Jump to content

Search the Community

Showing results for tags '2D'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 12 results

  1. TrailerMODE: About Espada de Sheris is an indie game of 2D platformer chapters based and focused parkour where we control a European ninja cat called Kibo, He uses the Espada de Sheris to defeat masked duzkers and save the world in a post apocalyptic 2 world divided by cats and aliens Game Link: https://kittycreampuff.itch.io/eds or https://sketbr.gamejolt.io/eds Game features Parkour Levels Hip Hop Music! Nice Unique Pixel Graphics Easy Character Controls Constant update upto Chapter Five Play now any touch or non-touch screen Free To Play (F2P) Local Multiplayer System
  2. Hey everyone, My name is Antoine, I am a dev and I am currently working on my first indie 2D game made with Unity ! Dolus is an introspective journey into the world of grief. You will have to find your way through the five stages of loss in this hand drawn adventure platformer. Follow us in our game development journey ! Insta Twitter Facebook Ratgibnak
  3. https://www.youtube.com/watch?v=OnUmHKydx6w Full Damage Control is a comedic 2D Sidescrolling Hack-and-Slash video game in which you control the fate of unlikely characters bound together by circumstance. LORE When a strange object enters Earth's atmosphere and inevitably crashes into its surface, the special government agency known as the C.O.N.T.R.O.L. comissions their best (but perhaps not brightest) hero to investigate the ocurrence. But a falling mysterious object from outer space tends to attract a lot of attention, and our hero will need your guidance to fight through crazy creatures and people coming out of the woodwork in the wake of this mysterious event, all while amassing a veritable band of emotionally unstable weirdos to help along the journey. All in a day's work, eh? ●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●● ARENA MODE The player can select any of the 10 playable characters (plus 8 unlockables via the campaign missions) to fight in a one on one match against AI or other players. Gifs More stuff http://33.media.tumblr.com/b712dfa0d7e1d12573fa13bb9df28fc8/tumblr_nmw02noVhB1rgwd81o1_1280.gif https://giant.gfycat.com/PoshElegantDrake.gif Full Damage Control PC/MAC/LINUX, MAYBE OUYA/WII U
  4. The League Of Metal Men is a 2D multiplayer party brawler with a strong focus on social gaming. The game offers unique gameplay mechanics revolving around players 'upgrading' their characters dynamically throughout each match resulting in constantly shifting pace of gameplay. Download now and earn your place as a champion of the league. Battle your friends in brutal free-for-all's or team up and force your claim together. Consume, Construct, Conquer! The League is waiting... Check us out at: Game Website Facebook Twitter If you have any further questions or issues feel free to contact us at rippedshirtstudios@gmail.com
  5. Hi everyone, I want to introduce you my first serious project, which is also my first serious video game, and my first game made with the framework LibGDX ! But whatever... ladies & gentlemen here's Shine ! General InformationsName : ShinePlateforms : Android & iOSShort description : Shine is a free puzzle game based on light and colors which is going to triturate your meninges ! A one-of-a-kind puzzle game that will take you for an unforgettable travel in space !Progress : AlphaEstimated Time of Arrival : Q1 2015But before going further, let me introduce myself. About me Who are you ? My name is Mickael and I'm 23 years old. I passed my Higher National Diploma last year, and I just passed my last exam this year, in June. I discovered programming in August of 2011, just before starting my HND. Why a video game ? Everything has started when I discovered libGDX. I played a bit with the framework itself, with Box2D, then with OpenGL, shaders etc. Gradually I started using tools related to video games, althought I was not attracted by this kind of programming at first. Eventually, all this gave me the will to make a video game for mobile phones, a domain I was familiar with cause I had already published 2 Android applications at this time. Game's core concepts In parallel with my studies, I thus tried to find an idea for a video game with an innovative concept. Because I wanted to be able to finish it, I wanted something that I could do without much difficulties with my current knowledge. So forget about 3D So the idea was born of a 2D puzzle game containing 2 basic element types :Emitters : Elements that send light (represented by a ray going in one of the 4 directions)Receivers : Elements that need light for the level to be completedEach one of these elements has its own color. It means that a red emitter will send a red ray. Similarly, a blue receiver will need to receive a blue ray for the level to be completed. Each level is displayed as a grid, with several elements dispatched on it. You can move emitters, but you can't turn them. Receivers can't be moved nor turned. All the elements needed to resolve the level are on the grid. You can't add any element by yourself. But because images are way better than words, here's a nice infographic made by our awesome graphic designer that sums everything up The game will contain 10 worlds, each one of them containing 30 levels with a growing difficulty. This means that, at the end, there'll be 300 levels, which is not bad Throughout your progression in the game, new game concepts and new elements will be introduced to help you cope against the growing difficulty, so that you won't get bored The universe Given the fact that the game is partially based on the operation of some "natural" phenomena (light propagation, color mixing...), I wanted graphic and sound environnements that would enhance these elements. As you would have probably guessed, I thought about something in space, like an interstellar travel. Each of the 10 worlds would then be a planet. These planets could be made only of the natural elements that are familiar to us (crystals, volcanoes...) or mixed with some fictitious elements. Something very sci-fi actually So here's what the 1st world will probably look like (no elements) ! Where it gets interesting for the player is that it means different graphics, sounds and musics for each world, in addition to the new elements. Thus an almost completely new experience each time ! I'm not looking to tell a story through this travel. The only goal being to offer a unique and rousing experience. Like if it could be a way to espace from the daily life, which is sometimes a bit monotonous. The team We are currently 3 to work on the game on our free time :Flawyte : DeveloperChak : Graphic DesignerBenjamin : Sound DesignerProgress You can like us on Facebook if you want to be regularly informed about the progress. The mechanics part is now done, and a few people occasionally play the game to spot bugs and give us feedback. I "only" have to reproduce what the graphics designer has drawed (elements, environnements...) in the game once we're almost sure it won't changed further. We haven't planned to take addional testers for the moment, but if you're interested in being part of the adventure feel free to get in touch Apart from all the progress of the game itself, we will definitely need translators once closer to the release date. So if you speak a foreign language (other than french), feel free to send me a message ! Every person that will have been involved in the game's making will be thanked in the game's credits Let me know if you have remarks, suggestions, questions or whatever else ! Updates12/22/2014 : Planet 1 'Crystal' with some elements01/03/2015 : Title music (30 sec)01/12/2015 : iOS version03/21/2015 : Planet/Level selection v14.12.15
  6. neilgomes

