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Found 14 results

  1. • 41.73 • Multiplayer • Dedicated Ubuntu 20.04 LTS • No. • Still occurs on new save • Reproduction steps: Navigate to SanboxVars and set the following values: PopulationMultiplier = 0.0 PopulationStartMultiplier = 0.0 PopulationPeakMultiplier = 0.0 Start a dedicated server session. Obeserve zeds spawn in houses when approaching them, ignoring the zombie population settings. This behaviour can be observed through server statistics. As I understand all the lots on the map have an unremovable spawn trigger with a chance of spawning zeds when a player approaches one. This at the moment is only avoidable running a bash script loop which deletes zeds in a specified area, but is not reasonable as it lags down the server. while true; do { echo 'removezombies -x X -y Y -z Z -radius R' sleep Ns } done I would be grateful for any info considering this issue and ways to resolve this without loop scripts. UPD: Zeds spawn with a completely black ZombieSpawnMap as well. Currently no ingame way to disable zombies is implemented.
  2. You can build stairs near the wall on the second floor and go through the wall. In this way, you can overcome obstacles or build traps for players.
  3. Hi, The following error / bug is on a server that has been running the same map for a few months now (since 41.71 stable was released), with no mods. Today, I run "quit" to stop the server, in order to make a proper full backup of it. Without changing anything at all, when I start the server back up, it gets stuck initializing, completely stuck on a endless loop. 2022-08-09 13:20:05,075 |chat| INFO : Faction chat '#####' created 2022-08-09 13:20:05,141 |Log| INFO : loading 19471 zones from map_zone.bin 2022-08-09 13:20:05,460 |Log| INFO : Max #ZONES on one chunk is 19 2022-08-09 13:20:06,303 |Log| INFO : InventoryItem.loadItem() data length not matching, resetting buffer position to '1136780'. itemtype: Base.LightBulbCyan 2022-08-09 13:20:06,303 |Log| INFO : InventoryItem.loadItem() data length not matching, resetting buffer position to '1136780'. itemtype: Base.LightBulbCyan 2022-08-09 13:20:06,303 |Log| INFO : InventoryItem.loadItem() data length not matching, resetting buffer position to '1136780'. itemtype: Base.LightBulbCyan 2022-08-09 13:20:06,303 |Log| INFO : InventoryItem.loadItem() data length not matching, resetting buffer position to '1136780'. itemtype: Base.LightBulbCyan 2022-08-09 13:20:06,303 |Log| INFO : InventoryItem.loadItem() data length not matching, resetting buffer position to '1136780'. itemtype: Base.LightBulbCyan 2022-08-09 13:20:06,303 |Log| INFO : InventoryItem.loadItem() data length not matching, resetting buffer position to '1136780'. itemtype: Base.LightBulbCyan The error "InventoryItem.loadItem() data length not matching, resetting buffer position to '1136780'. itemtype: Base.LightBulbCyan" will keep spamming, at around 3 thousand entries a second and will never stop. I waited for 15 mins, which shows that its clearly stuck in some sort of code bug which causes a infinite loop. Being more specific, the server printed 4.3 Million log entries with this error only in 20 mins. Will test this on 41.73 or might even just give up on the map, but thought of reporting. EDIT: Confirmed, issue persists on 41.73...
  4. • 41.71 • Multiplayer. • Dedicated (Ubuntu 20.04 LTS) • No. • Still occurs on new save. • Reproduction steps: 1. Set any cyrillic symbols in ini file of server in the following fields: ServerWelcomeMessage, PublicName, PublicDescription 2. Launch server. 3. Observe broken symbols encoding: 16-07-22_13-56-41_DebugLog-server.txt Logs.zip
  5. I tried searching on here, through google etc for anything on this, I only find one other person noticing this problem - the right click menu for carpentry is completely absent from this challenge map. It doesn't matter at all if you have an excess of materials in your main inventory. Hammer, saw, nails, planks, carpentry levels...there is no option at all to build through carpentry. Yet, the game optionally issues you carpentry levels as a potential reward so I have to conclude that this is in error.
  6. 41.71 Multiplayer & Singleplayer Host No mods Old & New save Reproduction steps: 1. toggle setAllowSprint to false ==> getPlayer():setAllowSprint(false) 2. double tap sprint key 3. Player is now able to sprint, and furthermore player's movement is now limited to only sprinting
  7. File ..media/lua/shared/Translate/RU/IG_UI_RU.txt contains wrong coma on 179 line in key IGUI_ItemCat_VehicleMaintenance.
  8. Game code doesnt allow to build gates on north and west facing walls. All the necessary materials are in inventory, tried claiming nonresidential building - no difference. Example: It happened so, that garage doors are on the north facing wall and zombies busted it. Cant replace it, thats just really disappointing. Please fix this. edit: Tried south facing wall - it works, just didnt make a screenshot.
  9. Initially, when i brought back some military crates, they were working normally, but after some time they hang in the air, when i try to place them. Not sure why.
  10. Items PaintCyan and PaintLightBlue has same RU translation. But their context menu RU values are different file `ItemName_RU.txt: file ContextMenu_RU.txt: So ItemName_Base.PaintLightBlue is wrong and must be "Краска (светло-синяя)"
  11. I'm admin of my own server. The bug shows up when my character have an skill at level 0 and reads the any book of level intermediate and up using the admin power instant action. If they reads the beginners book recibes the corresponding boost. At level 2 of the skill stops reviving boost as usual but if they read the intermediate book recibes no boost at all. This is true for every level of skill book and every skill. I consistently try them all.
  12. * Version 41.71 * Singleplayer / Multiplayer * No mod * New Save * Reproduction steps: just shoot fast while standing still or moving 1. animAngle does not change in aim state. a. but animAngle changes when its in turning state. b. shooting replaces turning state thus, rapid fire create strange jittering in rapid fire cycle. 2. animAngle does changes in strafe state. a. because of this, unlike aim state, strange jittering is not happening in strafe. Affected Gameplay Experience: Inconsistent accuracy Unresponsive User Input ---- Aim 2022-05-22 00-06-42.mp4 Strafe 2022-05-22 00-06-48.mp4 2022-05-22 00-06-42.mp4 2022-05-22 00-06-42.mp4
  13. Despite the model for the TV clearly having channel and volume knobs on the face of it, you can't use the interface to change the volume prior to turning the TV on. This is counter to how it works on such models, where the volume could be adjusted regardless of whether the TV was turned on and displaying an image.
  14. 41.71 (steam), single player sandbox. I don't use any mods. Save originated from 41.70 unstable and then was updated to 41.71 unstable. Hi, There's a receipe named "Pancakes" that allows you to add various things on your pancakes. I have the required ingredients in my character's inventory (not even in a bag), but the recipe window doesn't acknowledge the presence of said igredients and I can't perform the recipe. See screen capture: I have Freshly cooked pancakes (and uncooked pancakes too, just in case) and a full jar of mapple sirup. But the recipe window doesn't acknowledge it and won't allow the craft. Thanks.
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