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956Texas

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  1. Like
    956Texas got a reaction from Legoland99 in WIP SATO CITY   
    Interesting map, I released a bunch of buildings on the thread feel free to use them, modify them, clone them what ever helps your project. Only problem most of the buildings used custom sprites.
  2. Like
    956Texas reacted to Rekkie in Map Tools & Tiles for Build 36   
    Would it be possible to get an updated revision/version of the following files (BuildingFurniture.txt, BuildingTiles.txt and any other textual files which need updating). They're over a year old, and are missing many new additions which have been added to PZ since. I've been manually adding missing entries into these files, but there are a great many of them. I'm not shy to add them myself, but I figured that MashPotato probably has an up-to-date copy and it would be very much appreciated.... VERY!
  3. Like
    956Texas reacted to EasyPickins in Map Tools & Tiles for Build 36   
    The 2x tiles aren't split up like that.   Make sure you're not using an older version of TileZed by mistake.  Make sure the Tiles Folder is set to "Tiles" and not "Tiles/2x"
  4. Like
    956Texas got a reaction from ThezombieslayerAMS in Survivors Mod   
    Keep it up nolan, if I may suggest, make the bots loot around and maybe even make groups. I can help you by extending their dialogues if you like. 
     
    Pm me man im interested in helping out.
  5. Like
    956Texas got a reaction from The_Crismaster in *Raccoon City MAP / Resident Evil/Biohazard*   
    Im willing to help cris...
  6. Like
    956Texas got a reaction from The_Crismaster in *Raccoon City MAP / Resident Evil/Biohazard*   
    I think i have you on steam,
  7. Like
    956Texas got a reaction from Atoxwarrior in Eerie Country Beta   
    After a while of working on Eerie County, its been a hastle atox, im glad you still working on it brother. Im here still ready to support you with buildings.
     
     
  8. Like
    956Texas reacted to Atoxwarrior in Buildings - Atox   
    Soon I will go up, as extra accessories.  a friendly greeting companion.
  9. Like
    956Texas reacted to Neutz in Looking for people to help with map project, Building creators needed   
    Too many maps these days never get finished, So I've decided to take it upon myself to make my own map.
     
    I am in the very early stages of creating my map but i will need a hand with the buildings, if anyone is interested in helping out drop a comment in this thread. I want to keep the detail very high however.
     
    For some examples of what I've created in the past and what quality I'm looking for check out my buildings thread, here:
     
     If anyone is interested in helping out drop me a message or comment in here ill get in touch with something for you to create to see what you can do, i'm happy to help people out with Tilezed and tips to give your creations that finishing touch
     
    Also if there are any experience artists around, i would like to create some new sprites based off familiar American brands (See my Mc'Donalds building for example) though these probably wont be needed in until we get the x2 Tileset to play with.
    I may create some more sprites myself if i get time but ill likely be busy creating the map for the most part.
     
    Cheers
     
    Neutz
  10. Like
    956Texas got a reaction from Atoxwarrior in Releasing All my work to the community   
    Since I dont have time to map , I will release all my buildings to the community , in the pack you might find some stuff from community members (credits to them). 95% of the stuff is mine the rest of the stuff is from the community and former members of the Romero City Team (which is now defunct ) you will see their names in their folders. Anyways hope you guys find use to them, and dont forget to ADD THE CUSTOM TILEZ to tilezed !!!!!!! or you will end up with a bunch of ????????????????????? ... For some buildings you will still get them, because I lost the tilez i used in them, so either erase the ?????? manually or just dont use the building! 
     
    -=-=-=-=-- As for the tilez, i gathered them from google-=-=-=-=-=-
     
    Basically the read me says almost the same thing as i typed here. 
     
    downloads:
     
    https://www.dropbox.com/s/i2yguw2mni1wqjg/more buildings.zip?dl=0
     
    https://www.dropbox.com/s/8f0kneu7jyowukp/BUILDINGS AND CUSTOM TILEZ.zip?dl=0
  11. Like
    956Texas got a reaction from EUDOXIO in Releasing All my work to the community   
    Since I dont have time to map , I will release all my buildings to the community , in the pack you might find some stuff from community members (credits to them). 95% of the stuff is mine the rest of the stuff is from the community and former members of the Romero City Team (which is now defunct ) you will see their names in their folders. Anyways hope you guys find use to them, and dont forget to ADD THE CUSTOM TILEZ to tilezed !!!!!!! or you will end up with a bunch of ????????????????????? ... For some buildings you will still get them, because I lost the tilez i used in them, so either erase the ?????? manually or just dont use the building! 
     
