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  1. It's the end of the world. You just watched your neighbor's home get smashed through. They simply pounded on the door until there wasn't one. Heaved themselves at the windows until all that was left was broken glass, blood, and gore. You wake up in a cold sweat. Was that wildlife scurrying through the underbrush? Or was that one of them? Have they found you? Your walls. Your walls keep you safe, you remind yourself. You worked hard to get the materials together. Spent day, after backbreaking, awful day building the framework, setting the rebar, pouring the cement, and waiting. Waiting with desperate, fervent hope that it would set before it was too late. The chain hoist, wrapped to the tree. It was a desperate gambit, but piece by piece, you raised those walls, slid them to fit together, reinforced them internally. Inside those walls of stone and metal, you are safe from the gnawing, hungry masses. They would break themselves upon the rock. Now if only you were as safe from the rest of the world. From starvation, sickness. From those who would take what you have. Your walls, your safety. Your life. --- Pardon the dramatic entry. My suggestion is simple; to give us more uses for concrete, and to add rebar as a construction material, and maybe a weapon. Concrete and rebar walls should be something to strive for. Something difficult to achieve. Having the skill and knowledge is only part of the equation. Finding the materials, having the mechanical advantage, waiting for the cement to cure and harden... Give us the ability to create concrete constructions... and make us pay in blood and tears to try and make it happen.
  2. Planks could be sawn for building wooden blocks, these blocks could be used in different ways in carpentry, also would not be balanced using a whole and heavy plank to make a small, lightweight mortar. the mortar and pestle should be a consumable item, not with only one use. I think the drinking fountain, those with a blue gallon above, should function as BBQ that use propane. the crowbar should also can be used to unlock doors and unbarricade. these are some ideas that could be added to the game
  3. It'd be pretty nice late-game to have a glass skylight to light up your house/room on sunny days and moonlight nights. Problem is, so far as I've seen there's no way to remove glass without breaking it. So why not change that? Bring knife, cut polyurethane/tar free, receive Glass Sheet ready for use. Maybe require more than one sheet for skylights like the one on the Convenience Store near the medical office.
  4. While I don't particularly think they need "bars" perse, I think it'd be nice for a medium to high level carpenter to know when walls, barricades, and other constructs have been damaged and in need of replacement/repair. A right click on the construct and "check status" option would be nice. Realistically, a person of moderate (maybe even little or no) skill would be able to see that a board is loose and falling off of a barricade or wall.
  5. After looking at setting up a long term residence with renewable food supply, It came to my attention that rain barrels for collection is implemented but there is not an "efficient" way to direct water to moderate / large size food plots. A solution for this would be to place a rain barrel(s) elevated so that gravity can act as the pumping mechanisim and attaching a gated trough or valved piping system to do the initial dispersment to the crop rows. With trencing dug between rows to allow for watering of the adjacent crop tiles. Gated trough recipe could / should be a lvl 4 Carpentry given that collection is made available at that level, and consist of 4 planks + 5 Sturdy sticks + 10 nails + 1 rope. Water trough extensions would require only 3 planks + 6 nails Pipe with valve assembly could potentially be salvaged from drained sinks or commodes, or alternatively implemented as a drop at appropriate locations on the map. Same argument could be made for the raw pipe itself. Difference between the two would be the piped structure could also direct water into a housing structure for renewable indoor plumbing via barracaded opening in wall. Could also be interesting in multiplayer as well since water collection would have to be secured else risk tampering / poisioning ( rotten food , zombie corpse in the well, etc.)
  6. Originally I started this in the mod suggestion forum as a temporary "hey wouldn't it be nice if..." http://theindiestone.com/forums/index.php/topic/16106-farming-water-management-irrigation/ However the more I've thought about it I see it as a necessity for any long term ( more than 2 week game time ) setttlement / safe haven, while not breaking the z-realisim factor.
