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Found 2 results

  1. Hello, I am trying to set up a dedicated server that is running on a fresh install of Ubuntu 22.04 Server. I have followed the Dedicated Server docs up to the point of being able to get a server running successfully. However, I have been running into issues in getting the server to start under systemctl. NOTE: I configured the sever settings on my main PC through the game client, and then pushed the config files over to the machine and dropped them in my user server directory: /home/pzuser/Zomboid/Server Initialized/ran the server as "pzuser" (the same user that logs into to steam as anonymous user, downloads and verifies app, and does not have "sudo" privileges). su - pzuser /opt/pzserver/start-server.sh -servername ZRespawn2 After running this command, the server started and I was prompted to enter an admin password & confirm. After start I was able to confirm my friends were able to join. I can execute "save" and "exit" in the console and see the log output: CONSOLE1 (pzuser): /opt/pzserver/start-server.sh --servername ZRespawn2 .. ########## Server Steam ID xxxxxxxxxxxxxxxxx ########## LOG : Multiplayer , 1662673224384> 18,915,354> [MPStatistics] mem usage notification threshold=16,320,875,520 LOG : General , 1662673225433> 18,916,403> 1662673225433> znet: OnPolicyResponse LOG : General , 1662673225433> 18,916,403> 1662673225433> znet: Zomboid Server is VAC Secure save LOG : General , 1662673238903> 18,929,873> command entered via server console (System.in): "save" LOG : General , 1662673239013> 18,929,983> World saved LOG : General , 1662673239057> 18,930,027> SaveAll took 31.509791 ms LOG : General , 1662673239059> 18,930,029> reanimate: saved 0 zombies LOG : General , 1662673239067> 18,930,037> Saving GlobalModData LOG : General , 1662673239067> 18,930,037> Saving finish LOG : General , 1662673239067> 18,930,037> Saving took 41.734015 ms quit LOG : General , 1662673244096> 18,935,066> command entered via server console (System.in): "quit" DEBUG: Multiplayer , 1662673244133> 18,935,103> QuitCommand.Command > cmd="quit" user="admin" role="32" unknown connection" LOG : Multiplayer , 1662673244133> 18,935,103> java.base/java.lang.Thread.getStackTrace(Unknown Source) LOG : Multiplayer , 1662673244134> 18,935,104> zombie.debug.DebugLogStream.printStackTrace(DebugLogStream.java:159) LOG : Multiplayer , 1662673244134> 18,935,104> zombie.debug.DebugLogStream.printStackTrace(DebugLogStream.java:146) LOG : Multiplayer , 1662673244134> 18,935,104> zombie.network.ServerMap.QueueQuit(ServerMap.java:91) LOG : Multiplayer , 1662673244134> 18,935,104> zombie.commands.serverCommands.QuitCommand.Command(QuitCommand.java:29) LOG : Multiplayer , 1662673244134> 18,935,104> zombie.commands.CommandBase.Execute(CommandBase.java:131) LOG : Multiplayer , 1662673244134> 18,935,104> zombie.network.GameServer.handleServerCommand(GameServer.java:1167) LOG : Multiplayer , 1662673244134> 18,935,104> zombie.network.GameServer.main(GameServer.java:901) LOG : General , 1662673244134> 18,935,104> Quit LOG : General , 1662673244254> 18,935,224> SaveAll took 27.668544 ms LOG : General , 1662673244255> 18,935,225> reanimate: saved 0 zombies LOG : General , 1662673244261> 18,935,231> Saving GlobalModData LOG : General , 1662673244261> 18,935,231> Saving finish LOG : General , 1662673244262> 18,935,232> Saving took 35.018751 ms LOG : General , 1662673250828> 18,941,798> waiting for UdpEngine thread termination LOG : General , 1662673250839> 18,941,809> 1662673250839> znet: Java_zombie_core_raknet_RakNetPeerInterface_Shutdown LOG : General , 1662673250839> 18,941,809> 1662673250839> znet: Shutting down Steam Game Server LOG : General , 1662673252212> 18,943,182> 1662673252212> znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown I am now trying to set up "screen" (for use with systemctl), which I found here. First, I was just trying to test out the screen commands. When running the shell with the following