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Found 16 results

  1. appliances_television_01_0 appliances_television_01_1 appliances_television_01_2 appliances_television_01_3 appliances_television_01_4 appliances_television_01_5 appliances_television_01_6 appliances_television_01_7 Those TV's can't be passed through or destroyed by zeds while standing by itself (without fence in front of them). So players can abuse it and form an unbreakeble "fence" or smth like that. Please make them "destroyable" or remove collision.
  2. Version : 42.0.2 rev.25282 | 42.1.0 rev:25882 | 42.1.1 rev:25941 | 42.3.0 rev:26502 | 42.3.1 rev:26566 | 42.4.0 rev:27132 Mode : Singleplayer Mods : None. Debug : Debug Mode Activated. Location : X: 3468, Y: 13469, Z: 0 Description : Barn contains fence gates that are not functioning correctly. The gates split into halves with one half jumping to a weird off-position and the other half advising "The door is blocked."
  3. Version: [42.02] Mode: singleplayer Mods: none Save: new save Reproduction steps: 1. assemble bread making materials 2. craft a round bread dough 3. you will lose some ingredients entirely instead of just using a few hunger or units :(
  4. Version : 42.0.1 rev.25246 | 42.0.2 rev.25282 | 42.1.1 rev:25941 | 42.3.0 rev:26502 | 42.4.0 rev:27132 Mode : Singleplayer Mods : None. Debug : Debug Mode Activated. Description : Several Roadways are incorrectly or are not depicted on the world map in Louisville. Dark Red indicates a missing roadway or street. Light Red generally indicates a missing roadway that shares with a parking lot and does not necessarily have a separate dedicated street.
  5. Version(s) : 42.0.1 rev.25246 | 42.0.2 rev.25282 | 42.1.1 rev:25941 Mode : Singleplayer Mods : None. Debug : Debug Mode Activated. Description : The Billboard at X:10602, Y:9777, Z:0 is marked on the world map as a residential structure and cuts away leaving the edges of the billboard (presumably due to the support pillar design) that creates an undesirable view obstruction. Other billboards in the Muldraugh area only utilize a half-transparency at their base creating an undesirable view obstruction as well.
  6. Version(s) : 42.0.1 rev.25246 | 42.0.2 rev.25282 | 42.1.0 rev:25882 | 42.1.1 rev:25941 | 42.3.0 rev:26502 | 42.4.0 rev:27132 Mode : Singleplayer Mods : None. Debug : Debug Mode Activated. Description : The first image that contains the Muldraugh Police Department also has a rectangular building identified as a residential building (at x:10608, y:10132, z:0) that is actually a commercial building featuring a for rent space and a commercial shop. The Fossoil fuel station pump canopy (at x:10617, y:9769, z:0) is marked as a residential structure. Spiffo's Is marked as a residential structure (at x:10620, y:9646, z:0.) The Billboard support (at X:10602, Y:9777, Z:0) is marked on the world map as a residential structure. The portable toilet (at X:10703, Y:9811, Z:0) is marked on the world map as a residential structure. The portable toilet (at X:10607, Y:9384, Z:0) is marked on the world map as a residential structure. The portable toilets (x2) (at X:10331, Y:9630, Z:0) are marked on the world map as a residential structures. The portable toilet (at X:10283, Y:9511, Z:0) is marked on the world map as a residential structure. Several Roadways are also incorrectly or not depicted on the world map in Muldraugh. Dark Red indicates a missing roadway or street. Light Red indicates a missing roadway or street that travels through a parking lot or sidewalk. [These may have not been depicted intentionally?] The White Box indicates a section of roadway south of the Muldraugh Police Department that indicates 90° turns despite these roadways actually being angled quite differently now. * There is an alleyway behind the sunstar motel that makes an 'L' around the motel connected with the street that appears to be a dead end that is not indicated.
