum ! ... Did anyone remember about me ? x) Well I was to much lazy to create a new account untill i'll be motivated to do so... So here I am ! To make a sugestion about carpentry ! Note : As Kinyoshi pointed out, what I call Cheville is Wooden Dowel pins. In fact, my suggestion is about Carpenter's Handmade Wooden Dowel pins (not the Ikea's little ones). C'MON ! Why my picture is REDUCED ! Time to Update the Suggestion ! This is the second part of my suggestion, it's a lot about my personal experience with Handmade Wooden Pins. Including how does it works, where does this method came from and some examples to show why it could be a good thing to unlock at level 4 and 5 in carpentry. SERIOUSLY ! That's even more reduced than the first one ! Roar ! Icons Update ! To show my devotion to this project, I have also made some icons pixel art sprites, modders should chek these out ! I'm about to do wall, floor and maybe furniture textures, but I need the original textures to do so, does anyone know where to find the vanilla tiles for items on the map ? Mod Update ! I've made it ! I was quite harsh but I'm proud to show you today The Handmade Wooden Dowels Mod You can download the mod here : http://theindiestone.com/forums/index.php/topic/1091-handmade-wooden-dowels-realistic-nails-alternative/ Don't forget to repport bugs, I really hope ths mod will satisfy you !
  13. Okay so far we have carpentry as the major skill that defines how well we can barriade and build defensive structures, but what else can be done? One idea me and Nagol had was weilding, a heavy armour version of carpentry. It's generally less portable, harder to gather the necessary resources for, and has some safety hazards (especially if one is not wearing the right gear or skilled in the craft), however it's constructs are non-flammable, can conduct electricty for added defence, can brace exsisting structures, and is generally more permenant and sturdy than it's "lighter" alternative. It could be used in construction (building sturdy metalic structures), crafting (making metal-based upgrades and objects), scavenging (breaking down metallic objects), and even infiltration (getting through mettalic objects like steel doors, locks, gun-safes, ect.). The required objects, pro's, cons, and mechanics are up for debate - be free to add your thoughts, especially if you know anything about the craft. The opposite: a quick fix would be more elaborate forms of furniture moving, perhaps even some novice booby traps, like turning a chair over the front thus tripping up some of the zombies, or moving a dresser on the edge of the stairs then pushing it down once the zombies flood the stairwell. Any other thoughts about alternate methods and skills for fortification? And what do you thing about adding welding in general? Any ideas?
×
×
  • Create New...