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Found 3 results

  1. So I'm fairly new to modding the game and I'm trying to make a trait that detects when you're about to be bit by a zombie, and if you press the attack button at the right time, you can shove them off and knock them down, however I'm getting stuck on trying to detect when a zombie is attacking or about to attack you. I've tried thinking of many routes, the only one that I can actually try to perform through code is using AttemptAttack(), but it seems like that always fails, like it's not even a thing anymore, is this outdated for 41.53? Is this only for 40? It doesn't explain this in the documentation so I'm extremely confused. I also tried looking for the animation that plays, however I think the docs are outdated because there's no way to check if a zombie or even IsoGameCharacter is playing an animation or anything like that. This is extremely puzzling for me. Last thing I tried was using AttackAnimTime(), which also gave me the same type of result that AttemptAttack() gives me. Unless I'm missing something, I'm not sure what's going on, could someone try and clear up these questions for me? Every bit is appreciated!
  2. Tested on 41.53 with and without mods. This effects all vehicles, vanilla or modded. When vehicles are created the Engine Horsepower (aka Engine Force or Engine Power) is set to an initial value that is dependent on the initial Engine Quality. However, after entering and exiting the vehicle the vehicle's Engine Horsepower is set to the vehicle's defined maximum horsepower value (as set in the vehicle script file). This is due to a line in the Java function BaseVehicle.exit() that reads the vehicle script and overwrites the BaseVehicle.enginePower variable. The exit() function is called when a player exits the vehicle. Steps to reproduce and observe the bug: 1. Start a new game or load a save which does not have the Easy Vehicle Use option enabled. 2. Find any vehicle which has not had any player enter it previously. 3. Check the Vehicle Mechanics menu, click on the Engine, and note the Engine Horsepower value displayed. Note that the vehicle must have Engine Quality < 100 for the bug to be evident. 4. Leaving the Vehicle Mechanics menu open, enter the vehicle. 5. Start the vehicle and drive around to note the vehicle speed and performance. 6. Exit the vehicle and note the Engine Horsepower value changing upon exiting. 5. Enter the vehicle again and drive around to note the changed vehicle speed and performance
  3. Hi there ! I started a new save and got to level 1 sneaking (and lightfooted) before the end of day 1 playing normally. I though it was strange because, the way I play the game, I level sneaking only after some in-game weeks. I did some testing and I was able to get to level 1 sneaking at day 1, in just 3 in-game hours, just by walking in sneak mode inside the starting house without zombies nearby. The game mode is Apocalypse without any mods --- is this a bug or was the sneaking mechanics changed? Thank you !
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