Jump to content

Search the Community

Showing results for tags '41.78'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 6 results

  1. WIP, 41.78, currently unlisted but available at: https://steamcommunity.com/sharedfiles/filedetails/?id=3061017102 I made a customizable trait mod. It adds a single trait, "Jack of all Traits," which by default adds 1 to each starting skill and costs 24 points. With star's Mod Options mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993), the trait can be fully customized to grant any skill bonus or malus from 10 to -10. The trait's cost can also be altered from -48 points to +999. You could configure it in the options as a cheat trait that gives you 999 more trait points and starts you at 10 in every skill, or you could (for whatever reason) nerf your starting 5 points in fitness and strength down to 0, and charging yourself 48 points to do so. Every skill can be set individually. You do you. I originally made this mod for myself but I thought people might like it, so I polished it up a bit and am comfortable releasing this version as a WIP. It's fully functional and quite a lightweight mod, but should probably get some community testing, especially for compatibility with other trait mods, before I make it available publicly on Steam. If it sounds like something anyone might be interested in, give it a try and let me know if you encounter any bugs. If anyone wants to go through the code for blatant errors and give me some feedback that would be very well-appreciated - this was my first time working with Lua.
  2. Version 1.4.1 - B41.78+ Compatibility Update (17/08/2023) English/French Compatible Necroforge Compatible SP/MP Download Link : Steam Workshop Nexus Mod Mirror Manual Installation (If you downloaded from Nexus Mod or Mirror link) : 1.Drag and drop the folder MegaviBlades of the zip in the mods folder of Project Zomboid (C:/Users/(your name)/Zomboid/mods) 2.Launch Project Zomboid 3.Mods > MegaviBlades > Enable Enjoy Video : Youtube Items list and infos : Weapons : - M9 Bayonet - Can be found pretty everywhere but rarely, can be more common at somes places. - Assassin's Blade - Extremely rare. - Stone Saw - Can't be found, only craftable with 4 chipped stones, 2 tree branch and 1 ripped sheet (or dirty one) or twine. Can only saw logs and become unusable with the time. - Metal knife & sword - Can be crafted with a sturdy stick and sharp metal blades, which can be obtained if you have MetalWorking skill level 3. Can be repaired a good amount of time with sharpening stone and easy to make : 1 sturdy stick, 1 sharp metal blade (or 2 for sword) and 1 ripped sheet (or dirty one) or twine (only twine for sword). The sword need propane torch and welding mask to be make. - (Removed) Katana - Can be found very rarely on zombies and at somes places of the map. - (Removed) Little Axe - Can be found pratically in the sames places of the axe a little bit more commonly. Can be found on zombies too. Can cut trees but can't be handled in two hand so less efficient than a true axe. - (Removed) Stone Knife - Can only be crafted with 1 chipped stone, 1 tree branch and 1 ripped sheet (or dirty one) or twine. Can't be used for cooking (or only to remove skin of animals) and can't be repaired. Items/Drainables : -Metal Blade - Can be obtained at level 3 of metalwork with a little metal sheet. It is used to craft Metal Knife & Metal Sword, but have to be sharp with sharpening stone before. -Sharpening stone - Allow to repair many times blade's weapons, can be found mostly in tools related locations. -Stone Saw - Can't be found, only craftable with 4 chipped stones, 2 tree branches and 1 ripped sheet (or dirty one) or twine. Can cut only wood and become unusable with the time. #### Changelog : #### 05/03/2018 - 1.0 : First Release : Adding Katana, Little Axe, M9 Bayonet and Assassin's Blade 06/03/2018 - 1.1 : Adding Stone Axe 10/03/2018 - 1.2 : Adding Stone Knife 25/03/2018 - 1.3 : MetalWork Update : Adding Metal Knife and Sword, Sharpening stone and metal blade. Review of durability & swingtime stats of many weapons. 15/08/2023 - 1.4 : B41.78+ Compatibility Update : Removing Stone Knife, Katana and Little Axe (now in vanilla game). Upgrading cost of crafting a Stone Saw. Improvement of distribution. 17/08/2023 - 1.4.1 : Minor Bug fixes ### Inspired by : ### LBMKnives - https://steamcommunity.com/sharedfiles/filedetails/?id=859341915 Home Made Saw - https://steamcommunity.com/sharedfiles/filedetails/?id=593493209 ################# Feel free to give me ideas or ameliorations, you can even use my sprite for your mod if you want but credit me
  3. Version 41.78.16 Multiplayer N/A No Mods Occurs on any server Reproduction Steps: All that is needed to start the exploit is two players and one generator. Both players click grab on the generator at the same time. Both obtain a generator, maintaining same fuel and condition as well. This most likely works on Singleplayer as well but I have not tested it.
  4. Version 41.78.16 Singleplayer N/A No Mods Occurs on any save Reproduction Steps: All that is needed to start the exploit is two controllers to start a Split Screen session, and one in game Container-Bag; Bookbag, Duffle bag, etc. and a in-game tall wall that the player can vault over. Load into any session of Zomboid that allows Split Screen Co-Op. This can be both Multiplayer and Singleplayer Leave the bag on the floor, then one player clicks places item and waits for second player to pick up the back in either Primary or Secondary hand. Then place the bag with the first player and the player with the bag in their hand must jump vault over a tall wall, causing the bag to fall to the ground. Exit the Session and return to the game with two backpacks with Duplicated contents inside them. (IF ANY DUPLICATED ITEMS TOUCH EACHOTHER, THE GAME PROVES ONE IS A GHOST ITEM AND DELETES ONE) Duplication_Exploit.MOV The video I attached is recorded by me to further explain this exploit. After the video, you would join the game and have duplicated bags and items
  5. Version: 41.78 Multiplayer Host No Mods Server initialized in 41.78 Reproduction steps: 1. Aggro Zombies 2. Move during a certain time with zombies aggro 3. A certain number of zombies disapearing, and some times all of them like the video below Video: https://clips.twitch.tv/YawningObservantSwallowTBTacoRight-eMBkt4b5TeKLHmNA Note: It appends in the server of my friend too, with the same version of the game
  6. Version: 41.78 Multiplayer Host No Mods Server initialized in 41.78 Reproduction steps: A certain number of zombies reapparing on a certain zone, in the case of the video, they are reapparing on my tile where i'm present Video: https://clips.twitch.tv/SilkyAgileWerewolfCoolStoryBro-kAVxRNwA3r-wyJ92 I think there is a link with my previous post, if they desappear, zombies will reappear after a certain amount of time.
  • Create New...