  7. Just found my first Sledgehammer and I said ''Cool! Now I can take down those doors I wanna break for hinges and planks. Maybe even get myself some more planks from some wooden houses I saw.'', but, when I destroyed my first door IT LEFT ABSOLUTELY NOTHING BEHIND. Then tried with house's wall, same result. With a wooden wall I built? Same result.... It's as if more than a sledgehammer, it was a sort of ''Delete'' button that magically disintegrates everything it touches. Why is that? Why can a humble hammer or ax demolish a door more realistically than a sledge? Why do demolished walls don't leave a single bit of rubble? This turns the rare and sought-after sledgehammer in little more than just a big eraser you can use to remove stuff (something which, by itself, is pretty unrealistic. See my other thread for ideas about these furniture issues.) When destroyed by a sledge, doors should behave just like when this is done by a hammer or axe, same for anything player-built. Normal house parts should leave behind different stuff depending on their material; wooden fences and walls should leave planks, roofs should leave roof tiles (which should be used for building a roof instead of just Wooden Floor-ing everything), metallic walls should leave scrap metal or metal plates, etc. I'm really surprised this hasn't been implemented yet.
  8. Here are three new items with their respective mechanics that would flawlessly fit this game: 1. Ladders Ever seen one of these? These foldable metal ladders (which are rather commonplace in garages, construction sites and tool shops) would make quite a great addition to the game. First, they could be used to access the second-floor window of a house you were trying to get into. The downside would be that the zeds could knock it down as you are climbing and send you to your death (or a lot of fractures if you happen to survive). Also, they could be useful for building roofs to our bases, instead of having to waste wood and nails on building a freaking stair. They should be pretty rare (sorta like Sledges, which are hard to find), but completely indestructible. Another downside would be that you wouldn't be able to put it on your pack; you'd have to carry it in both hands (just like with a corpse) and its great weight (I think 10lbs would be a good weight) would slow you down. 2. Machetes No zombie game or movie is complete without one of these, and the same goes for pretty much every garden shed. Currently, the most practical weapons in PZ are always Blunt weapons (with the sole exception of the Axe, which is pretty uncommon); all Bladed weapons either do too little damage, break too fast or have a range so short you end up getting bitten. The addition of a machete to that list would help to balance against the more advantageous Blunt weapons like the Crowbar and the Baseball Bat (Nailed or not). Because the Axe is on the same level of rarity of the Sledge (which would be its Blunt counterpart) and given its wood-chopping capabilities, most ppl prefer (or at least so I've seen) to use it exclusively for lumberjack'n. Machetes should be the Bladed counterpart of the Crowbars; uncommon but not that rare, weighty but durable, and with a real good damage. They would also be found on the same places as Crowbars (crates, tool sheds, hardware stores, etc) which wouldn't make it to hard for them to be implemented. 3. Fire Extinguishers Technically, these are ALREADY in game, but they serve as much purpose as combs and toothbrushes (according to the Wiki, at least). But, let's be honest, we've all gotten our safehouse consumed by flames at least once. So, at the moment we see the flames emerging, why shouldn't we be able to grab one of these and put them out before they do more damage? It would require the same mechanics of a shotgun; just wear them in both hands aim at the flames and unleash a cone of CO2 upon them. However, they would run out after a few uses, just like a paint can. Not to mention they would be quite noisy and probably attract some zeds. Given they wouldn't have any combat use, they'd probably be pretty common. They could be found at houses' kitchens, offices, shops, schools, storehouses; in fact, they'd be found in lots and lots of places. Thing is, many of them would probably have little charge left or be plain empty. And, you wouldn't be able to refill them in any way; it takes a lot of specific tools and materials to get such task done, and it wouldn't be possible in a post-apoc setting. 