  7. Version(s) : 42.1.0 rev:25882 | 42.1.1 rev:25941 Mode : Singleplayer Save : Created 42.1.0 rev:25882 | 42.1.1 rev:25941 Mods : None. Debug : Debug Mode Activated. Location : X: 2597, Y: 10884, Z: 0 Description : The Guns Unlimited store west of Echo Creek is marked as a residential building. *(Many of the B42 added buildings zone types are marked incorrectly.) Some display cases utilize jewelry store display case overlays instead of gun store overlays despite containing firearm related merchandise. Display mannequins in the army surplus tend to have clothing other than military gear despite all the racks containing military equipment. The two tents out front are indicated on the map as one long industrial building on the map.
  8. Version: [42.0.2] [rev:25282] Mode: Singleplayer Server settings: Apocalypse (default) Mods: [None] Save: New Reproduction steps: 1. Start a game in Apocalypse mode (default). 2. Get an empty pot, fill it up with tainted water. Find a barbecue(Mov_redBBQ) or a campfire and destroy enough wood for fuel. 3. Fill up the empty pot with tainted water. Put it into the bbq or the campfire. 4. Light up the fire. 5. Pot stays cold. 6. Remove and put the pot back. 5. Now it works, Notes : - Same happening with bucket.
  9. Version: [42.0.2] [rev:25282] Mode: Singleplayer Server settings: Apocalypse (default) Mods: [None] Save: New Reproduction steps: 1. Start a game in Apocalypse mode (default). 2. Get an empty pot, fill it up with tainted water (1500ml). 3. Start boiling the water -> quantity changes to 1499ml. 4 Water is purified but still 1499ml. 5. Wait a fee seconds more, quantity changes back to 1500ml. Notes : - Some recipes requires 1.5L of water, and don't work with 1499ml. - Many issues related to this version with precision of variables, not only liquid. It would be interesting to have a generic solution rather than tinkering with hotfixes for each problem.
  10. Version: [42.0.2] [rev:25282] Mode: Singleplayer Server settings: Apocalypse (default) Mods: [None] Save: New Reproduction steps: 1. Start a game in Apocalypse mode (default). 2. Visit Neil's farm (see mapchest.png) 3. Not any loot spawn in chests ('furniture_storage_02_29', see chests.png), neither in the cars that spawn at the entrance (see car.png). Note : I tested 4 times a new game each time, and it still occurs. That nothing appears in the chests is perhaps a choice, but that nothing appears in the cars that appear in this area unlike the rest of the map, it must be a bug.
  11. Can´t start mylast Savegame anymore. 2025-01-08_19-19_DebugLog.txt 2025-01-06_16-47-16_crash.7z
  12. Version: 42.0.2 Mode: Singleplayer Server Settings: Default Sandbox Solo (only change was infection spread through saliva only and 0.6 muscle strain) Mods: None Save: New Save Reproduction Steps: 1. Start the game in Custom Sandbox mode 2. Approach a window with a bed directly beside it 3. Right click the bed, then click rest. 4. Your character will clip through the wall to sit on the bed, allowing you to bypass a locked window effortlessly.
  13. I’m unable to light a fire in the big campfire, no matter what I try. However, I can light a fire on the barbecue stand without any issues. The big campfire just doesn’t seem to work. Tile Report: camping_03_19 Coords: x: 10883, y: 10064, z:0
  14. Hi, I have an issue with the building and crafting menu while using a controller, whether it's from PS4, PS5, or Xbox. It makes the game significantly harder to play and, unfortunately, prevents longer gameplay sessions in splitscreen mode. Has this bug been reported?
  15. Version: [42.02] Mode: [Singleplayer] Server settings: Host Mods: None Save: New Save Reproduction steps: 1. Start the game in Apocalypse mode. 2. .When start game the dirt in the houses began to flash. Also, when exiting some buildings, a white rectangle appears, sometimes covering the entire screen, sometimes from the top left. well, the grass also flashes in more detail in the video https://youtu.be/FVoR80yC-h0 PC parameters 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz 2.42 GH 16,0 GB adding screen with settings If already bug was posted sorry, i tried to find
  16. Version : 42.0.2 rev.25282 Mode : Singleplayer Debug : Debug Mode Activated. Location : X: 12045, Y: 6862, Z: 1 Description : Balcony door blocked by wall.
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