    IX

    hello again, A lost ship, crew missing or dead. An illegal experiment on board, An alien presence. What could go wrong. Took almost four month to complete. Its a 2d top/down sci-fi mystery similar to the Alien Breed series in the 90s. I do hope you enjoy the trailer i just made. The game is available for download at my website at EGGHEAD and do look at the game trailer that i made at I really appreciate if you give me feedback and comment about this game. Thanks for reading.
  7. There is a game called the floor is jelly it is amazing you check it out a vid on it here: Youtu.be it is a great 2d platformer that will blow you away you must play it. the main mechanic is that the floor is jelly so you bounce around from place to place all well listening to great sound.
  8. About The Game: This game is a 2D Platform Fighter think Super Smash Bros but 2D. This is a small game I do not intend on making the next big game this is experience also because I love making games. This game will have several modes such as Capture The Flag, Team Capture The Flag, Deathmatch, Team Deathmatch, and King Of The Hill. There will be 4 playable characters and a 4 stage one for each player. The character themselves have no attacks but they will have different attributes such as Speed, Jump ect, Also when you pick your character you get to pick a "Gift" theses gifts will grant you abilities some are permanent some can only be used once, Since the characters can not attack their will be pickup/power ups in the game and those will be your means of attacking. I plan on releasing this game for PC, Mac, Linux and Web Player I also plan on having 4 player local co op I already have xbox360 controller support and I plan on having an online mode so you can battle over the internet I have a book on unity networking so I think that will give me a good base for the online part. In the end I just hope to make a fun game for people to enjoy This Tread: I will update this thread every week if not every other week with the progress I make I usually only work on this project a couple hours during the week and then I pull all nighters on Friday and Saturday. Please give me your thought on my progress I would really appreciate your feedback. Contact: Email: darj0008@gmail.com Youtube: http://www.youtube.com/channel/UC6YvNMl3rCrvORINKG5ji0g Twitter:https://twitter.com/Darneezy Tumbler:http://theblackgamedev.tumblr.com/
  9. Hi ! I'm now building a 2D platform game for mobiles, and just want to share my work with you guys. Rather than to have many posts here hidden between the discussion ones, I chose to write my steps on tumblr, and we can discuss here. So far I've writen the intro and my first day of coding let me know your thoughts, or just follow me ! http://behind-the-wind.tumblr.com/
  10. So... I heard that Project Zomboid is being converted to 3D. If this is correct does anyone know if you can still run it in 2D as a graphics option? Because I don't think my computer could handle the 3D graphics.
  11. Hi everyone, I'm Jean-Sylvain and I'm working at a small Ottawa (Canada's capital) Indie Studio. I'd like everyone to be aware of our Windforge game and am seeking for feedback! Please have a look at it! LinksSite: http://snowedin.ca/windforgeDeveloper Blog (tons of insights on development): http://snowedin.ca/category/windforge/Kickstarter Campaign : http://www.kickstarter.com/projects/snowedinstudios/windforge DescriptionWindforge is a building-block RPG that mixes 2D-shooter action with the freedom to create and explore. Players will take to the skies in fully buildable airships, as they embark on a journey of discovery and survival that will take them to the heart of the world and beyond. Quotes/Reviews"One of the best looking games I saw at GDC in March" - Rock, Paper, Shotgun (http://tinyurl.com/n3glpdv)"Windforge, gets to a very hard to reach place—the one for gamers who really want to play something like Minecraft and Contra at the same time." - Kotaku (http://tinyurl.com/lpcdazy)"The concept is a blend of awesome things" - Destructoid (http://tinyurl.com/kb2jz4q) We are always open to (respectful) comments and critics! Let us know what you think about the game, they will help us improving the final experience! Other cool video (Created by community) Screenshots
  12. Hello, Our team, Mechanical Ink, is currently working on the videogame project “Golem: Odyssey”. The game will be a sidescrolling platformer, with a strong emphasis on storyline and somber atmosphere. Check out more details in our presentation clip: Golem: Odyssey Reveal Movie Here are some screenshots (also appearing in the clip): For weekly updates and more info, visit our Facebook page: https://www.facebook.com/MechanicalInk
×
×
  • Create New...