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Found 5 results

  1. Get it on Google Play You are entering the world of Archery games.Begin your amazing journey of the Arrow Battle Of Stickman game - 2 player games. It’s one of those incredible and unique bow and arrow games that will win your heart. If you are a fan of arcade games then you will definitely love this arrow games. Take part in this thrilling stickman games fight and become the best archer. Download this top arrow shooting game for free and become the world no.1 archery champion. If you like to play archery defense games then get ready for the most challenging and exciting archery sh
  2. Recently I have taken up knife throwing as a hobby which has led me to thinking about how convenient it would be to throw certain weapons in project zomboid. A new skill could be added: Ranged. This skill would pertain to the accuracy of thrown weapons and also the accuracy of archery (which I saw in the plans for the future) Certain weapons you would be able to throw, some as a last resort in a desperate attempt to escape some zeds: Kitchen Knife Hunting Knife Butter Knife (doesn't do much damage even with a successful hit) Screwdriver (require
  3. --Notice: I did not originally create this mod. Credit for the original mod idea and (some of) the code goes to Austin. I added sounds, images and updated and refined the code. The original thread can be found here: http://theindiestone.com/forums/index.php/topic/336-fletchery-mod/-- As said above, I have updated the Fletchery Mod to be compatible with build 27. This mod adds 3 new bows, 2 of which can be found and a third which can be made, as well as a sling. Crossbow - found as loot, most powerful, slowest. Uses bolts. Bow - found as loot, second most powerful, 2nd slowest. Uses Arrows.
  4. I am trying to update my Fletchery mod to Build 27, but I am having sudden problems with the reload system. The code for it is here: local wepBow0 = { name = getItemText("Crossbow"), moduleName = 'Fletchery', reloadClass = 'ISShotgunWeapon', ammoType = 'Bolts', shootSound = 'arrowFire', clickSound = 'click', ejectSound = 'arrowReload', insertSound = 'arrowReload', rackSound = 'arrowReload', maxCapacity = 1, reloadTime = 20, rackTime = 10};local wepBow1 = { name = getItemText("Homemade Bow"), moduleName = 'Fletchery', reloadClass = 'ISShotgunWeapon', ammoType = 'Arrows', shootSound = 'arrowFire
  5. So, I have a few ideas for diferent ideas for modifiers that make arrows more efficient: 1 - Explosive Arrow - I've seen in a thread that someone ( Don't remember if it was a mod, or dev or ad or support team ) said that we might see pipe-bombs in the game, so I thought that we could attach pipe-bombs to arrows, and make them explosive, it would basically be a long range pipe bomb, at the cost of arrow materials. 2 - Incendiary Arrow Type 1 - The weakest type, these types of arrows can me made from dousing alcohol in the tip of the arrow, setting it on fire. It can hit one zombie a
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