3. Nightsticks Commonplace in many zombie games, and some places in real life too. So I was pretty surprised that I didn't found any of these in the police station. They would be a decent Blunt Weapon; less range than the Bat, but with a faster swing and much more durable. (Police Officer and Security Guard Jobs could come with a swing speed bonus to it, kinda like Axe Man does for Firemen and Lumberjacks). As for places to find it, Police Stations or any place that may require a guard (Like Banks, some Offices, Stores and Supermarkets, etc ), and sometimes maybe in the corpse of a zombie. (Zombie Cops should be a thing too) 4. Mops/Brooms Who doesn't have one of these at home or has seen the one the janitor of your office uses? They're not exactly a deadly weapon, tho (Unless you're Rei Miyamoto from Highschool of the Dead...). They'd be the shovel's weaker but more commonplace cousin; long range and lightweight but prone to breaking and rather weak. However, they'd be utterly common, and clearly a much better weapon choice than a pencil or your bare hands. 5. Wrench/Spanner Now were's a commonplace favorite I can't believe I forgot about! And although they're not common in people's houses or garden sheds (unless you're the handyman type or the ''Screw mechanics, I'll fix my own car!'' type), they'd be omnipresent on Auto Repairs, Hardware Stores and maybe even the trunks of cars and trucks (when they get added, that is). Combat-wise, they'd be the crowbar's bigger cousin; heavier but deadlier too, yet not as strong as the Sledge. Plus, now that the new Engineer Job that comes on at Build 32, they'd make a fitting weapon for them, or maybe even have some purpose disassembling stuff (it takes more than a Screwdriver to dismantle freezer) . Not to mention that if you're female, you could call yourself a Wrench Wench, one with a mighty Wrench Whack
  9. I was thinking and discussing with friends about different ways to build things in this game. I also noticed something missing. The ability to craft wooden nails, or even a notch/wood dowel system. I think it should be in the later levels of carpentry as things of that nature would be fairly difficult for a beginner carpenter. With this idea, adding in a few more tools specific to the trade, like a hand drill (to drill the dowel holes), a chisel (for making notches in the wood to join them together), and ultimately give wood glue/ropes some sort of use in this process as well. This system, by itself, could jump start the creation of log homes or player made structures and give players that wish to be carpenters a more efficient and long term use. My suggestions in total (TL;DR): Wood Nails Wood Dowels Log Carpentry Chisel Tool Hand Drill Tool Minimum Carpentry Level 5 I think this idea can give the Carpenter Occupation more incentive to be picked and played in single and multiplayer. Sort-of Relevant: http://www.aloneinthewilderness.com/images/building_the_cabin/dicks_tools.jpg
  10. Please Note: This is not too be confused with bringing back the wheelie bins from previous versions, this suggestion is about having it so we can possibly make a wheelburrow ourselves with the carpentry skill. It is that time of the year now (at least where I live) where you start to put your snow stuff away and start bringing out the lawn mowers, etc. I was kind of thinking what we do not have yet is like a wheelburrow that can be useful for moving wooden logs around and I think that wheelburrows don't seem to be that complicated so I think we should be able to craft our own. I think to make it so it is not too overpowered and easy to get they should make it so that it requires a high carpentry level to make, here is how the recipe should be like below: 1x Small Wheel 16x Planks 32x Nails or Screws 1x Hammer/Screwdriver Here is a real-life image of how it would look if you would have made it yourself.
