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  1. I haven't seen it mentioned anywhere, lots of talks about NPC jobs and stories which is fine, but when?! I don't need human NPC's to be present in the game like zombies, I just want to interact with them in a lets call it a primitive way so... I believe that we won't be seeing actual living human NPC's in 1-3 years after build 42 drops, but in meantime what would be nice is to see the addition of trading like in the game called "Terminus: zombie survivors" well tehnically speaking it's bartering, but let me explain. 7 days to die has actual trade with traders that are located in outskirts of most big towns/cities that you visit, ther's the currency called Duke's casino tokens with which you buy and exchange goods - 2000 tokens for a shotgun, 750 for a pickaxe, 150 for a can of food, 50 for a bottle of water so there's an existing economy in the world as the game takes place "some time" after the WW3 and you can do quests for tokens. Now Terminus Zomombie Survivors game takes place in the early days of the apocalypse, the power went out but still it hasn't been long since fridges and grocey stores have fresh fruits and vegetables, now the games aren't meant to be long with victory achievableon in-game day 5 -15 100% or 2 real life hours, and you'll see that after day 7 most if not all food will be stale or rotten, after 12th day the winter will start, so it'll be hard to keep your character fed and warm, but during your journey to the terminus you'll find barricaded residential houses just like the ones you loot only they have boards and sheets over the windows, now you can't destroy them to get in but you get the option to "talk" when you click on the windows/doors and when you do you'll be greeted by a menue of a really hostile person telling you they can't accept anyone else or just tell you to stay away with -6 trust, you can ask them if they need help and the will say we need screwdriver, umbrella, radio etc. if you have and you give it to them, you'll be almost trustworthy with -1 trust which means you can barter for high value items or lots of low value items and the other way around, they will offer all sorts of stuff from tools and food to books and medicine and with every other morning the place on the map known as survivors house will have it's inventory reshuffled with a chance for new loot like random state food both canned or fresh-stale/new book/random medicine/new tools and minor stuff like matches, rags, planks etc. So in the end it'd be a really interesting concept, a preferably non raidable random barricaded house found in the world that you can barter with, found through annotated maps or just by accident, with different types of "attitudes" or stories, like crached car infront of the house with a small horde, someone panicked is seeking refuge inside, they beg for painkillers / alcohol / desinfectant / splint / a quest to clear the nearby zombies after some time they will let you barter with them and depending on what you did if youhelped or not, or you can just use sirens to draw hordes and if you're offscreen you can hear gunshots and screams, a new meta event (in a different sense there are gunshots already and screams) going back to the house will have blood everywhere/ 20 zombies inside and a zombie with backpack/ tools or a guy who did a suicide with a gun etc. (I can't believe how much potential this has for as single example to be this long!) Bartering system in a nutshell Also being able to borrow stuff would be very great with places that you have good relationships with, unless you killed them. Now besides items being able to barter for services would be 100% necessary, although I believe this could be realized somewhere in the futre with actual physical living and breathing npc's, though something could still be implemented in a primitive fashion too, like a person with a workbench could make you an axe etc. with required resources at the (certain) bartering price. Here's another image to give you a better representation of what I'm talking about in a nutshell, I mean What do you all think, does Project zomboid need a bartering system in a posta apocalyptic world or not and should devs add the example of bartering with barricaded housese for earlier interactions with upcoming NPC's?
  2. I've been playing for roughly 12 hours, and set up a terribly skimpy base for defense out in the woods, and I haven't been attacked by any hordes of zombies as of yet. Do zombies just not roam around in hordes? I see them do it on roads, but not in the forest. I would like to have 200 zombies come in from all sides and destroy my stuff, it would add to the atmosphere.
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