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Darrien

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Everything posted by Darrien

  1. So I am running a dedicated server and while we do have some mods but I do not quite think this could be why but I have noticed that I will scrap some items that can be scrapped but if I log in again the items I just scrapped are back. The save is not reverting because the days are still proceeding. I do not know what to look at or how to troubleshoot it as removing some of the mods in an existing save would just break stuff. Another example of this is that I cooked some eggs in an oven, I can log out and log back in as the server does pause when no one is logged in and the same items I cooked are back in the oven again. I do not understand what's causing it. EDIT: I can even do a admin command /save and the world will save but if I log back in the stuff is back again.
  2. So we have a friend who is able to host the server on a unused server at his work, and since we use about half a dozen mods they update every so often forcing a restart. I can shutdown the server in game but I can't restart it in game, even if you hit quit in the server console the exe is still in the background, and we have both been trying to find a way to restart the server automatically with a scheduled task so we do not have to bug him to restart it each time. Does anyone have any ideas?
  3. So in my dedicated server I am running, we have moved an antique oven and a normal oven into our base. We have noticed that the antique oven is randomly spawning 10 nails at a time. The normal oven we have moved has started randomly spawning pancakes, I was actually cooking a roast with the oven on, stepped away from my computer to found that the oven now has 2 pancakes in it as well
  4. I admin a small private server so don't see the need to have a separate account as an admin but even if I log out without any admin powers on, I log back in with invisible, god mode and ghost mode turned on.
  5. Is the CD Player supposed to be working? Trying to use a CD player with earbuds, the player shows playing but nothing is coming out at all as if its just dead air and it must not be playing even if I don't hear anything because the characters bordeom is not going away either.
  6. [MP] Added a DropOffWhiteListAfterDeath server options, if true when a player die, he's removed from the whitelist. Will this mean they get kicked off the server immediately? This would be perfect for a Hunger Games themed server I was going to do.
  7. Just tested it, I get a Dupe Item ID error everytime I connect to my own server so it must be something added recently in Build 30.
  8. So I am getting an odd glitch with this mod in Build 29. When attempting to destroy a wall or any carpentry, I get a stack trace error that just continues in the console for the game, but not the server itself. I am trying to destroy one of the walls in the gunshop to get into it, I have a sledge hammer equipped but this is what gets spammed in the console. I am currently running 29.3 ----------------------------------------- STACK TRACE ----------------------------------------- function: perform -- file: ISDestroyStuffAction.lua line # 81 Object tried to call nil in perform----------------------------------------- STACK TRACE ----------------------------------------- function: perform -- file: ISDestroyStuffAction.lua line # 81 I tested all my mods and this one is whats causing the error, even though none of the mod files replace that particular lua file?
  9. When you are using the test build and then it gets released, what is the best way to get the updated version? Should I uninstall and re download it?
  10. I have to agree with the changes. On my private server, I run the Dried Fruits, Juices, Canning and Garden Hose mod which once I fortified the school second floor in West Point and farmed on the roof, I was practically safe from anything to the point where I didn't even have to leave my safe house and just could keep on farming. I do hope the zombie migration issue is resolved, I posted a screenshot of some tests I did on a MP server, by using the meta events, after awhile the zombies bunch up in a straight line, apparently at a chunk border and not going any further than that. You shold probably try private smaller servers that just want cooperative play. I can agree with the annoying griefing on mp servers.
  11. Will any of the new sounds like screaming attract zombies or will they be just normal ambience?
  12. Darrien

    Mod pile

    Is there a fix to resolve this? I checked Line 278 but I do not see anything wrong with it. ------------------------------------------------------------- attempted index: items of non-table: null ----------------------------------------- STACK TRACE ----------------------------------------- function: H:\Steam\steamapps\common\ProjectZomboid\media\lua\server\Items\tommyg uns_suburbsdistributionsNEW.lua -- file: tommyguns_suburbsdistributionsNEW.lua l ine # 278 attempted index: items of non-table: null--------------------------------------- -- STACK TRACE ----------------------------------------- function: H:\Steam\steamapps\common\ProjectZomboid\media\lua\server\Items\tommyg uns_suburbsdistributionsNEW.lua -- file: tommyguns_suburbsdistributionsNEW.lua l ine # 278 Sep 09, 2014 5:46:55 PM zombie.Lua.LuaManager RunLua SEVERE: null Sep 09, 2014 5:46:55 PM zombie.Lua.LuaManager RunLua SEVERE: null java.lang.RuntimeException: at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1282) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1721) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1636) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:77) at zombie.Lua.LuaManager.RunLua(LuaManager.java:2783) at zombie.Lua.LuaManager.RunLua(LuaManager.java:2747) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:493) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:446) at zombie.network.GameServer.doMinimumInit(GameServer.java:988) at zombie.network.GameServer.main(GameServer.java:201) Sep 09, 2014 5:46:55 PM zombie.Lua.LuaManager RunLua SEVERE: null
  13. Any plans for a CentosOS version of the scripts?
  14. Darrien

    Mod pile

    I would be very interested in this mod pile, any way to get the url pm'd to me? Edit: Nevermind found the link in the first page.
  15. I saw mall map fixes, does this mean the ladders on the roof areas of the mall are climable?
  16. [NEW STUFF] Multiple text lines editor. Curious what this means exactly?
  17. This might seem like a dumb question but does this also include MP zombies will be respawning?
  18. Yep, it's automatically done But setting zone in the map will help for zombie respawn and stuff, I'll put a tutorial soon(ish !) Does that mean multiplayer zombie re spawning will be a thing? Or am I interpreting that statement wrong >_>
  19. Which link is updated in the post, the second one or the original?
  20. Cleaning walls does not appear to do anything but floors work.
  21. Here is a screenshot of the error when turning on destroy mode. https://www.dropbox.com/s/swa1a9x8wswhqrv/Screenshot%202014-05-21%2001.19.14.png
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