  11. Hello, I thought I'd share an idea I thought would be: easy to implement logical rewarding interestingSo, instead of being able/not able to craft a certain item at a certain level, it should be possible to try at any level. This is how real life works, so... it makes sense. The rate of success could follow an exponential function such as: Of course there must be a penalty for failure, right? Suggestions: crafting materials are destroyedcrafting materials produce some unwanted productyou hurt yourself (clyde) ps. It could be even be made so that the "quality" of a produced item depends on the combination of your experience and luck, like it is in real life, but in a less "quantized" manner (level X != you always produce quality, level Y != if you have luck you may be able to exceed the typical quality of your level)
  12. Hi everyone. Had the following idea last night while chopping some wood. Different type of wood have various quality in real life, making them a better choice for specific uses. Ex.: hard wood tend to burn more slowly and provide more heat; softer woods like spruce (over here up north) are generally employed in construction for their light weight and decent sturdiness. For now, i won't go to any specific value/variables (v/v). I could gladly research and propose (freely) such v/v at a later point if the idea is generaly accepted and i get a go from the devs. The community and dev would then be able to review, comment and eventualy approve the values. Thus, i will concentrate here on the general mechanic and types of v/v. In addition to yeah/nay expression, i would appreciate input on the types of v/v. For the devs, i will need an agreement on what v/v are required (and whether essential or usefull for stage 2 discussion), as well as a list of sprites (with images) for the trees and approximation of what they are intended to be. I beleive that only a change in color/texture of the log is necessary to implement the various logs and they can share common model (or not, devs prerogative as far as i'm concerned). The different v/v i see that could be usefull (and a reference if integrated after community input) : Weight (18-03-2015)Hardness, different from resilience [see comment 1] (18-03-2015)Resilience, a meseaure of resistance to flexion and other mecanic stress [see comment 1] (18-03-2015)Caloric return from combustion [see comment 2] (18-03-2015)Time of combustion [see comment 2] (18-03-2015)Comment 1 : In effect, they could be combined into a stat called sturdiness or equivalent. Hardness and/or density is still usefull for weight ratio between woods. Comment 2 : In effect, they could be combined into a stat called fire resistance or equivalent. The caloric return could be simplified into it by assuming an adequate return for all wood during combustion, the lenght of it being the only factor affecting the net return. Thank in advance for the feedback on utility of the concept and different v/v required.
  13. Hey, I was just adding more to my single player house, and I had a thought. It would be nice if I could right click and saw ALL of the logs in my inventory without having to manually pick each one.
  14. CzarUltra

    Nails

    I realize nails are supposed to be abundant, but I feel the option to widdle your own improvised nails out of twigs or tree branches could be a useful feature for those who want to try and live in the woods without having to run back and forth from town all the time.thanks
  15. Still working on my SP house and I was thinking it would be grand to be able to build a wardrobe. It would also be nice to be able to build a workbench and a tool shelf. Currently I use a regular shelf for my main tools, but when I place items on it, it shows books. Showing tools would be much more awesome imo.
  16. Hello, yesterday I looked at my safehouse and thought "I could use more buildable stuff" well, this and there was a suggestion I liked some time ago, so, I've decided to figure out how to add some. I stared at some .lua scripts for about 6 hours and managed to understand enough to mod a few buildable objects in. The mod is WIP, right now I'm adding stuff that could be crafted by a skilled carpenter with the right tools and items. What I need to do in order: - Finish adding stuff - Set proper resource requirements - Probably add in a few items and possibly tools - Figure out some tooltip related stuff - Testing I started this mod with 0 knowledge of coding and to my amazement picked up on the basics fairly quickly unless something goes horribly wrong I'll try to get this out by the end of next week. Screenshot:
  17. So after playing PZ over the last two months or so i've come up with some suggestions that I think would make the game more diverse. Please comment on my suggestions below: 1. Dismantle Furniture: When I am construction an outpost somewhere far away one of the first things I do is build a "clunky" chair for my character to rest periodically. It would be nice if I could dismantle said chair when my base is complete to salvage nails/planks. Also rain barrels need to be moved sometimes... 2. Shelter: Something easy to put up that could shelter your character from the elements. As it stands I need to rush to carpentry 3 so I can build stairs just to make a roof or run the chance of catching a nasty cold. 3. Twine?: It's very useful from a survival standpoint (fishing line, stick trap). But couldn't I take apart a rope and get twine (or use rope for stick trap)? I tend to leave the rope I see behind. Thanks for reading/commenting