    -=-=-=-=-- As for the tilez, i gathered them from google-=-=-=-=-=-
     
    Basically the read me says almost the same thing as i typed here. 
     
    downloads:
     
    https://www.dropbox.com/s/i2yguw2mni1wqjg/more buildings.zip?dl=0
     
    https://www.dropbox.com/s/8f0kneu7jyowukp/BUILDINGS AND CUSTOM TILEZ.zip?dl=0
  12. Like
    956Texas got a reaction from Atoxwarrior in *Raccoon City MAP / Resident Evil/Biohazard*   
    Im willing to help cris...
  13. Like
    956Texas got a reaction from Atoxwarrior in Inspiration Builders - Atox request Buildings and houses   
    You can make them as big as you want, you just wont be able to get past the 7th floor or 8th.. i have tons of buildings just sitting on my documents, well most of them ive given them to atox. I constantly work on buildings just for fun, just ask atox ive helped him with over 500mb+ of different buildings of all sizes. Sucks i dont know how to map :(. 
  14. Like
    956Texas reacted to Atoxwarrior in Inspiration Builders - Atox request Buildings and houses   
    Hello community project Zomboid, this is a call to all the builders of the community to make their tools, it is time to revive the creativity and expand the boundaries of the walls and alleys, for the sake of an urban environment dedicated to zombie apocalypse, mapmakers those who have completed their projects invite you to share their buildings to the unification of this section of the forums, certainly among the most dedicated people we build beautiful homes and buildings have more high-quality maps.
     
    I will share some images to be an inspiration to design its buildings, they are one of my favorite games SimCity sure some of you know what.
     
    I hope they give the best of their experience and achieve great results, just ask you to please each building must have all the furniture in their rooms, it is somewhat difficult to fill buildings of furniture, so delay in constructing a single building will be worth ( Quality is better than quantity), try to avoid bugs caused by the stairs one above the other, and items of furniture that block the way, among other things, a lot of love to remember what they build.
     

     
     
    They need more inspiration here you leave this page, so let your imagination fly:
    http://community.simtropolis.com/gallery/category/4-simcity-4/
     
    Here is a beautiful example of what can be bigger than the buildings if they propose.

     
    If you want to share your work, remember to publish the image of the building and link TBX file.
     
    Working with all the inspiration.
     

  15. Like
    956Texas reacted to Kirrus in IWBUMS: Build 34.12   
     
    We must do what's best for the game, which is not always what's best for modders. We do sympathise with the extra workload, but this is not a hugely drastic switch in art style. The style is generarally staying the same. The change is in resolution. Please don't berate the devs for doing what they think is best with a game which is in continuing development. It's called an alpha for a reason.
  16. Like
    956Texas reacted to FryBeastwood in IWBUMS: Build 34.12   
    Bug - When Snow melts, red question marks appear over the tile!
     
    Although I should mention - the game looks 100000000% better with the new look! <3
  17. Like
    956Texas reacted to EasyPickins in IWBUMS: Build 34.12   
    Buildings and maps will work, however since some tiles were moved around they will need to be fixed in community maps.
    TileZed has "Check Buildings" and "Check Maps" commands that help find most of these.
  18. Like
    956Texas reacted to EasyPickins in IWBUMS: Build 34.12   
     
    Pretty soon there will be a new tools release with the new double-sized tilesets.
  19. Like
    956Texas got a reaction from francogp in IDEA: how about we all the map makers get together to work on a new map?   
    I  have over 300 mbs of buildings sitting in my computer, if we all combine each others work into a new map, we could eventually come out with something good. Lets form a group where we all can go in and edit a map. Upload our stuff so that all the map makers present in this project can use each others work. Assign each map maker an area of operation, where they will concentrate their fine details.
     
    together we can make it guys and girls!
     
     
    what do you guys think?
  20. Like
    956Texas reacted to Rathlord in Mondoid Reposts   
    A Mondoid update from deep inside the guts of the next build as we all bash away on our various different coalfaces. So let’s get going…
     
    LIGHTING FIX-UP
    As those who’ve ventured to the Mall will attest to, occasionally the current lighting system takes too long to catch up with the player’s line of sight. What with the future map expansion into the city of Louisville, and its range of larger buildings, this is clearly something we need to get on top of.
     
    EasyPickins has been working on improving and reintegrating a new line-of-sight and lighting system underneath the hood of the PZ-mobile – in the next build this will now be written in C++ and will be a lot faster. He’s also changed the way room lighting is handled by the game to speed things up, by having internal spaces more uniformly lit with the same light bleeding from its edges. It should look much the same as it used to, but run a lot faster.
     
    Another positive impact from this will be that lighting updates are no longer interrupted whenever a ‘map chunk’ is loaded. We’re hoping that this will help players with slower computers who’ve been forced to turn lighting quality down by ‘Help, I’m running into black fog!’ issues. This is all now in internal testing and we’ll let you know how it goes.
     
