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  1. Good afternoon Indie Stone & Associates, My name is FireOnApshalt, and I think you may have an inkling about the topic of this post from my username alone. While playing this awesome game online with a friend, we were assaulted by a giant horde. In our cleverness, we decided to lure them to a large open parking lot (with what I assume to be asphalt terrain; correct me if I'm wrong) and throw a molotov cocktail to eliminate with FIRE. Now, once we had tossed the bottle, our mistake was quickly realized. Not only did the fire spread across the asphalt as if it were dry hay in the middle of the dry warm season in the Sahara desert, but it proceeded to burn down the entire forest as well as the majority of the north portion of Muldraugh. I'm not a fireman. I'm not a forensic expert. Nor have I ever started a sizable fire in my life, save for campfires and the such. But, it seems to me that physics works in a way that prevents fire from spreading across cement surfaces, as there is no organic material to be lit. In fact, I'm quite sure that many bunkers and buildings are built out of cement to prevent such a thing from even happening. Sure, asphalt has tar in it as part of it's construction, but I do believe it would take an immense amount of heat to even start it on fire, let alone burn at a consistent rate and spread (wildfire rates, in this case). Does a molotov cocktail possess that amount of heat and power? Again, I'm not a scientist, so I suppose I cannot say. But, it all seems to be a little overkill. My suggestion is this: in the next update, please nerf fire spread on cement and asphalt surfaces. If we can't use molotovs there, then where can they be used intelligently and safely? Why are they in the game? They're too destructive, too unpredictable, and outright suicidal to use in the first place. Thanks and have a wonderful afternoon!
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