  18. With the firearms overhaul a while back and the medical overhaul a few patches ago, I would very much love to see a carpentry overhaul worked into an update. Keep in mind, I am suggesting an entire overhaul, not a small change or addition; i'm not asking them to add everything I have suggested in the next update, I understand that some/all of these suggestions will take lots of time and may not even be possible to add to the game. That being said, please read on. What I would like to see included in this overhaul: Completely redo the carpentry system (and the skill books as well). In order to be able to craft certain things you must read a skill book, these books will "teach" you how to create certain objects/structures (meaning they will no longer be grayed out in the crafting window ) allowing you to create more and better structures Perhaps metalworking (unless your character was employed as a metalworker in his past life, he will have to read a few carpentry books to learn how), welding, electricity work (add an "electrician" character, some books on electric work, etc.), and other things like this could be added to the game. Some more recipes like: different sizes of boxes/crates (have a different inventory count and take up different amounts of space), the ability to add wooden/metal security bars to doors, craft-able ladders and hatches, reinforcing doors/walls/windows/ with metal bars (you will have to know how to weld, skill books! ), and concrete/brick walls (again, skill books... or just choose to be a construction worker when you're creating a character). The construction worker should spawn with a few levels of carpentry already unlocked (do this with the other jobs as well, like a police officer, doctor, etc.). New tools like drills, jackhammers (not sure what we'll do with this, would be cool tho ), wrenches, chainsaws, box cutters, tire irons, mallets, hatchets, sheers... those are all that are coming to mind currently :/. Tool boxes: contains several tools, nails/screws, and other items like wire, twine etc.That is really all that I can think of/want to include in my suggestion. If you want to add to this suggestion, ask me to remove an item from this suggestion, or whatevs please post a comment. PS: I know that they wouldn't have made a suggestions thread without wanting people to suggest things, but writing this suggestion made me feel selfish D: ... Thank you devs for creating such a great game and for taking suggestions, love what you all have created for us! PPS: The " :P" face may have been overused... . This was the first thing I posted on here btw, please be nice peeps! ALSO: I'm sure some of these may have already been suggested so sorry for re-suggesting them. These were just my suggestions, not trying to steal somebody else's idea or spam the forums.
  19. Nails Mod 1.0: Hello all again. Here I offer another mod that I think will appeal to many people. Basically, with this mod you can melt metal and with this metal make nails. I use this mod for months, so it works perfectly. I never had the intention to upload this mod to the forum, as it was for personal use, but occasionally I see a comment in the forum asking for being able to do nails in the game, or asking that the old mods used to make nails to be updated, and only for this reason I released this mod, for that those who want to be able to do nails, they can do nails. There have been several mods that made exactly the same, but when I began to play Project Zomboid, these mods was outdated. So I decided to make my own mod, which also solved a problem that I do not like to happen: when used a mod that gives you the ability to do nails, the game becomes easier, at least the part of carpentry of the game . However, I always advocate the realism, and if I, who am not someone particularly skilled, can create nails following the footsteps of a youtube video, I think anyone can do it too. For these reasons, I believe that the addition of being able to make nails in the game is a good thing, but you have to get them is much harder than just need a campfire to make nails, for example. It has been attempted solved in the measure of effort this problem by increasing the number of objects that need to be found to make nails, helping this also to achieve greater realism, because a person without much knowledge could do nails pretty sure if he have these items, following the steps of the mod. Anyway, although I like the realism, I always try not sacrifice gameplay at the expense of achieving realism, trying to maintain a balance between these two aspects. Here is it, my own version of a mod that allows to manufacture nails. Hope you like it. - New ítems (13): - How to do nails: There are several different ways of doing nails, which require different items. The difference is basically the type of mold used, as I will explain later. However, all recipes of casting use various items in common. They are: BlowtorchMold (of the desired type)Work GlovesTongsLighter - Molds: - Recipes: - Testing: - Compatibility: - Known Bugs: - Multiplayer: - Download link:http://bit.ly/1tYnyAC Enjoy the mod!