    CO-OP
    We’ve also just started a closed test of the new online co-op system worked on by General Arcade – that allows personal server creation with far less of a headache. There are still a few issues to resolve with the magic hocus pocus uPNP system to make it play nice and reconfigure the right router if more than one is on the network – or indeed a PC on that network that’s stubbornly deciding it wants to pretend to be one.
     
    It’s already really really exciting to see how players will be able to simply launch multiplayer games straight out of the box as it were though. It’s too early to say when it will first reach IWBUMs public testing but, as with everything going on at the moment, when it’s done we’ll likely organize either a .5 build or a Full Build around it. It all depends on what else is good to go at that stage.
     
    FOOD SYSTEM
    The rudiments of RJ’s food, cooking and physiology revamp are still in playable and experimental form (found here!) for the community to take through its paces and report back their stats and findings. RJ has now hit his fifth build, and now features freezer compartments on in-game fridges.
     
    We’re hoping that the introduction of frozen food will add to the usefulness of those noisy generators in the late-game, as well as being a decent way of storing perishables. Alongside this there’s nutition balance, new recipes and (unrelated and minor, but still cool) the ability to clear up blood stains with a mop. If you want to join in our playable survival survey then please dive in.
    CREATIVE AND WHATNOT
    Creative Mode is our upcoming playable map building and MP project mode, and it’s in the works both to fuel a community explosion in content and as a means to an end when building the suburbs of our own Louisville map.
    What we haven’t really mentioned, however, are the side-benefits that coding this system has brought to the game. Namely, that it lets us fix a few long standing issues and limitations with the tile engine. And so…
     
    Cut aways
    This one is particularly exciting to Mash, who made all those buildings, the Mall and all those other exciting survival locations – only to see them sliced and diced 99% of the time because the cutaway segments are wholesale across the entire screen.
     
    When you run in front of buildings, say in West Point, buildings cut off and you generally never really see more than one storey high. In a perfect world only the building you’re stood inside and that obstruct your view should slice away, leaving the surrounding town more aesthetically pleasing. This, then is also a large part of the Creative mission, and becomes a lot more important when you consider the following…
     
    Improval of map height limits
    The primary reason for the current (very limiting) 8-storey height map is that it’s pretty hefty in terms of memory: we have to be reserved with the maximum height as ‘one size fits all’. If a tower block has to be 8 high then so does the rest of the entire game, including all the bits above the fields and forests. All that space ‘reserved’ and swallowing up bits of memory and processing time.
    This will change however, since changes made for Creative will ultimately allow for each chunk of the map to define its own extents. Therefore a tower block chunk will have its own upper limit without cruelly condemning the middle of a forest to be the same height. While it’s not yet clear how far this could or should be pushed, it’s safe to say we’d be able to consider more than 8 height buildings. This, again, is vital to the foundations of our Louisville city map.
    [iMPORTANT NOTE: Discussions need to be had with EasyP about his newfangled C++ light system and how that would be impacted by this system, so it’s not certain this will make it into the first release.]
     
    Oh and going underground…
     
     
    This week’s featured image by Merino. The Centralized Block of Italicised Text would like to point earnestly in the general direction of the PZ Wiki  should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter here! The CBOIT has also been very much enjoying submissions to the PZ Community General Creativity thread recently, and wanted to nudge your attention there too. Laters!
  21. Like
    956Texas got a reaction from Geras in IDEA: how about we all the map makers get together to work on a new map?   
    I  have over 300 mbs of buildings sitting in my computer, if we all combine each others work into a new map, we could eventually come out with something good. Lets form a group where we all can go in and edit a map. Upload our stuff so that all the map makers present in this project can use each others work. Assign each map maker an area of operation, where they will concentrate their fine details.
     
    together we can make it guys and girls!
     
     
    what do you guys think?
  22. Like
    956Texas reacted to Xeonyx in objects.lua for current maps   
    Sorry to beat a dead horse but I would kill to have a zone definition map to define forest, vegetation, etc.  It would make quick work of large swaths of definitions to large maps.  In my sense, I'd rather not have to define several hundred cells of forest and deep forest individually as it would be painfully repetitive. 
  23. Like
    956Texas reacted to Ciber Ninja in Subforum for custom textures and sprites.   
    Or at least a dedicated thread collecting them.
  24. Like
    956Texas got a reaction from squishward_tennisballs in IDEA: how about we all the map makers get together to work on a new map?   
    I  have over 300 mbs of buildings sitting in my computer, if we all combine each others work into a new map, we could eventually come out with something good. Lets form a group where we all can go in and edit a map. Upload our stuff so that all the map makers present in this project can use each others work. Assign each map maker an area of operation, where they will concentrate their fine details.
     
    together we can make it guys and girls!
     
     
    what do you guys think?
  25. Like
    956Texas got a reaction from Rabisco in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    It be awsome havibg them both man i vote fpr those two
    Make them heavy though cause in real life they weight pretty heavy
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