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Showing results for tags 'Battery'.
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Just a random thought, what about a Nail gun. I'm not too sure on the coding, so I don't know about separate ammunition etc, as I think it's either electronic or gas-powered. But, of course nails are highly needed (I've seen from other stories and suggestions and guides). It could be something like this: Nailgun. 30 nails at once. Requires a new battery every 90 nails (Unsure if can be implemented). Very weak. Not very accurate at longer ranges. Quieter, but still a small sound. I have a few ideas about it, but I'd rather see if this idea is okay or a flunk before posting anymore just in case.
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Was wondering if anyone knows how to make a custom item have a battery and require one, and have it use battery if running? tyvm
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So I am looking for any information on retrieving and altering the remaining durability of a battery in code. I'm not finding much documentation on their use. Or any mods that make use of them in order to see how it is done. By the looks of things, in a multiplayer game I can use a torch, deplete the battery partially. Extract the battery and it is returned to max life. From the look of the recipes, taking the battery out just seems to craft a brand new one. Though I may be mistaken. Does this mean storing the depletion of a battery is not implemented yet? (Build 27) I would be really happy for any information regarding retrieving or altering the life of a battery in lua. Also greetings! ~