commands, I do not see any output when sending the "save" command to the screen console. When using "quit" A short stack track is printed out but no messages regarding an actual save: CONSOLE1 (pzuser): screen -DmS pzserver /opt/pzserver/start-server.sh CONSOLE2 (pzusr): screen -S pzserver -X save screen -S pzserver -X quit CONSOLE3 (pzuser): tail -f /home/pzuser/Zomboid/server-console.txt .. ########## Server Steam ID xxxxxxxxxxxxxxxxx ##########. [08-09-22 21:53:59.814] LOG : Multiplayer , 1662674039814> 19,730,784> [MPStatistics] mem usage notification threshold=16,320,875,520. [08-09-22 21:54:00.800] LOG : General , 1662674040800> 19,731,770> 1662674040800> znet: OnPolicyResponse. [08-09-22 21:54:00.801] LOG : General , 1662674040801> 19,731,771> 1662674040801> znet: Zomboid Server is VAC Secure. [08-09-22 21:56:38.673] ERROR: General , 1662674198673> 19,889,643> java.io.IOException: Input/output error. [08-09-22 21:56:38.673] ERROR: General , 1662674198673> 19,889,643> at java.base/java.io.FileInputStream.readBytes(Native Method). [08-09-22 21:56:38.673] ERROR: General , 1662674198673> 19,889,643> at java.base/java.io.FileInputStream.read(Unknown Source). [08-09-22 21:56:38.673] ERROR: General , 1662674198673> 19,889,643> at java.base/java.io.BufferedInputStream.read1(Unknown Source). [08-09-22 21:56:38.674] ERROR: General , 1662674198673> 19,889,643> at java.base/java.io.BufferedInputStream.read(Unknown Source). [08-09-22 21:56:38.674] ERROR: General , 1662674198674> 19,889,644> at java.base/sun.nio.cs.StreamDecoder.readBytes(Unknown Source). [08-09-22 21:56:38.674] ERROR: General , 1662674198674> 19,889,644> at java.base/sun.nio.cs.StreamDecoder.implRead(Unknown Source). [08-09-22 21:56:38.674] ERROR: General , 1662674198674> 19,889,644> at java.base/sun.nio.cs.StreamDecoder.read(Unknown Source). [08-09-22 21:56:38.674] ERROR: General , 1662674198674> 19,889,644> at java.base/java.io.InputStreamReader.read(Unknown Source). [08-09-22 21:56:38.674] ERROR: General , 1662674198674> 19,889,644> at java.base/java.io.BufferedReader.fill(Unknown Source). [08-09-22 21:56:38.674] ERROR: General , 1662674198674> 19,889,644> at java.base/java.io.BufferedReader.readLine(Unknown Source). I also tried setting PATH and LD_LIBRARY path similar to the forum post I linked above, but in doing so it doesn't even start/output logs: CONSOLE1 (pzuser): export PATH=/opt/pzserver/jre64/bin:$PATH export LD_LIBRARY_PATH=/opt/pzserver/linux64:/opt/pzserver/natives:/opt/pzserver:/opt/pzserver/jre64/lib/amd64:$LD_LIBRARY_PATH screen -DmS pzserver /opt/pzserver/ProjectZomboid64 -adminpassword ${mypass} CONSOLE2 (pzuser): tail -f /home/pzuser/Server/console-output.txt {NOTHING} Sorry for the long post I wanted to try and get any necessary info in the post. Any help/ideas on how to resolve this or what I could be doing wrong?
  2. Hi, I noticed when I start my server (Ubuntu 22.04 server) I see the following error message. The server is able to boot up. Any reason I should look into fixing this error? Sep 07 09:19:11 basement-dweller systemd[1]: Started Project Zomboid Server. Sep 07 09:19:12 basement-dweller start-server.sh[6456]: 64-bit java detected Sep 07 09:19:12 basement-dweller start-server.sh[6477]: ERROR: ld.so: object 'libjsig.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. Sep 07 09:19:12 basement-dweller start-server.sh[6478]: ERROR: ld.so: object 'libjsig.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. Sep 07 09:19:12 basement-dweller start-server.sh[6477]: pzexe: looking for PZXInitThreads.so Sep 07 09:19:12 basement-dweller start-server.sh[6477]: pzexe: libPZXInitThreads64.so was not found. This is ok for a server, but multi-core rendering won't work on a clien>Sep 07 09:19:12 basement-dweller start-server.sh[6477]: pzexe: about to run java hack to locate libjvm.so... Sep 07 09:19:12 basement-dweller start-server.sh[6477]: pzexe: executing "java -classpath pzexe.jar -Djava.library.path=. zombie.pzexe"
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