  20. I am always annoyed about how often there are tables and chairs around that offer no use other than taking up space, but a table leg can offer a decent club in a tight situation and like a tree branch a stone or nail could be attached to it. A table top can often be broken down into thinner and easier to use planks for building or barricading. Just an idea mainly due to the mechanic of being able to create weapons from sticks and stones. (Which in PvP will most definitely break your bones.)
  21. Hello again! I was busy making adjustments to my house and I keep accidentally breaking walls that I never intended to break. I think giving the target wall/furniture a red hue would help immensely in this.
  22. Yo guys, I was building some walls to reinforce my safe house and then i thought ''why not craftable shutters for window frames?'' as you might think, the shutters would be pretty weak but they would actually work like wooden sheets i guess ... anyway, let me know what you guys think down below and thanks for reading
  23. Ladders. From what I can tell. Very common. I have a pair, my neighbours have a pair, and people generally have ladders, And if you don't you will never get to high places in life. Simple things, they help you go up. They are moveable. You already have static ladders on the map. So, just add ladders to the game? Acquisition Can be found or Can be crafted (Simple crafting I guess) I-I I-I I-I I-I I-I Cons You have to carry them. Makes you walk a lot slower, Requires both hands as equipped and very heavy (Just like a Corpse) Your easier to grab and slow down. Uses Basically acts like a sheet rope, but you can move it, and place it up against a wall only. Why? It's a common thing, Used for a long time in history, easily made, acts as a way to climb onto a roof, or into someones previously impenetrable fortress. And also, beats having to build stairs everytime we want to go up a level.
  24. So, I was thinking; it would be nice to be able to build some kind of bed or cot - even just a makeshift matress on the floor would suffice - for sleeping when there is no other means present. We already have tents, which is noce, but they're kind of odd to have for sleeping indoors. I couldn't find this suggested anywhere {though the search function results always leaves much to be desired} and figured it was high time I made a suggestion topic. The reasoning seems self explanitory, and the purpose is justified. For example, the Large Warehouse is a popular place to build a safehouse, but it has no bed. Many just set up a tent on the roof, but that's just not my style. Why not be able to make a bed? It'd work much the same as building tables and chairs, etc. You can construct a really shoddy frame at first, and then a really nice one at advanced carpentry skill levels. For a standard bed, all you would need are; PlanksNailsHammerPillowSheetPossibly also: Rags, Pillows, or Newspaper (for mattress stuffing)Sheet Rope, or Rope (to hold up the mattress)For a crate bed (on the floor) you would need; PlanksNailsHammerPillowSheetPossibly also: Rags, Pillows, Newspaper, or Sand Bags (for mattress stuffing)For a folding hammock you would need; PlanksNailsHammerPillowSheetSheet Rope, or RopeTent PegsFor a suspended hammock you would need; Sheet Rope, or RopePillowSheetFor a suspended Tent Hammock you would need; Tent KitSheet Rope, or RopePlanks or Sturdy SticksPillowSheetFor a Cot (folding) you would need; Planks or Sturdy SticksNailsHammerDoor HingesSheet Rope (to make canvas)PillowSheetFor a Tented Cot (folding) you would need; Planks or Sturdy SticksNailsHammerDoor HingesTent KitPillowSheetAlternatively, the current in-game Cots could also be an item you can find and take with you.
  25. I know, here might my bad english give me a hard time, but I give it a try. Every time I need wood I wait for a new day, go into the forest/park and chop some trees. The wood I gather by doing this gets carried to my safehouse where I store it for rainy days when there is nothing to do outside. My problem now is, that claiming and dropping logs takes a hell of a time so its more time efficient to carry the complete wood to your construction side, saw'em into logs and start building right there. This makes me some kind of unhappy. My suggestion: Wouldn't it come in handy if you can bundle logs into packages, using a rope or something to make it easier to carry/lift/drop etc?
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