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Found 7 results

  1. It would be cool if you could spinkle gravel or broken glass on the ground, so it makes an audible 'crunch' when stepped on. I would use it to give me an alarm if i'm out farming at night or in the fog. Or put it around the entrance & exit of a building you are camping in. Twigs/sticks could work also. A louder alarm could be a string of empty tin cans that you attach to a doorway, so they clatter of anyone (or anything) pushes past them. Neither of these ideas is new ; the tin-cans were in Fallout 4, and the glass-on-the-ground was in Thief
  2. I think it would be great if zombies were able to set off house alarms, creating another sort of Meta Game Event. Not exactly zombies that spawned in the house, but zombies that are trying to break in to get to you, or etc. It would be spooky spawning into a fresh world and a few minutes later hearing a distant siren going off and many zombies going towards it. Speaking of spookiness and Meta Game Events, a few days ago I heard a freaking female scream when I spawned. The I quit the game. 2spooki4me
  3. Self explanatory I guess, if there were mobile phones we could use some functions such as the alarm and ringtones for distractions, the latter being the inferior due to the fact we could set the alarm for a specific time to go off, the ringtones would draw them close before you throw it so it really would be pointless for them. Also, some alarm tones (if it wasn't just the standard alarm clock sound) are louder than others so maybe you could choose volume of the alarm and draw a rough amount of zombies you want, say... 30, to any area, and not 100. Phones should really be a starting item, you can have a diary and to-do list, also there's earbuds so you could listen to music too? I searched and found some suggestions but that was then discussing the time period, well most phones (from the time period I read the game is roughly set in) had alarms and those annoying random songs no one likes to listen to.
  4. I've been playing for a while, and thinking of how annoying it is that there is no control over the burglar alarms. I was thinking maybe have a home console that you can control the system, with a bit of a delay from entering and the alarm going off to get to the console if you notice, and maybe in the actual cites having either the police station or the security system company HQ where you can fin all the houses that have an alarm or just a way to shutdown all alarms in the city. Just a thought, thanks for reading ^^
  5. So while playing I noticed that, when the power is off for the city, the buildings are still alarmed and go off, something a lot of people believe is taking away from the immersion of the atmosphere. During my contemptations about how to deal with this, and messing with my skills at the time, I came up with an idea that makes sense, especially for the long run for gameplay and possibly for MP as well. Instead of relying on alarms alone for an audio cue for zeds to swarm a location, put a small change to cause a more subtle "looting alarm" for players looking through loot locations. It could be a sound cue that plays and attracts zeds to the loot location similar to alarms, but has a smaller radius and could be linked to a skill, particularly Nimble or Stealth, so that the audio cue goes from something like a shelf falling at level 0 to a small box or can falling over at level 5, with changing radius of effect for each. I imagine that, with the large majority of locations you can loot, the chances for this "alarm" to be caused would be fairly small, something like 1 in every 250 locations or something, and maybe depending on the loot location, such as small shelfs over appliances, there could be a higher chance for "failure," causing the player to act quickly and stay on his/her toes. Not to completely remove alarms from the end of the game, as generators are planned for implementation, so they could theoretically be powered by "invisible generators" we just don't see yet, but I think this addition could really help immerse the player more than the usual alarm.
  6. 1) There should NOT be Alarms on your own starting house. I just died because my own Garage was alarmed - WTFZZRDFF (What the Fuck? Zombie, Zombie RUN DEAD FUCK FUCK) 2) When the power goes out Alarms should be disabled. 3) Consider Silent Alarms and ones that could Alert people in a monitoring station. For multiplayer or NPCS. Get to the Brinks or 911 call centers and get alerts of Alarms being triggered. 4) Consider a warning that comes up when trying to open an alarmed door. Most security companies put a 'protected by Brinks' sticker or sign to tell intruders there is an alarm. Maybe a flashing light? 5) Consider car alarms. Shoot a car and alarm goes off.
  7. Don't you people think that home made alarms are very useful. The typical ones are those that are cans, with strings connected to the ceiling. Anyone who goes through it, will be known of course. I mean it's at some post apocalyptic games I've played and are actually very useful if you were the one to set it. Usually are those in fallout and metro. These thing will be useful when sleeping, like, when triggered, it will awake the player to be ready. I mean dudes, if you would put this in your house, it wouldn't be too noisy of an alarm, like it's sound only travels inside the building. Sorry about the reference, just couldn't find a picture of it, so drew it in paint
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